ShackCast 19: Mass Effect, Time Crisis 4, Rock Band, Uncharted, Call of Duty 4, Crysis

By Chris Remo, Nov 21, 2007 8:14am PST There wasn't much news in this short work week, so for today's laid-back episode we mainly talked about what we've been playing. Chris Remo, Steve Gibson, Chris Faylor, and Nick Breckon discuss Time Crisis 4 and Uncharted: Drake's Fortune on PS3, Mass Effect on Xbox 360, Crysis on PC, the just-released Rock Band, and Call of Duty 4.

We wrap it up with some reader mail harkening back to the good old days of competitive Quake, and some discussion about Shacknews' ad policy. While listening to our reader mail, follow along with these pages of classic Quakeworld demos and Quake poll results.

Don't forget to send in your questions and comments about video games, the Shack, or the ShackCast to!

Play or download the podcast now, or browse the episodes through iTunes, RSS, or Digg.

00:00: Intro stuff!
02:11: Super-quick news recap. (DS Bundles, Halo 3 maps, Ubi delays)
05:52: Nick nails down his thoughts on Mass Effect (Review)
12:22: Faylor has a final verdict on Uncharted (Review)
20:40: Rock Band is pretty much awesome. (Guitar guide)
29:20: Time Crisis 4...has some problems.
41:46: Steve contrasts Crysis (review) and Call of Duty 4.
53:22: Reader mail! Ad sales, book-based games, Steve's Quake days, Pendergrass.

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13 Threads | 38 Comments
  • The comments about Mass Effect's combat are ridiculous. I'm thinking that you guys must have just sucked at it. It is the best combat system even implemented in an rpg and one of the best ever, combining skill-based action shooting (if you reduce the assist) and strategy and team management. Where you got the idea that it's trying to be like gears of war i have no clue, the only similarity is cover which isnt even that useful for the players character, i barely even used it and I just beat the game on hardcore. Did you people even play any class but soldier or even try to control the other squad mates?

    I'm seriously going to stop listening to these podcasts, all you did was bitch about the best part of the game while ignoring the problems. Nick talks about how KOTOR is better and i agree, but Mass Effects combat is on a different level. If we could have that system in KOTOR it would be the best rpg of all time. Whats wrong with Mass Effect is the mako, the uncharted planets, and most of all the lack of core planets and cities with tons of story content that KOTOR had in abundance. Each planet in KOTOR was just as big if not bigger than the Citadel, while you can finish the story planets in Mass Effect in a couple of hours if you dont suck. If you just play the story planets in Mass Effect, which you will probably do anyway after you see how boring the uncharted generic planets are, you can finish the game in under 10 hours while KOTOR would have been at least 20-30 and none of it boring or generic.

    This is probably the last podcast I listen to, you dont have a damn clue.