GDC 08: Too Human Trailers Released
by Maarten Goldstein, Feb 20, 2008 8:12am PSTTo go along with our new preview and this set of screenshots, two new Too Human trailers are now available. Both videos offer gameplay footage from the Silicon Knights-developed Xbox 360 action game.
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Comments
Ahh Im just too old school FPS.
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"During that same August 12, 2004 visit to Silicon Knights’ offices, Tim
Sweeney also represented on behalf of Epic that the Engine would allow
many tens of characters on the screen at the same time. That representation
was reinforced by Joe Graf on behalf of Epic on or about January 3, 2005,
when he stated that the Engine would allow 40-50 characters on the screen at
the same time. As of May, 2006, when Silicon Knights had to begin creation
of its own engine to avoid losing Too Human and possibly going out of
business altogether, Epic had not delivered software, code, tools, and/or
information sufficient to, and had otherwise failed to, fulfill those promises.
In fact, as of October 30, 2006, Epic had conceded that it was only placing 8-
10 “pawns†on the screen at one time in the version of its own Gears of War
that it was (as of that time) hoping Microsoft would certify."
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But cybernetic viking future game is awesome, so fuck.
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I'm sure it'll have a great story though. Eternal Darkness did. They screwed up the combat in that one too though. I can't believe that after all this time (since the N64!) this is what they came up with.
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I might be clueless, but in a genre that is crowded with games, what makes this one stand out? It looks no better than any of the countless dynasty warrior games that have come before it, only with a sci fi setting. I hate flat generic environments...HATE them.
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chars slide all over the place, hits connect on the wrong frames, NPC impacts are totally off (horizontal swing sends enemy up?), no movement inertia, etc.
I'm a HUGE Eternal Darkness fan, so it's hard to belive it turned out a bad game - but come on - show the good stuff SK!
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