New TF2 CTF Version of "Well" Map Released (Update: Screenshots)
by Chris Remo, Jan 25, 2008 3:26pm PSTThe latest Team Fortress 2 update has been released, most notably including the map CTF_Well, a capture the flag variant of the existing control point map.
Along with the new map, other features were added, including some graphical optimizations and the ability to autosave a scoreboard screenshot each time a game ends. Valve also fixed numerous glitches, such as a recording problem with SourceTV, exploits on CP_GravelPit, a custom spray-related crash, stat recording bugs, and more.
(Update: We are now hosting a CTF_Well screenshot gallery courtesy of re4ctor.)
Simply sign into Steam and launch Team Fortress 2 to download the update. The full changelog can be found below:
- Added new capture the flag map CTF_Well
- Added Spanish map descriptions
- Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
- Added more particle optimizations for mid range and low end hardware
- Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
- Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
- Fixed SourceTV demo recording problem
- Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
- Fixed a couple cases where player stats were not being recorded correctly
- Fixed some log entries being truncated
- Fixed crash caused by trying to import a custom player spray
- Removed the "Reset Stats" button from the Player Stats screen
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Comments
Oh and btw...if you didnt know...you can shoot under trains. You can rack up building destruction points from the engineers who dont know better and build dispensers right next to their guns. I had around 6 in 2 minutes last night. It also works for sniping and/or Pyro kills too. If a sniper is camping that spot, a simple pyro blast knocks him down quite a bit.
Secondly, only ONE map out of dozens actually had a medic, and he was stuck to the goddamn heavy like glue. I understand the UBER thing...i get that....but if people are standing RIGHT next to you, HEAL THEM.
Lastly...this is more of an annoyance than anything...engineers. Seriously some of the WORST people play engys. I can't even count the number of people that place a sentry in a hallway, or in the water (2fort), or in a shack (cp maps). WTF? Dispensers are another engy issue. Who places a dispenser right next to the supply room? This game is fun, when it works right, but some people just don't get it.
PS...I suck at Demo...but I saw lots of kickass players using him last night. I'll have to give it a try when im going for "Head of the Class" achievment.
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I will give Valve some credit for some good innovations in TF2, but they have taken away so many great aspects that were in qwtf and tfc, if they had keep all these aspects in TF2 it could have been so much more than it is, its frustrating to think about what it could have been....
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Really looking forward to goldmine and the new weapons earned by achievements
I only point this out because updated graphics and a silck, stylized look is about the only area where TF2 is a clear advancement over TFC. Yes there are some little incremental gameplay refinements and improvements in the margins, but its really the graphics that set TF2 apart.
Fuck! Ass!
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It dosent help that everyone dies so easily. I know they added uber in because otherwise you could never break a good defense, but that was never a problem in previous games.
I asked other people on my server and they all felt the same way, they were just bored and waiting for stuff to happen. It was mainly scouts, engineers and spies lurking around and thats it.
I'm not a fan.
I am, however, really looking forward to badlands and goldmine.
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Then you play the game and realize the design works cuz you'd never need fancy shit anyways in these levels.
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