Blizzard Rejects Uwe Boll's World of Warcraft Movie; Boll Explains Importance of Ignoring Game Fans

By Chris Faylor, Apr 21, 2008 8:25am PDT Proving itself even more worthy of adoration, developer Blizzard has rejected an offer that would have seen reviled director Uwe Boll working on a World of Warcraft film.

"I got in contact with Paul Sams of Blizzard [about a World of Warcraft film] and he said, 'We will not sell the movie rights, not to you...especially not to you,'" Boll informed MTV News.

"Because it's such a big online game success, maybe a bad movie would destroy that ongoing income."

The director of such game-to-film adaptations as Far Cry, BloodRayne, Alone in the Dark, Postal, In the Name of the King: A Dungeon Siege Tale and House of the Dead also spoke on the importance of ignoring a game's core fanbase.

"To be honest, the real gamers are the typical download guys, right?" Boll reasoned. "They don't pay anything for movies, because they illegally download the movies. So why [should I] please these guys? I need the normal audience."

Last August, Blizzard confirmed it would thankfully be taking the reigns of the Warcraft movie rights, with the studio-endorsed film, produced in conjunction with Legendary Pictures, currently slated for a vague 2009 release.

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  • I like some of his movies, but I don't agree with the gamer comment.

    I have been a gamer since 1989 the only movies I download are the once I watch on I think he needs to look into the stats on gamers and rethink his position on who are the "real gamers".

    What I take from his comment is that the only real gamers are those who not only download movies but also download games, because they are "the typical download guys", right? So, the 80-90% of people who actually buy games and have been buying games for years, they are not gamers, they just spend money on games to keep the industry running and creating games for the "REAL GAMERS" to pirate.