New Star Wars: The Force Unleashed Video Shows PlayStation 2, Wii, DS and PSP Editions
by Chris Faylor, Apr 07, 2008 1:10pm PDTLucasArts has provided us with a lengthy video that discusses the outsourced PlayStation 2, Wii, Nintendo DS and PSP editions of Star Wars: The Force Unleashed and compares them to the internally-developed Xbox 360 and PlayStation 3 versions.
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Due out on September 16, the PlayStation 3 and Xbox 360 editions of The Force Unleashed were developed by LucasArts, with Krome Studios on the PlayStation 2, Wii and PSP versions and n-Space handling the Nintendo DS iteration.
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Comments
I'm getting it for : DS, PSP, and the Wii
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"When we first started work on 'The Force Unleashed' we knew we wanted to put it on as many platforms as possible"
--Haden Blackman,
Project Lead, The Force Unleashed
Honestly, at this point I wouldn't even mind if they gave us remaining PC gamers a blatant port of the game (complete with "press X to use force powers" in the interface). Perhaps this is a mark of the current climate of delayed PC releases, ports, unfinished games, and lack of certain titles at any point. Maybe Lucasarts will release a Flash version of the game, or a new Star Wars MMO, since PC Gamers are obviously only interested in playing at work or in a massively multiplayer environment.
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The first great thing is if Jade Raymond produced this game you all would be shitting on her for not giving credit to the people in the trenches, but because these producers look like nerds somehow it doesn't register who is talking to you i nt he video
The second thing the video is like Project Lead (WTF does he do?), Producer, Assistant produver, associate producer, Assistant producers, producer, QA lead, QA lead. Producers are like media spin masters/liars and sometimes also go around the office and ask if people are on schedule and generally add another layer at a company making it harder to communicate with the right people because they want you to talk to them first before you talk to the right people. This gives them some amount of control, but not over the good stuff. QA leads don't want to work QA, so you KNOW they are going to say sweet nice things about the game they are working, just print on a paper what you want them to say. The project lead might actually be worth speaking to... difficult to say.
Third when they start talking about how its awesome they created new content for the PS2, PSP, DS versions of the game that is bullshit code for the PS3/Xbox360 version of the game wont fit/run on those system so they needed some new designs that were safe for those system, but they present it as this wonderful opportunity they have been blessed with to share with gamers these new designs. They might be good I am not judging, but I would bet my life that they didn't make them because it was awesome, they made them because it runs on those platforms while the other levels probably could not. Classic producer talk.
Interview = advertisement.
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http://www.petitiononline.com/g5d4iu5f/
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PC *SLAP*
fool