Hellgate: London Receives Additional Financing; Flagship Uses Sales Rights As Loan Collatoral
by Aaron Linde, Mar 26, 2008 11:43am PDTFlagship Studios, creators of Mythos (PC) and Hellgate: London (PC), announced today that it has secured financing with Texas-based Comerica Bank to support the continuing development of its franchises.
Comerica Bank stated that it is using an independent film financing model as the basis for a multi-million dollar financing package, which is backed by the sale and distribution rights for Hellgate: London.
"By following a model similar to independent film financing, we are able to directly finance ongoing content for our online games without relying upon a publisher's investment," said Flagship business development director Steve Goldstein.
He added, "As the PC game business makes the transition from the boxed retail model to the online model, alternative financing will become a cornerstone of expanding the industry."
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Comments
They really need more tilesets and more different types of "buildingblocks" the levels consist of (for more variety) and most important of all they really need to change the way levels are inside the game. All levels are simply tunnels from the spawnpoint to the exitpoint, and that's just not acceptable in the long run. There's absolutely no correlation or feeling of place and space between the stations and all the different levels. What I was hoping for with Hellgate from early on, after seeing a video demonstration they did, was a world like in Diablo 2 where the whole 'overworld' is right there and you walk around in it. In that demonstration they did have that in there, they went from street level down into the subway station and on from there down into sewer levels, but not through magical tubes sticking up and out of everywhere-- the level loads between the different areas matched up (yes, like Half-Life) and there was a sense of where you were in the world. That's still completely what I want Hellgate to become. Actually, I see one of the bulletpoints for the next content-patch is an 'adventure-area' which I take to sound like the big kind of consistent map I want. I'm probably wrong, I guess. Hehe.
The other thing is I really wish they'd come up with another way to pay and play new and upcoming added content. I'll just hold out on subscribing for as long as possible to prevent myself from jumping in and then later deciding "fuck it" and jumping out again-- but then being stuck with all subscriber gear or some idiotic situation like that. This 'let's fragment the player base as much as possible' model is severly retarded.
I've never seen a more jaded, negative, one-shot-you're-done community. They have done everything people have asked for and went above and beyond the call in securing financing for "continuing development of it's franchises". Comerica has sales and distribution rights. THEY ARE NO LONGER RELYING ON A PUBLISHER'S INVESTMENT.
I see a company that has learned and moved forward while the rest of you would rather kick it in the teeth, bury it and be done with it. And while more likely than not, never playing it.
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1) I wish the titan quest team had been able to do something like this to survive, personally, I think that the titan quest team deserved to continue existing. I want Titan Quest 2: Norse Mythology, bad. :(
2) Hellgate London had a really bad business model, because they tried to be a jack of all trades, and ended up a master of none. In my opinion, they'd have been better of if they had specialized as either a diablo 2 successor, or a guild wars successor, and not both. It's like there is a disjunction between their marketing team and development team?
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A year sounds good.
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I hope they can manage some sort of re-release now that a lot of issues have been worked out, but this isn't look too good for them.