Nvidia VP: No Justification for PC Piracy
by Aaron Linde, May 08, 2008 4:00pm PDTNvidia content relations VP Roy Taylor said that PC gaming has moved beyond reasonable justification for pirating PC games.
The executive suggested that it was unfair to steal content from the same developers who are struggling to keep the PC gaming market alive in a market dominated by surging console sales.
"I think that we've arrived at a point now where I don't know how anyone could ever possibly justify pirating a game," Taylor told Eurogamer. "I just don't know how anyone could consider that a cool thing to do - it's not. It sucks."
"One of the things that I find frustrating is that PC gamers tend to be very passionate, and they love the people that make great PC games. If you ask any PC gamer what they think of John Carmack, they'll say he's a hero. What do they think of Tim Sweeney? He's a hero. Ken Levine is a hero. And yet many of them, sadly, will go and steal from them. I just don't get that," he added.
Taylor believes that digital authentication and an increase of post-launch content downloads available to legitimate owners of PC gaming software would help combat software piracy. It was recently revealed that BioWare's Mass Effect and EA Maxis' Spore would make use of copy protection requiring online validation every ten days.
"I think that we're going to see more digital authentication, and we're going to see more of an approach that says that PC games aren't products—they're a service," Taylor said. "You're going to start out with a basic service, which is the game, and then increase the value of that service [through DLC]. That's the direction it's going to go, because the pirates are just killing the developers."
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Comments
For another, the general problem with capitalism; you charge the poor the same amount as the rich and consider the sales equal. To some I know, a £40 purchase for Xbox means eating noodles and cereal for two weeks, to others it's just another way to spend their uncomfortable excess, rather than spending it on alcohol.
There's a vast difference in the true value of the product, and the meaning of the purchase between these two parties, but that isn't reflected in price or sales statistics.
Another? We're given no demonstration of most games anymore, and find it increasingly difficult to find honest reviewers. Your copy protection penalises us for trying to lend our games to friends for those purpose, or to borrow them ourselves. Piracy, regardless of legality, allows us that demonstration, and while not supremely common many pirate players go on to purchase the game once they've tried it illegally.
Price in general! We're charged more for less, games are getting shorter, often not exceeding a linear 10 hour run, most of which is repetition of earlier content with a new skin and sound effects, and less and less often do we see a decent manual, good offline or online support, or even a fully functional game until three patches post release.
Less rights: It seems after the mod boom of Half-Life, providing an SDK has gone out of fashion. We can no longer modify the game, we have less rights to do so, and with increasingly harsh and problematic copy protection we find we do not even own our games, we're barely even renting them from the publisher.
And hell, if I'm going for story I have to buy the game wearing a blindfold because most of the plot will be written on the back of the case in between the 'shopped screenshots, IF I managed to dodge the ten thousand gameplay videos released in the past three months that showed me every character, creature, feature and twist in the game.
I could continue.
.. Oddly, I don't pirate, I just don't actually buy many games, I mostly borrow them from richer, generous friends only to find they certainly were not worth purchasing in the first place. In my limited experience I'm just too lazy to wrestle with cracks for hours after downloading a virus-laden torrent. If it was worth that effort, it might actually be worth buying, for me =)
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Anyways steam > all, to hell with that 10 day check crap.
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Well, what is easier:
A)
1. ask your girlfriend if it's ok to buy a game
2. (get roped into agreeing to run errands at walmart because you're going into town)
3. get in your car
4. drive to walmart, buy tampons, dish washer detergent, air fresheners
5. drive to the game shop
6. buy the game
7. drive home
8. play the game
B)
1. sit in your chair and click on a link and download
2. play the game
Hmm well I'm lazy and just want to play my games, so lets see, I pick B. Now historically to follow through with B I'd have to pirate the game. But wait, what's this thing called Steam? It can satisfy B but doing it legitimately. Hmm. And wait, it offers something neither the pirated or the store bought copy can; auto updates. Hmm...well well this is getting interesting. It addresses the fact i'm lazy, provides a legitimate way of acquiring games, AND provides a better experience at the same time. Fantastic.
Steam is a service that competes with piracy where it matters rather then trying to prevent it.
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Actually, software pirates are worse than ghetto rats, because they aren't going to get caught in the act and rolled off to the police station. They're cowards to boot.
