Replay Couch 9: Grief, Grenades, and Geography

Kick off the new year with a fresh Couch. Sponsored by IKEA.

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Welcome to the Replay Couch, where we kick back and watch the best, and worst, of recorded video game history. Each week we'll be offering up a compilation of compelling captures from the world of insane speed-runs, chance kills, competitive moments, and hilarious happenings from the past and present.

Video of the Week: I, BrownyMaster (link to this video)
Team Roomba's first video, featured in Replay Couch 7, caused quite a ruckus. Now the troupe of troops returns with another fine example of hilariously poor sportsmanship in Team Fortress 2. Don't miss the latter half, where Roomba holds class and schools their team in a way you might not expect.

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Rube Goldberg, Spartan Warrior (link to this video)
This Marble Maze-inspired Rube Goldberg machine was created in Halo 3's Forge mode by JDR. Watch as a soccer ball sets out in search of its goal, one grav lift at a time.

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Gonna Blast You (link to this video)
Shacknews regular NastyJack is well-known as a Team Fortress force. In this video, compiled by the man himself, Jack explains the origin his gruesome name, splattering enemy after no-good enemy with a continuous torrent of his trusty grenades.

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Retro Trailer of the Week: Final Fantasy SGI (link to this video)
Early eff-eff fans will remember this one. The year was 1995, and everyone assumed Squaresoft would carry its flagship Final Fantasy franchise to the next Nintendo system. After presenting this demonstration--featuring Final Fantasy VI characters rendered in jaw-dropping 3D graphics--at the 1995 SIGGRAPH conference, many figured Square was hard at work on a Nintendo 64 title. Tantalizing screenshots of the demo appeared in Nintendo Power. Surely it was a done deal.

However, rather than representing an early alpha version of Final Fantasy 64, the demo was merely intended to be just that--a tech demo. Squaresoft soon jumped ship to the PlayStation, lured by the comfort of superior disc space. The rest is history.

But as the introduction to Square's own Secret of Mana reminds us, history repeats.

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Bonus Trailer of the Week: History Repeated (link to this video)
Much like the SIGGRAPH demo before it, this Square Enix technical demonstration for the PlayStation 3 instantly grabbed the attention of frothing fans when it debuted at E3 in 2005. Creative reps at the company have since denied reports that a Final Fantasy VII remake project is underway, crushing the immediate hopes of those wishing for a fresh spin through the last fresh-feeling world that Square produced. And with that, direct all hate mail to Nick@Shacknews.com.

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White Mario (link to this video)
I have no idea what is going on here. This isn't a Super Mario Bros. mod, but it's not not Mario either. The character alone is perplexing. It's like Mario found a strange egg in a sewer, and when it hatched, an alien attached itself to his face, impregnating him with a Pacman that grew inside his skull, facing upwards. And then he turned white.

Whatever this is, it's certainly unique. And sadistic. And free.

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Competitive Arena: Ryu vs. Scorpion (link to this video)
By popular request, we present a now-classic death match. The epic franchise-mixing scrap, a product of flight choreographer Proxicide, features Ryu of Street Fighter fame and Scorpion of Mortal Kombat infamy. Revel in the impossibility of a fighting game ever looking like this.

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Great Worms Stunts Set to Bad Music (link to this video)
A donkey, a donkey, my kingdom for a donkey

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Impossible Video of the Week: Mushihime-sama Futari (link to this video)
This week's impossible clip comes from a game that is equally impossible to spell. Mushihime-sama Futari, the sequel to Japanese developer Cave's vertical shooter Mushihime-sama, is an absolute beast. The official rules apparently prohibit using a single continue, and according to some random webpage, Futari--released to arcades in October 2006--may still be unbeaten under said guidelines.

And yes, each one of those purple dots has to be dodged in turn. From now on, I will always picture Mushimushi-ramalama Atari the next time I refer to something childish like Ninja Gaiden as the "hardest game ever."

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See a cool video that you think is worth sharing? Drop me a line: Nick@Shacknews.com

And before you go, be sure to check out last week's edition of Replay Couch.

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