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Daikatana Update

by Maarten Goldstein, Mar 18, 2000 7:44am PST
Related Topics – Daikatana

Daikatana AI programmer Noel Stephens updated his .plan with an update on the Daikatana AI and the game's progress. Here's a big chunk

<snip> So, anyway, the AI has shaped up to be fairly intelligent without being too much of a burden on the CPU as well as the player. There are a million little tiny details that I could get into regarding all of the time and energy that has gone into a good portion of the AI system, but I think I might leave most of that for a later date.

During the project, I have been documenting the progress of the AI and world entities. If given permission, I might even post that document somewhere for people to take a gander at so they can see the progress of at least one aspect of making a game. After reading the 55 pages of documentation people will start to understand how MASSIVE Daikatana really is and how much work has gone into this mammoth game! If it is 'ok' to post this somewhere, then I will probably hold off until people have had a chance to play it so they can then relate to the whole process.

As far as when the game will be done, well I am taking the weekend off and breaking the 7 day a week schedule, thus we must be VERY close to completion!!!!





Comments

86 Threads | 141 Comments
  • hehe - Romero you are a joke--you are the laughing stock of all the cocktail parties in the industry...you're a high school dropout who made it big as carmack's whipping boy...you are a nobody, you will never amount to anything, you are simply a joke and whoever believes that you could ever pull off a game in under 5 years is kidding themselves. You and your team of losers at ion storm are all morons. All you do all day is play quake3 and wish you coulda stayed at id software or at least landed a job at a respectable game developper. However my stupid friend, you are a bumb, you have lost the little respect you gained out of quake, you are a left handed piece of trash and anything you do will be laughed at. You shall suffer the wrath of the polygon. You are forever tagged to Daikatana and its failure...you will be haunted by countless reminders of your past and your missed projected released dates. You are just an idiot Romero, another product of the oh so wonderful usa education system. Politicians look at you and think reform. They see what their country has become, you they lose all hope for prosperity. If you, Romero, hope to ever sell more than 10 copies of this game you are kidding yourself, face it, you are fake and are dating one too. You have never been good at quake, you got beat by a girl, you were humiliated by all your peers and you are doing so again. The industry has laughed at Daikatana for 2 years now, and the joke is getting old, you are getting old. Eidos must be smacking themselves up the head...they trusted you could at least pull a profit from this billion dollar industry, but so far Romero you have cost them millions, you need a 50th floor office with no light and no windows, you are a failure. People have come to Ion Storm to work with you, and have left because of the impression they get from you, just a lazy idiot who likes to copy other company's games. The respect, what little there has been, has left and the only place you'll end up is in the comic section. Romero, you are just a fool, you amount to nothing, your company is trash and you are trash, the people who work for you are drop out trash, you're just another welfare taker and the bums who work for you must be admitted into a mental institution. You don't belong anywhere near some of the talented people that surround this indrustry, you are lucky to have ever gotten a chane to work for carmack. He's the only reason you exist around here, give it up Romero You stink the big one, and any other way of putting it would be false. Go get an education, a hair cut, and get a real job. Please contribute to society and to the economy in a decent way. If you can actually do something productive and efficient and worthwhile, it would be worth it. But right now you are the reason why people are too lazy to do anything of their lives. You must lie awake at night thinking of what could have been, how you uterly destroyed your life with Daikatana and how much of a joke you are and will continue to be as long as you exist. Romero please don't make anymore games since i don't think my heart could take it...if i never heard the word Romero or Daikatana again it will be too soon...Basically i'm telling you to give up, sure it has been a good show while it lasted, but you have nothing romero, you are nothing, you are the epidemy of nothingness, get it? you suck, you have always sucked, you have no potential, you never lived up to anyone's expectations, you are an uneducated bum, thats all, its a fact, you are a moron, you can't think properly, you have sipped on one too many mountain dews, you have been fragged by one too many girls. Well i come to the end of my view of you, you left handed idiot.

    thanks and good luck


























  • I am also looking forward to the next generation of this style of AI. I can't wait to see single player enemies that can find their own path to reach you, that know how to do "tricks" like rocketjumping to avoid otherwise impassible obstacles, etc.]

    No need to wait -- it's here today. Q3a's bots know how to rocket jump. The old Gladiator bots, which Mr. Elusive designed before rescuing id's bots, also can RJ (but do it very erratically and stupidly). You don't see bot RJs often in id's maps, but that's just a question of map design (which includes using "botroam" and other entities to encourage such behavior). In my custom map under development, they're rj'ing like refugees from Ritalin. :)

    This is really the death toll for path-based AI.]

    AI is the big frontier, arguably more important than graphics, which will close the "realism" gap in FPS (and other) games. PSX 2 and X-Box are revolutionary in appearance, but in the end, if game designers just rely on stupid path-finding AI, we won't be any more immersed than with, say, games on the old NES. Nothing kills the illusion of realism faster than a computer-controlled character doing something that looks...computer-controlled.

    And as for Daikatana, whose only claim on our attention at this late date can be its sidekick bots, well, they had better be innovative, responsive, and human-like. Or, as the saying goes: $13.99 tops!!!!