Then you have people like me, who hate nothing more than purchasing a game and finding out it's utter shite. A game I'm on the fence about buying I may try out to see if I like it. If I do, I buy it. Happened for NWN2 and I bought it, happened for several console ports that I detest, and I simply deleted them.
If a game has a demo... a real playable demo... then I would never bother with a torrent, and that happens a lot too.
08 still has some great AAA+ titles in store for us, and I for one will be updating my 8800 GTX to feed my LP3065. If 09 sees the end of dumbed down corssplatform games and half-arsed PC ports, I'd say it'll be a blessing. DoW 2 and Clear Sky, and perhaps ArmA2(?) (save the MMO scene) will probably be the last great exclusives for our platform. PC gaming as we nostalgics like to reminisce it is gone, and will never come back. Blockbusters will always cater the lowest common denominator, and the core audience will find themselves sufficed with their 360's and PS3's and whatever will follow. Altho I do find my self enjoying CoD4 online on weekly basis, I can live without it. And I'm not planning to get a console, at least for now.
I'm sure that smaller devs like Stardock will still keep crafting their games for the niche market, and cover the development cost with the sails figures those titles can cut. But they certainly won't require a 1K SP monsterchips or what ever it is nVidia has in store for us next. Unless the future MMOG's can lure the current WoW gen to get higher-end hardware (a bit of a stretch) the big green may soon find it self as a 3rd party contractor for next gen consoles, and what ever integrated solutions the future desktop market will hold. High-end graphics in terms of what we have today may very well be gone... but I can still take a spin on BattleZone, BGII or HoI and enjoy my life without pay-per-use DLC and what ever crap the future may hold...
/troll
nvidia needs to stop playa hatin...
I dig booty?
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On another note in some cases I don't have much sympathy for the missing millions of dollars that are being lost due to piracy. But I wouldn't want to see everyone go out of business because it was easier to steal stuff than buy it, that's not fair...
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What about all the copies that they DID sell... there are alot of us who still buy games even though we could have everything for free. I mean look at GTA IV - who cares if another 20 million copies are pirated, they already made 500 million bucks or more... 500 million isn't enough? thats more than the GNP of some small countries... smells like greed
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Other games are probably not good enough to be on people's buy list and piracy just lets them try it.
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You like the game, you support the the people who produce it. The publisher, the developer, and everyone else involved. If it's crap enough that I don't want to even pay for it at full price, I wait until it goes down or I dont even bother with it at all. I work my ass off to make money so why would I also expect someone to not get paid for their hard work. If you can afford a gaming PC, but you can't even pay for a lousy $50 to $30 PC game? What would constitute a AAA title that you'd actually shell out the cash? There are plenty of us who are middle class, have bills and responsiblities and people to support and still manage to be able to get a couple of games a month.
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And that is the entire problem with PC gaming in it's current state (and to a lesser extent consoles but it is coming there soon), games bought at a ridiculous retail price (for entertainment standards) should not ever be sold as a service. This includes any game where the creators do not intend to update it's content on any real reasonable schedule; and by that I mean like monthly.
The entire service model has zero consumer interest in mind and, quite frankly, is driven by greed.
Consumers know this, they aren't stupid. As much as this publishers wished they were, their not.
Consumers go to the store and do the math in their heads, they can pay 60 dollars for a game that will last them 15 hours but first they'll have to plead and beg the publisher to not only allow them to install it on a computer but they also have to conform to retarded limitations set forth by the publisher; and it's getting worse, not better, thanks to some totally shortsighted greedy fucking people who want to see gamers pay more, more often, for less content, and totally control the consumer like a puppet in the process.
OR they could buy 4 movies, 6 cds, 2-3 board games, countless books, and limitless other physical products that not only allow them the freedom to do what they want with it (within reason) but can be traded, sold, or otherwise redeemed for some return on investment; even if that return is simply the product can still be used in 10 years down the road when such and such a company is out of business or is choosing not to support it anymore.
One day, when you can turn on a TV like device and choose a game out of 50-100 games, on demand, where the content is constantly changing, then you can you sell me a service - at a monthly rate. Until then, wake up to reality, people will pay good money for good products if you give them the ability to use them on their own terms (again, within reason); but if you absolutely must insist on a service like structure the price has got to go down.
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Yeah, it's also not cool to punish the people who buy your games with draconian DRM and call home schemes.
