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The Witcher Patch 1.2 Released

by Maarten Goldstein, Dec 20, 2007 8:02am PST
Related Topics – The Witcher, Blizzard

A new The Witcher patch is now available, updating CD Projekt's fantasy role playing game to v1.2. The 113mb update fixes several game and quest bugs.

Gameplay and text bugs fixed:

- Fixes for Alina not being at her home when she should (Act 4).

- Wife's Tears Potion fixes.

- Fixes for usable doors on the swamps (Act 5).

- Fixes for Alchemist in manufacture giving quest items to Geralt (Act 3).

- Fixes for some items to be found in Fields (Act 4).

- Fixes for a disappearing enemy in quest Haunted House (Act2).

- Fixed problems with Alvin's spawn (Act 1).

- Few minor text fixes for all languages.

Code bugs fixed:

- Loading times are much faster!

- Saving is much faster!

- Another portion of stability improvements.

- Fix for rare "red rectangle" effect on loading bar.

- Quest tracking fixes.

- Some cursor fixes connected with finishers in tight places.

- Quest now won't update when Geralt is dead causing multiple problems.

- Autosave mechanism fixes (numeration).

- Savegame files fixes -- some irrelevant information was sometimes generated inside.

- The game won't make an autosave if Geralt has an effect preventing him from talking (like knockdown, stun, push) - the result would be no talking at all for the rest of the game.

- Now you can't attack neutral NPCs if you input the second (etc.) sword sequence in them, while first attacking a hostile.

- Dandelion's music won't be 'echoed' while changing location twice.

- The game can handle broken savegames now – it returns to main menu.

- Motion blur effect won't stay active despite Blizzard potion wearing off – drinking, then changing location, then cutscene.

- Final fixes for weapons disappearing from enemiesÂ’ hands.

- Grass and small stones being multiplied – fixed.

- Fixes for receiving damage from Striga while being far away.

Art bugs fixed:

- Few level decoration fixes.

- Fixes for barghest attack animation.





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