Spector: 'I'm going to be accused of selling out'
by Carlos Bergfeld, Dec 18, 2007 11:12am PSTWhen Junction Point Studios was acquired by Disney earlier this year, the companies announced a project was in the works helmed by famed game designer Warren Spector. No details have since been revealed about Junction Point's first project for Club Mickey, but Spector recently gave some interesting thoughts to Eurogamer on the possible reactions to the game and his design philosophy.
"It's going to be like the world came to an end. Absolutely," said Spector when asked what the hardcore gamer response to his new project would be. "I'm going to be vilified. I'm going to be accused of selling out, yet again. It's going to be glorious."
Although Spector didn't give any concrete details on the new project, he expressed a desire to make a shorter game to allow more people to experience his work.
"I don't even want to play--let alone make--a 20-hour game anymore. Heresy! I want every person who plays my game to finish them," Spector told Eurogamer. "There's so much competition for attention and dollars and everything else, if you make a great 6-12 hour game, you've provided great value for money."
Spector also expressed some concern about Eidos Montreal's recently announced Deus Ex 3, a series Spector created. He revealed he's also been in informal contact with the team working on the new title.
"I'm concerned only because...for Invisible War, for all its successes and all the risks it took, it just proved how delicate the Deus Ex game style is," Spector said. "And so people who haven't worked on it...they'll bring something new to it, which is good, but will they understand what made it work? I don't know."
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Comments
i wish him nothing but the best.
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It's not like you can't save the game and play again later or the next day, right?
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If this is the kind of game he's making then it's just not the kind of game I want to play, I'll be happy to hear about other kinds of projects though.
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Now take Call of Duty 4 for example. A great single player campaign taking roughly 5-6 hours to complete depending on your chosen difficulty, and after that, you have arguably one of the best multi player experiences yet seen. Loads of replay value though extending your game to what, 50 hours? 100? Who can say really? That's value.
Then let us look at Valve's Half Life 2 episodes. Episode 2 was a great game. The length was 5-6 hours depending on your selected difficulty. It offered no real replay value (Unless you REALLY want to send that gnome into space) but at the same time, the game cost roughly $30. Nearly half the cost of Bioshock.
I guess my point is that a 6-12 hour game with no replay value is really not a good value. If you want to succeed in this style of game, you had better offer something else besides your one time 6-12 hour experience.
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What did Peter Molyneux say during breakfast today? I want to know!
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Some might say more than you did!
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Stick to the rules you set for your company and it will work out.
Judging by his comments, I'd say he is working on a Disney Jump'n'run which story-wise tries to make sense, in a Portal like way.
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Do I want to spend £30 for a game I can finish in 2 or 3 sittings? I think not.