Infogrames: Offline Single-Player Games Not Viable
by Aaron Linde, May 27, 2008 12:26pm PDTAdding to comments made late last week, Infogrames president and former Sony executive Phil Harrison suggested that linear single-player gaming experiences may be on the way out in favor of online-enabled, downloadable content-fueled titles.
"I think the single-player, disconnected console game is probably in its dotage," Harrison told Videogaming247. "Now, that doesn't mean that those games aren't relevant going forwards, but they will be enhanced by community features being embedded in them, or downloadable content becoming an inherent part of the experience, or some kind of user-generated content will be part of the experience."
"All of the things we see in other games, the things that we can point to in compelling games," he added. "A relatively linear single-player game without online connectivity is going to be a challenge to green-light going forward."
Harrison said last week that Atari, which is wholly owned by Infogrames, would likely be turning away from high-budget single-player titles in the future. It was recently revealed that the Atari-published horror reboot Alone in the Dark will feature an unconventional DVD-style chapter menu, allowing players to rewind or fast-forward through the game at will.
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Comments
These executives really only see dollar signs, not gamers.
Content-fueled titles are great for 12 year old kids. I'm a gamer.
I bought the game, that other shit should be free!
Phil Harrison apparently doesn't like games.
Basically this douche bag is going to make certain parts of every game cost more fucking money to finish the game! Yep, ol' Phil "microtransaction" Harrison, is going to add DLC to every game his company makes.
"Now, that doesn't mean that those games aren't relevant going forwards, but they will be enhanced by community features being embedded in them, or downloadable content becoming an inherent part of the experience, or some kind of user-generated content will be part of the experience."
Did everyone just misunderstand that part? He's not talking about eliminating single player games in favor of MMOs or online-only games. He's talking about ensuring that even single player games have some type of online COMPONENT. Oblivion has an online component, it's called DLC. So does Mass Effect. Both of those are entirely single player. Ensuring that future single player games have at least some sort of online functionality -- whether that means DLC or leaderboards or something -- is not a bad thing.
Now of course if developers start making vital game elements into DLC instead of including them with the original game we've obviously got a problem, but that's not what anyone is talking about here, and as long as these online ideas are implemented reasonably we'll all benefit.
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Here's the problem with their logic: The fact that people are not buying your shitty games is quality issue, not a platform viability issue.
PC Gamers don't by the shovelware that is foisted on the console market. On average, we're older and enjoy more in-depth games. Not that we're opposed to the occasional mindless game, it's just that we tend to continue to play the same game over and over, especially if they have free online game play.
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But to say that there will be no more single player games is mental for me personally. If all games are multi player and are MMO ish I will stop gaming all together (never thought I would say that) I personal do not prefer online games and will take a single player game or a co op game hands down.
Sometimes I wonder if MMO’s and Xbox Live mentality (Its good to play with each other) etc will be the death of video games for me down the road and paint a picture of bound service charges.
Its good to play together MMO’s etc are fun sometimes but if this is the future and my only choice I choose the “Red Pill”
What is Shacker views which would you choose:
[Red Pill] = Single player games and multiplayer games
[Blue Pill] = Only Multiplayer tightly socially bound gaming
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Personally, i hate MP (the only games I ever played online were Quake 3 and UT and that was a while ago and for a very shot time).
I love high-budgeted SP games (MGS 4, Assassins Creed, Uncharted, etc etc ad infinitum), so if all companies would decide to pursue an online-only model or use it as an excuse to compromise the SP component of a game which has both, I'd simply sell my X360 & PS3.
Sorry Sony, sorry Microsoft, I didn't buy your consoles to play online.
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What is true is that the old business model which most publishers adhere to is failing. Any company that maintains the status quo is not going to be successful anymore. However, newer publishers who have learned to adapt to today's market will reap the rewards.
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with multiplayer games, they don't have to put forth the effort into a quality story and/or fleshing anything out, since it'll be up to the players to fill in the blanks, between the 1 minute long frag sessions, for those that can think enough to do so at least.
with a singleplayer story they have to actually think/present something other than eye candy.
personally i don't waste time with multiplayer games once i finish the singleplayer story. if i want multiplayer i'll fire up an mmorpg.
i guess i'm 'old school'.
I don't know... just a thought. I just find it hard to believe that the infrastructure exists in the US (and in some places in Europe and Asia) for gamers to download blu-ray sized games anytime in the next ten years. I think there will need to be some kind of intermediate step because triple-a titles are not getting any smaller.
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Infograms: Our Shitty Overproduced Boring Rehashed Single Player Games Are Not Viable
Some devs. are just stubborn and stupid. You can make a single player game not feel linear...like, oh I don't know, GTA IV?