World of Warcraft Nets 10 Million Subscribers
by Chris Faylor, Jan 22, 2008 9:36am PSTBlizzard Entertainment's unavoidable MMORPG sensation World of Warcraft (PC) now sports over 10 million active subscribers, the company has announced. Of those, about 2.5 million are located in North America, 2 million in Europe, and 5.5 million in Asia.
Released in November 2004, World of Warcraft has since spawned the massively successful Burning Crusade expansion pack, with another, titled Wrath of the Lich King, on the way. The company regularly updates the game with new technology and gameplay tweaks via regular patches, the latest of which was released today.
Formerly a subsidiary of Vivendi Games, Blizzard was a major factor in the merger of Vivendi Games and Activision, with the resulting entity known as Activision Blizzard. At the time, Blizzard CEO and co-founder Mike Morhaime (pictured above) noted his belief that Vivendi shareholders never gave the studio "proper credit" and mentioned plans to increase subscriber numbers in other markets, such as Russia, Eastern Europe and India.
The studio is also known to be working on an unannounced MMO in addition to the long-awaited StarCraft 2.
"It's very gratifying to see gamers around the world continuing to show such enthusiasm and support for World of Warcraft," Morhaime said of today's milestone. "We're always pleased to welcome new players to the game, and we're looking forward to sharing the next major content update with the entire community in the months ahead."
Assassin's Creed 4: Black Flag for PC to come after consoles
DTS Headphone:X brings 11.1 channel surround sound to headsets
Xbox One policy change means loss of family sharing, disc-free gaming
Crytek working on The Collectibles for iOS






Comments
Just a thought. Move along now... nothing to see here... move along...
Thread Truncated. Click to see all 5 replies.
The original idea of this subscription model (MMORPG model) is that expansions and the like are free because they are paid for by the on-going, monthly income. However, some games couldn't keep good to that because they didn't get enough success or had to pay back huge advances, etc. Is blizzard in this situation?
10 million (users) * 12.99 (the cheapest subscription option) * 12 (months)
This is equal to a gross revenue of just over 1.5 billion dollars a year. They, more than anyone, can afford to do expansions. Granted, we don't know the operating costs they have, but still...1.5b is a big number. These days, starting from scratch and building a AAA next-gen title runs you somewhere between 10m -100m. We're not even talking about that though...we're just talking about an expansion.
Are you at least a little burned up about having to buy burning crusade and future expansions? I'll be first in line for the next expansion...but I'm still a little irked about buying what I already funded.
Thread Truncated. Click to see all 3 replies.
I reactivated my account about a week ago, so I contributed to that 10 million. Shame on me.
Thread Truncated. Click to see all 2 replies.
Oh wait, since they nuked the great profit sharing plan, that would be spoken by people up top only, sorry
Thread Truncated. Click to see all 7 replies.
wow
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 3 replies.
Now please bake me Starcraft 2.
Thread Truncated. Click to see all 2 replies.
You must be logged in to post.