Crysis, Unreal Tournament 3 See Low Sales Debuts

By Chris Remo, Dec 14, 2007 11:40pm PST When November industry sales data was released this week by tracking firm NPD, the PC platform was notably absent from the list of top ten best-selling games despite the release of high-profile titles such as Epic Games' Unreal Tournament III and Crytek's Crysis. Now, according to NPD data released by market tracking site the simExchange, it seems both games kicked off with disappointing initial sales--neither approached 100,000 units.

The report shows Crysis as selling 86,633 units at retail since its November 13 release; the game's potential audience has no doubt been limited by the game's notoriously steep system requirements. Meanwhile, Unreal Tournament III saw considerably flatter sales, tallying 33,995 since its November 19 release. Prior to the release of this data, many gamers had predicted low sales based on the game's sparse player count; at the time of writing, its current online player count is actually below the single-player-oriented Crysis.

It should be noted that Unreal Tournament III in particular released about halfway into the month, with only two full business weeks of availability, though the numbers are undoubtedly lower than publisher Midway and developer Epic expected.

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  • UT - well duh. the demo wasn't stab you in the face bad like Hellgate, but it was bad in a different way... the game has become 100% uninteresting like you're playing some crazy european shooter (not made by anyone reputable) where they throw in so much frivolous generic biomechnical bullshit with loose controls that you lose all sense of connecting to the game in about 5 seconds. Also Epic hasn't gotten the memo that they've rehashed this franchise without actually making it "must play" a couple times too many already.

    Crysis - I still haven't played it lol. Which is obviously the issue here, it's sales are going to be spread out over hardware transitions since really you need one for it, so who knows how they'll do. I admire that they push the limits and won't turn their games to garbage for the mass market's old pc's though; you have to respect any developer with an uncompromising desire to innovate.