Plans For a Third Dungeon Siege
by Maarten Goldstein, Jun 07, 2008 1:10am PDTSpeaking to Eurogamer, Gas Powered Games founder Chris Taylor has revealed that the company will develop a third game in the Dungeon Siege series.Gas Powered Games is currently working on the sci-fi RPG Space Siege (PC), and design on that game will influence Dungeon Siege 3. "There will be some things that are very much like Dungeon Siege 1 and 2, but some things will be simplified. I am done with multi-character parties; I really think that it's all going to be about a single hero. It's too much to manage," Taylor is quoted as saying.In addition to Dungeon Siege and Space Siege, Gas Powered Games is also known for last year's ambitious strategy game Supreme Commander.
Shack Giveaway: Mighty Switch Force (3DS)
Tales from Space: Mutant Blobs Attack preview
Alan Wake 2 would be 'much quicker' than first game, says Remedy
Darksiders 2 releases June 26, pre-order bonuses announced
PlayStation Home getting avatar 'fighting' game






Comments
I compare every action rpg to Diablo 2 as that is by far the best one there is and I'm sure most people will agree.
Dungeon Siege 2 improved Dungeon Siege by adding some sort of a skill tree, more and cooler loot, more special monsters, and just a more polished game in general. But Diablo 2 has those things and does it so much better as well as having 100 times more content to offer.
But Diablo 2 hasn't got some of the things which Dungeon Siege 1 had like:
- massive open ended world (talking about the multiplayer map here) where you could go anywhere you wanted to.
- Incredible scenery and level design. I think the last level had you going deeper and deeper into a cave if I remember correctly, and half the time me and my friends just had to stop and look at how massive it all was.
- Kickass level system. In DS1 if you were lvl 1 and killed a lvl 80 monster you would get all the exp of that lvl 80 monster. In almost all other games including Diablo 2 you'll get next to no exp from monsters outside your level range.
What I would like to see in DS3 would be:
- A huge world similar to that of DS1 with hidden caves, secret locations and much more
- Loot generator similar to that of Diablo 2 with prefixes, suffixes allowing for inifite different rare and magic items.
- A skillsystem similar to that of Diablo 2 where every skill is usable if you focus your items, skillpoints etc. on it allowing for infinite different builds for each class
- A level system which doesn't punish you for killing monster higher levels than you
- Runes, gems, socketing, pack mules and similar awesome content
- Massive bosses in multiplayer requiring you to team up with other people
- Closed battle.net (of course :p)
I could go on forever.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 3 replies.
I agree with the comment that Dungeon Siege was no Baldur's Gate, but at least it was something in that vein, and almost no games are made like that anymore (party based RPGs), so I'm disappointed that they are changing.
In general it seems like the days of RPGs are going away, dying to spawns of un-fun combat MMOs, and it makes me sad.
Thread Truncated. Click to see all 6 replies.
1. going form 8 players max per server, to only 4
2. Crappy performence on top end computers, an obvious lack of optimization
3. Spells were the same regardless of level, no new spell effects, etc. just the same effects at different "tiers" that gives no real boost in damage, etc. other than allowing you to increase your damage per level gained beyond peak points, such as level 25, 50, etc.
4. no chicken gun
5. no multiplayer map
6. No chicken level with dev names
7. no colonel sanders boss
8. too many drops, and good drops dropping too early, making you wait until MUCH later in the game to need to replace it...
9. too simple?
10. glitch allowing you to wield a two-handed sword in one hand, while still equipping a shield
11. too few special abilities I suppose
12. not enough puzzles...those were fun
13. need more varieties in monsters
14. needs more types of landscape...more unique, going through a desert for 5 hours straight is kind of depressing
15. did I mention the need for more spell types? My favorite way to slaughter in Dungeon Siege 1 was to mass cast firestorm over and over for a layered effect...at least that's what I think it was called...allowed me to do the chicken level faster than any other character/spell as well
16. bring the max players per server up to something modern...say 32, or even 64 players. With the current trend, it will be slashed in half to only 2 players...or maybe be decreased to 0 players, if it is simply being decreased by a linear 4 per game.
my $0.02
Thread Truncated. Click to see all 4 replies.
Bring back the original main menu song from Dungeon Siege 1, and make it longer, not the rock version of it from dungeon siege 2 that butchered it, and make the original either longer, or higher quality, or hopefully both because that was one of the most epic songs I've heard, even though it's only 20 seconds long, or less...I still have it as a critical part of my game song collection.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
Pit of Despair > *