Doom 4 Announced
by Nick Breckon, May 07, 2008 9:34am PDTid Software today announced that it has begun production on Doom 4, and is now in the process of expanding its internal team of developers to work on the shooter sequel.
"Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said id Software CEO Todd Hollenshead in a release.
"It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."
The company is currently accepting applications to fill job openings covering roles such as producer, lead designer, and lead animator, among others.
The job listings page indicates that applicable platforms for the positions are PC, PlayStation 3 and Xbox 360. Though no further details on the game were released, the studio will likely make use of its new id Tech 5 engine for the project.
id Software lead artist Kevin Cloud recently told Shacknews that one of the strengths of the company's new engine is its cross-platform performance.
"You don't even have to worry about how it's going to look on PS3 or 360. Right now we've got it running cross-platform running 60 hertz, and it looks really good," said Cloud. "In terms of what artists are available to achieve--it's something you have to see for yourself. I can say this, but you still won't get it until you see it."
id will be hosting the 13th annual QuakeCon convention on July 31.
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Comments
"I hope my character is smart enough to hold two things at once in this one!"
"lolz...will there be more than one color, black, in this one?"
"Maybe they'll have monsters in places other than closets!"
"Is this one gonna have fun as a feature, the last one sure didn't!"
Feel free to add your own!
People making the same comments 1,000,000 times over aside, I really enjoyed Doom 3 and am looking forward to seeing what they'll do for the next one.
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-Rooms full of monsters/demons.
-light
Wont get fooled again.
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seriously that will guarantee a massive following even if the game ends up sucking!
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PITCH BLACK NO LIGHTS
OH NO MONSTER! SHOOT IT! gg
OH NO! ANOTHER PLAYER! SHOOT IT! gg
ok I think I get it.
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Make the weapons more visceral.
By this I mean give good damage feedback.
If I shoot a zombie in the arm with a pistol, his arm should not just spray blood. It should be knocked back, twisting him slightly. Causing his forward shamble to pause a second.
If I gut-shot a zombie, he should be thrown back a few feet. If he smacks into a table, he should rag doll over it. Even if he somehow survives.
There should be elaborate pain animations / physics and pain sounds.
The pain and death animations in Doom I/II were a powerful feature. Most people won't list them as such. Because the effects were nearly subliminal. But they were truely part of the visceral experiance that was Doom.
Many FPS games in the past half decade (including Doom 3) have had very weak damage feedback. Leaving the player feeling somewhat disconnected from the gameplay.
VISCERAL!
ACCEPT NO SUBSTITUTE!
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John Romero
Sandy Petersen
Tom Hall
Doom 1/2 where excellent games, Doom 3 was a mess.
pros:
- hey maybe this is the redition of doom 2: hell on earth and will involve a bit more outdoor environment stuff (gears-o- war / war torn like atmosphere?)
- if the above is true, maybe ill finally get to see spider master mind / cyber demons tearing the shit out of buildings/people/cars/humans on city streets
- next gen graphics with rage engine.. this is a given
- possibility of co-op since rage engine is supposed to support co-op
cons
- 10 hour gameplay, garanteed if its getting outsourced to raven software
- nothing really new, stuff we've seen before
- doom 3 console version got co-op.. will they do the same thing here?
- suffers from the same problems as doom3 : monsters warping in behind you / other general annoyances
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And then I was pretty underwhelmed. The graphics were cool and the ending animations were quite photo realistic, but I kept asking myself, where in the hell did most of the stuff from the E3 showing disappear to?
There was a lot of story and characters that just changed or got yanked completely. What the heck? The way the player was stalked and killed by the demon knight was so cool in the e3 demo, yet so totally unexciting in the actual game... If they could make a game that captures the essence of what was shown at E3 2002. I would be interested...
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BUT WHERE IS INFO ABOUT THE NEW WOLFENSTEIN FROM RAVEN?????
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The best thing about the old Doom games (1, 2, Ultimate, the TeamTNT productions) were the atmosphere, the frenetic pacing, and the enemy count.
I liked Doom3 for what it was, but it's not what I want. I want the originals with a graphical and auditory overhaul. I want a super shotgun. I want dozens of monsters on screen at the same time. I want huge indoor and outdoor environments. I want upside down crosses with blood running through them, and people crucified on the walls. I want to push on some walls and find some secrets.
I want the fast movement speed. I want to see some "Green: Is Turbo!" I want to be circle strafing like a crazy motherfucker, rockets flying everywhere, surviving on three health, reflexes twitching like a rat on meth.
I want noclip.
Unfortunately, I don't think I'm really going to get any of those things.
Hell, I'd settle for Doom2 being released on XBLA. Just give me something. :(
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There were many years from D2 --> D3, the hype was massive!
With D3 recently out, people will likely not be as excited about D4 so soon... maybe had they left it another 2 years before announcing... but after D3, Q4, FarCry, FEAR etc... it just seems too soon for more of the same.
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I thought it did a fairly good job of keeping with the original Doom atmosphere - not a heavy plot, scary as hell and dark.
I look forward to seeing Doom 4.
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id could do some funky shit with coop in D4, I hope they seriously work on it.
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History would suggest id is either incapable or un-inclined to make Doom 4 materially different than previous Doom / Quake games. There was a time that this kind of announcement would have gotten me excited, but aside from some technical enhancements, we've all ready played this game.
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Still it's great to see a new Doom 4 on new technology.. But Doom 3 and the movie somewhat resticts the artistic freedom how monsters should be/look, as well as gameplay (spawning demons?). What I'd like to see is more diverse corridor systems, non-linearity and more focus on vertical level design (having to work your way up a structure and elevators)..
http://www.shacknews.com/laryn.x?id=16903016#itemanchor_16903016
So id software is going to be like almost Blizz-huge* in developer amount! Three teams ftw / wtf?
*WoW, SC2, "The game team 3 is making" -- Rage, Quake Live, Doom4 (+ mobile devs?)
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If id wants to go with Doom, make it original Doom/Serious Sam style, not like Doom 3.
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A) An pseudo-MMORPG set in post-invasion London
B) A GTA-esque cityscape where every mission involves you using a rusty knife to bludgeon anyone and everyone who involved in the DOOM movie
C) Based on the DOOM book series that came out a few years ago that, as far as I'm concerned, totally butt-sexed the DOOM mythology
... and it should be shareware
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