Study: Red Beats Blue More Often in PC Shooters
by Aaron Linde, Jun 12, 2008 2:29pm PDTA new study published in the journal Cyberpsychology and Behavior found that red teams triumph over blue teams more than half of the time in online multiplayer shooters, reports the Associated Press.
Researchers studied the outcomes of 1,347 matches in Epic Games' Unreal Tournament 2004 (PC), in which players were allowed to choose between joining the red or blue team. The study found that the red team won 55% of the time.
University of Copenhagen neuroscientist Mihai Moldovan suggested that one possible explanation for the skew in results could be the color red's role as a psychological distractor for men. Results were collected by Moldovan from public servers used by players from around the world.
"While this is really an interesting analysis, the notion of red team versus blue team has been ingrained in the Unreal Tournament series for years," said Epic Games president Mark Rein. "We don't anticipate any immediate changes to team colors."
The results are corroborated by recently collected data from Valve's online multiplayer shooter Team Fortress 2, which also pits players against one another in teams of red and blue. Interestingly, results gathered closer to the game's release showed a distinct slant in the blue team's favor.
The report notes that 2005 study by British researchers found that Olympic 2004 athletes wearing red in one-on-one sporting events, such as wrestling, were more likely to win.
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Comments
It seems to work well.
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I won more than I lost. Call it a personal preference I'd guess.
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FASCINATING
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I don't think I've ever gotten past the second season.
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Since ruddiness of complexion evolved as a
testosterone-dependent signal of male quality in a
variety of animals, it was proposed that increased
redness during aggressive interaction may act as a
signal of relative dominance in humans. While we
could not directly assess the gender of the gamers,
in a recent survey it was reported that the majority
of FPS game players are young men. Furthermore,
FPS games are more appealing to men with ag-
gressive personality traits and contribute to an in-
crease in aggressiveness. It is therefore likely that
“seeing red” may trigger a powerful psychological
distractor signal in human aggressive competition
that can affect the outcome of sports and virtual con-
tests alike.
It's also worth noting that they specifically selected for top players who were presumably actually trying to win so the results weren't confounded by noobs messing around.
In other words, who cares? They should spend money on other crap.
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Since this seems to span several games, not just TF2, arguments about selection screen placement, offense vs. defense, subtle differences is symmetric maps, etc are moot. I would think that blue would have the advantage because they lend in more against the sky, water, and steel textures.
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Red in TF2 is defense so yeah.. obviously in that game red is going to win more.
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The color red appeal more to agressive people (people who 'want' to win) while blue appeal more to people who care less about winning and more about having fun.
(of course that is only valid if the team/color assignment is not random)
often times when I am testing for balance on teams i find the teams are not balanced and I have to yell at people.
Of course what difference does it make. If more people tend to join the red team, that is still interesting.
Anybody willing to give me a nice fat grant to prove my theory?
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