Aliens: Colonial Marines Announced, Detailed
by Nick Breckon, Feb 21, 2008 9:34am PSTPublisher Sega today officially announced Aliens: Colonial Marines, the Gearbox Software-developed FPS title based on the popular movie series.
The squad-based shooter will support four-player cooperative play, and is set to hit stores within the year.
Featuring a story-driven single player campaign centering around a team of soldiers facing an alien assault, Aliens: Colonial Marines will attempt to recreate the look and feel of the original films while providing a tense FPS experience.
The game will also boast a four player co-op mode, with each player taking on a distinct role within the squad. Additional multiplayer modes will be announced at a later date.
Elements taken directly from the Aliens sequel will include pulse rifles, flamethrowers, and the Sulaco spaceship. A soundtrack described as "brooding" will also accompany the claustrophobic environments.
Weapons, skills, and equipment new to the Alien universe will also make an appearance, though none were specified.
Aliens: Colonial Marines will be released on PlayStation 3, Xbox 360, and PC in late 2008.
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Comments
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Screens that is.
un freakin believable people! Saddle up!
http://www.gamesradar.com/xbox360/aliens-colonial-marines/screenshots/g-20070604114510395087
If done right that is.
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I wonder if this new Aliens game is based on Brothers in Arms games. Turn based squad. I just not into that (tried the demo -- not bad, but not a fan of those types). I have NO idea how multiplayer works for this mode though. Does anyone know how that game's multiplayer worked?
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Man creates James Cameron.
James Cameron creates Aliens.
Man creates id Software.
id SOftware wants to make Aliens FPS, but makes Doom (and eventually Quake) instead.
id Software defines FPS genre.
Quake begets Half-Life.
Gearbox loves it some Half-Life.
Gearbox goes to War.
Gearbox creates Aliens.
Does the Internet dream? I think we all can.
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"Aliens: Colonial Marines will be released on PlayStation 3, Xbox 360, and PC in late 2008."
Are you sure you didn't mean 2009 ?
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I'm glad I'm still so young that the risk of dying from cardiac arrest i low. This looks like it could really rock the house!
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1) Gearbox has a traditionally delivered high quality games. This bodes well for the franchise.
2) I know one level designer working there had previously created several Natural Selection maps (multiplayer HL1 mod). If you want to know what it is like to be a marine getting bummed rush by aliens give it a try.
Adding both up I'm sure they will get marine co-op game play down well.
I'm penciling this in as a must buy for 2008
~D
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1) A hindrance to gameplay - if they die the game is over, turning the entire game into a babysitting job
2) Invincible, meaning you don't care what happens to them
3) Morons: getting shot and calling for help all the time, standing in the line of fire, etc.
The only solution that comes close to working is the Gears of War/Jericho solution. Make them kind of tough, but ultimately unkillable, but if they go down in a fight, then the battle gets that much harder. I don't think that works for an Alien game where the good guy mortality always winds up being high. There's also the Alyx solution, where the squad members are tough enough so that you don't have to babysit them, but you can't completely abandon them. I think this works better for this type of game.
What I'd like to see... and it's never been done before - is a squad based game with squad members that you care about. Where each one has as much personality as Alyx at a minimum If I was playing a game next to the equivalent of Vasquez/Hudson/Apone etc, then I'd care if they got shot up. But in order to inject that much personality into them, the devs would have to spend a fair amount of time introducing them and allowing the player to learn their quirks. Very hard to do in a FPS. Also, all their dialog would have to have all these branching aspects to it, because in order to keep the kind of body count that a solid Aliens experience requires, some of them would have to die permanently. I don't foresee anything that complex. Just a handful of uniquely voiced squad members that have a few good one liners here and there who I'll probably order to wait at the begining of the level.
However the 4 player co-op sounds rad, so I will probably never even have to deal with any squad nonsense.
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O_o
O_O
*ziiiip* *fap*fap*fap*fap*fap*fap*fap*fap*
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http://www.moddb.com/mods/10606/xen-project (yes we know about the possibility of being shut down)
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I whiled away many an hour with my mates on alien swarm - possibly one of the best UT2004 mods ever released.
Pretty much identical to what's being proposed here, except for the fact it obviously has nothing to do with the aliens franchise as they're not licensed... except for the aliens, eggs, pulse rifles, flamethrowers, sentry guns & marines of course :P
Break out that copy of UT2004 and get it from the link below - be warned, it's fucking *hard* - but addictively so :)
http://www.blackcatgames.com/alienswarm.html
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Also, Aliens the arcade game is the best arcade ever made. http://en.wikipedia.org/wiki/Aliens_%281990_video_game%29
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Take the ideas from Aliens vs. Predator 2 with aliens (loved sneaking up at humans and doing stuff ;)) and marines. Marines need to wipe out aliens, set nukes, escape, or whatever they need to do (e.g., some players exploring, other players set up traps and sentry guns, a commander player watching the whole mission, someone be Newt (scratch that)). Each map should have various missions. It helps with RANDOM maps if it is possible.
Aliens, facehuggers, etc. do whatever they need to do (e.g., facehuggers look for hugging some faces! Aliens hide, stalk, jump, climb, slash tail, spit, rip, make those cool HGieger environments, yadda, yadda!). Aliens have a queen (commander) who lay eggs (resources?), command, and others.
HOLY SHIT.
1. That 4 player co-op mode better damn well show up on PC, and...
2. I want to be the guy holding the motion tracker!!!!
"This's a big fucking signal! There's movement all over the place!!!!"
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2 writers from BSG
From: http://www.joystiq.com/2008/02/21/aliens-colonial-marines-in-late-2008-4-player-co-op/
As usual, I'll reserve judgment until we find out more about whether or not the PC version will undergo some good specific tweaking to maintain its PC feel. :)
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Now... with that said... time to pray to God, Allah, Buddha, Odin, Zeus, and other high ranking deities and demigods that they do not FUBAR this game.
And it is nice to see some co-op functionality in it. Any word on beta signups?!!?
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