First Star Trek Online Shot Depicts Space, Ship
by Chris Faylor, Dec 05, 2007 12:43pm PSTPerpetual Entertainment has released the first in-game screenshot of its upcoming PC MMO Star Trek Online, highlighting the game's context-sensitive interaction system.
"In a nutshell, the Interaction System controls every non-combat, player-to-NPC interaction in the game," wrote Perpetual's Mike Stemmle. Formerly of LucasArts, Stemmle is credited as a co-designer on LucasArts' cult-classic PC adventure Sam & Max: Hit The Road and was the project lead on the company's heaven-hell management sim Afterlife (PC).
"If you want to talk to a Ferengi shopkeeper, it goes through the Interaction System," he elaborated. "Need to get some additional phaser training at the local Starfleet Academy? That's the Interaction System. Want to beam down to a planet? Interaction System. Responding to a distress call from a crippled starship? That's the Interaction System, too."
In the update, Stemmle did not comment on recent reports that Perpetual is pursuing a "more casual" direction with Star Trek Online due to new management, which has allegedly resulted in a few voluntary resignations within the company.
New video game releases of 2/13-2/19
Indie Jeff's Weekly Pick: Gunpoint
Daily Filter: Mass Effect 3, Alan Wake's American Nightmare
Blizzard files opposition to Valve's Dota trademark
Twisted Metal promotion blows up Sweet Tooth's truck





Comments
http://www.startrek-online.net/vgallery/files/1/akira1.jpg
to that?
:\
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 7 replies.
Oh, and that screenshot looks fine by me. Not seeing what's so "bad" about it.
Thread Truncated. Click to see all 17 replies.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 2 replies.
Then again, an MMO shouldn't be about graphics. A more casual approach to a space MMO could be just what's needed - for all the love EVE gets it has a pretty small player base when compared to the likes of WOW. It'd be very interesting to see if you could create a space MMO where it takes several people to fly the larger ships, but equally that could get boring quickly if people didn't have enough to do.
Still holding out for an X-Wing / TIE Fighter control style MMO.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 4 replies.
The original design sounded like it would be a breath of fresh air in the stale MMO genre. Now I do not know what to expect out of this.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 7 replies.