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They could give a ratsass about pc piracy, they just won't have as many customers of their gpu's running out who think they need every revision of the same chip.
Typical pc life you'll replace a video card what? 2-3 times as a average user?
Console your locked in with what the company puts in there for that version.
Gee which would have a greater impact on the bottom line? One lump contract with X amount of units where,negotiated at a lower price than your competition, or a consumer based market where you can pump out the chips for a constant revenue stream?
Just like the military remember your carrying the gear from the lowest bid contractor.
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1) Piracy is a problem; a big one. It indicates that people don't think they are getting good value. The gaming market has failed to stratify itself to target the different demographics. Teen gamers just don't have the same budget for gaming as 30-something professionals. One price point will miss a sale on one side, or miss out on profit on the other. Fix the pricing system.
2) Adding DRM never stopped piracy. Period. It doesn't work. It doesn't even work with WoW. Spore will still be pirated, and tons of paying customers will get a crappy DRM system they hate, and they are the ones supporting the developers.
Listen, I'm going to make this as simple as I can: as long as the game developers make the gaming experience WORSE for paying customers than the pirating customers, piracy will continue.
Some ideas:
Provide digital downloads that authenticate once (like steam, direct2drive, Blizzard store, etc.) and offer the downloads at a discount - bring in the younger crowd, allow impulse buys, provide good value. Keep selling in brick and mortar, but target the older gamers and parents, let them pay a premium in-store (as they are now). Eventually, move to a mostly digital model, stop paying to get published and stocked. The future of financing the business isn't raising prices and DRM, it is by lowering the barrier to entry (at least on the cost front), trimming off retail fat, and increasing sales. The market is there and you're losing it to consoles because playing on a console is easier, not because it is better. Oh, and for god's sake, learn that games are viable on Mac and Linux.
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Only about 2% of newly released games generate enough hype for some people to actually go buy them instead of waiting a few more days for a crack/release. We're talking major releases that won't flop either way, and even then you have to consider exactly what percentage of pirates has the means/need enough to buy retail. Personally I trust no statistic or figure bandied about every few months regarding the millions upon millions of dollars of losses, for I've yet to see a number compiled with usage statistics kindly borrowed from trackers and the like.
Piracy can be blamed for a variety of reasons you cannot possibly expect to squeeze money out of without some dedication. You have a probably significant portion of the population pirating games just because it's easy and convenient, but in truth you don't know how many, or how often they do it. How much they actually liked the game, if they even got 10 mins into it. And then you have people who sees them as demos (a good torrent of the full game will download faster and with less traffic corruption than a 1.5gig demo sent through ftp). Then you have people who don't actually have means (the cheap, the reasonably poor, the ones living in unfair exchange rate countries, the ones with oppresive custom taxes or regulations, or whatever combination you can think of), those who can't even buy them due to a lack of retail stores in their area/province/country. Those who doubt about performance, those who actually buy the ones they like, those who are salvaging discs scratched beyond repair, those looking for discontinued products.. the list goes on.
I admit the potential majority just does it because is fun, convenient and punishment-free, but how many do it? How much? Piracy is this big fuzzy cloud of uncertainty everyone seems eager to describe as a number ranging in the billions of lost revenue. The complexity and anonymity of this cloud makes every quote with an agenda as inconsequential as any number you come up with right now.
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"Piracy is bad M'kay!"
So many fucking thieves think there is nothing wrong with pirating games, and it's going to lead to less and less PC games being developed.
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Did that with Dawn of War... Bought it. Did it with Crysis - bought. Company of Heroes - bought. Battlefield 1942 and Battlefield 2 (bought them both).
Oh, and I pirated lots of games which turned out to be pure donkey poo - didn't buy those.
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If you ask any PC gamer what they think of John Carmack, they'll say he's a hero. What do they think of Tim Sweeney? He's a hero. Ken Levine? He's a hero. John Romero? He's a hero, to gamers that like hair. I guess. George Broussard? Some sort of lazy hero. Well, if there was a Church of Procrastination he'd be their hero. For sure. Harvey Smith? He's.. huh.. he worked with Warren Spector, that makes him some kind of sidekick hero doesn't it?
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Front page news?
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Aaagh! He's speaking to us in our own language! He's hip, and cool, and words like that! ... I am compelled... Piracy is uncool... Piracy sucks...