Daikatana Update
by Maarten Goldstein, Mar 18, 2000 7:44am PSTDaikatana AI programmer Noel Stephens updated his .plan with an update on the Daikatana AI and the game's progress. Here's a big chunk
<snip> So, anyway, the AI has shaped up to be fairly intelligent without being too much of a burden on the CPU as well as the player. There are a million little tiny details that I could get into regarding all of the time and energy that has gone into a good portion of the AI system, but I think I might leave most of that for a later date.
During the project, I have been documenting the progress of the AI and world entities. If given permission, I might even post that document somewhere for people to take a gander at so they can see the progress of at least one aspect of making a game. After reading the 55 pages of documentation people will start to understand how MASSIVE Daikatana really is and how much work has gone into this mammoth game! If it is 'ok' to post this somewhere, then I will probably hold off until people have had a chance to play it so they can then relate to the whole process.
As far as when the game will be done, well I am taking the weekend off and breaking the 7 day a week schedule, thus we must be VERY close to completion!!!!
Daily Filter: Tiger Woods PGA Tour 13: The Masters, Sins of a Solar Empire: Rebellion
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer




Comments
thanks and good luck
Thread Truncated. Click to see all 8 replies.
Yeah, absolutely. Send him an email and chances are he will respond (if one is called for, of course :). There was someone on here who mentioned how his friend called John randomly at work and they ended up talking for 2 hours one night about game design etc -- he was not kidding. He loves talking to people with a genuine interet in games!
If you dont know his email, send me a quick one at killcreek@ionstorm.com and I can point you in the right direction. Ill be online while we are on vacation.
Thanks for the kind words. :)
-stevie
Thread Truncated. Click to see all 3 replies.
heash im so bored sometimes
Thread Truncated. Click to see all 2 replies.
tomm: "mental fart, pfffft, I'madork, look at me I'm eating my own dandruff!, let's go hump wild geese, gank gank gank"
killcreek: "tomm, here, would like some dignity? I've got some spare if you're interested."
Now I feel like a dumbass :|
-Ze BFF d00d
Daikatana will infact see the light of day as a retail game, and will meet development criteria and start shipping units by mid-week, and be on store shelves by the end of next week. There.
The sad thing is, we won't be able to make Romero our bitch anymore.
Thanks!
-Lex
Thread Truncated. Click to see all 1 replies.
http://www.geocities.com/angryterat/mypets/IMG0010.jpg
http://www.geocities.com/angryterat/mypets/IMG0011.jpg
http://www.geocities.com/angryterat/mypets/IMG0012.jpg
http://www.geocities.com/angryterat/mypets/IMG0013.jpg
http://www.geocities.com/angryterat/mypets/IMG0014.jpg
http://www.geocities.com/angryterat/mypets/IMG0015.jpg
http://www.geocities.com/angryterat/mypets/IMG0016.jpg
http://www.geocities.com/angryterat/mypets/IMG0017.jpg
http://www.geocities.com/angryterat/mypets/IMG0018.jpg
http://www.geocities.com/angryterat/mypets/IMG0019.jpg
http://www.geocities.com/angryterat/mypets/IMG0020.jpg
http://www.geocities.com/angryterat/mypets/IMG0021.jpg
http://www.geocities.com/angryterat/mypets/IMG0022.jpg
http://www.geocities.com/angryterat/mypets/IMG0023.jpg
Courtesy of http://www.pcxl.com/
Enjoy :)
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 1 replies.
No need to wait -- it's here today. Q3a's bots know how to rocket jump. The old Gladiator bots, which Mr. Elusive designed before rescuing id's bots, also can RJ (but do it very erratically and stupidly). You don't see bot RJs often in id's maps, but that's just a question of map design (which includes using "botroam" and other entities to encourage such behavior). In my custom map under development, they're rj'ing like refugees from Ritalin. :)
This is really the death toll for path-based AI.]
AI is the big frontier, arguably more important than graphics, which will close the "realism" gap in FPS (and other) games. PSX 2 and X-Box are revolutionary in appearance, but in the end, if game designers just rely on stupid path-finding AI, we won't be any more immersed than with, say, games on the old NES. Nothing kills the illusion of realism faster than a computer-controlled character doing something that looks...computer-controlled.
And as for Daikatana, whose only claim on our attention at this late date can be its sidekick bots, well, they had better be innovative, responsive, and human-like. Or, as the saying goes: $13.99 tops!!!!
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 6 replies.
where are the b00b13s?!
-Ze BFF d00d
- Val
Thread Truncated. Click to see all 5 replies.
- rocket splash @ edge of map == bad, so dont do that in the future.
- randomly mixing up my strafe movement == i get railed less often, so do more of that.
- i live longer, and other die earlier if I camp the red armor, so do that better
- if I break off a fight for the guy with painsound25 i get an easier frag, so do more of that
- if i camp in this dark corner of the map with the shotgun i dont get many kills, try another weapon on the next generation
- if i see a railtrail from the platform, take route A, instead of railbait B...
Eventually the bots will have learned what works and doesn't, just like [some] humans... and this info can be passed on to baby bots so they don't have to relearn it. Kind of like those AI experiments where bots are given artificial DNA that is allowed to mutate and the offspring better fit for survival pass live to pass it on.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
but that's only if they are banned, otherwise, drive thru...
Thread Truncated. Click to see all 3 replies.
Total comments: 666 Karma: 0
Email: Age: 21
ICQ: Sex: M
Clan: Location: The Internet Information Superhighway
Homepage: http://www.geocities.com/midshift_au/
He's EVIL I tell ya....
I'm not worried about Daikatana... Where is my Baked to a light brown SOF!!!!