Crysis Full Version Preview
by Chris Remo, Oct 26, 2007 6:00pm PDTAs the single-player demo of Crytek's Crysis was nearing release, I was able to play through the first several hours of the game for some quick impressions. Though I have long been anticipating Crysis, particularly as a great fan of Crytek's debut effort Far Cry, my substantial playtime today, the longest unbroken period I have yet spent with the single-player component, cemented its position in my mind as easily one of the most impressively ambitious upcoming action games.
She Blinded Me with Science Crysis opens in a transport aircraft flying above a small island in the South China Sea, where a science team studying some extraordinarily bizarre artifacts is being held by North Korean troops. You and the rest of your squad of nanosuit-equipped super-soldiers is being sent in to extricate them and deal with any North Korean resistance. It is billed as a routine mission, but, unsurprisingly, things don't go exactly as planned. For one thing, there seem to be a lot more North Koreans than anyone expected, and on top of that, some third force seems to be killing friend and foe alike, as well as doing odd things such as freezing large research ships and putting them in the middle of the jungle.
It is clear that Crytek has taken the widespread complaints about Far Cry's story and dialogue to heart. While Crysis does not appear to be breaking any narrative ground, is it considerably more convincing simply by way of being less ostentatious, and by having its plot delivered with fairly well-acted characters and a plot that actually has an element of pacing to it.
That's the Way I Like It Still, the story is hardly the star of the show here. Those who enjoyed Far Cry's wide-open take on first person shooter gameplay will feel right at home in Crysis' even more extreme take on it. While I am not a particular fan of ultra-realistic gameplay that requires one to take the same kinds of precautions one would if genuinely living in the game, I do appreciate gameplay that is still rewarding if played carefully. Crysis, with its enormous environments and ability-boosting nanosuit, does not overly penalize risky behavior but also cannot be completed simply by running in without a plan.
The nanosuit--which as you probably have read by now confers you either great speed, enhanced strength, tougher armor, or near-invisibility at any given time--serves basically as an extension of your gameplay choices. If you want to take out a cluster of enemes at mid-range, throw on speed to rush into their midst, then switch to armor and equip a shotgun. If you want to hang back and pick them off, equip strength to steady your aim. If you want to grab and strangle them, it might be best to cloak yourself as you approach. You are likely to gravitate towards some methods overall--as in Far Cry, I preferred playing as a sniper as often as possible, whereas PR rep Andrew Wong of publisher Electronic Arts noted he often takes the gung-ho Rambo approach.
Happiness is a Warm Gun
Crucial to being able to arm yourself properly is the on-the-fly gun modification menu, which allows you to equip weapons with all sorts of scopes and attachments. Pistols can be armed with laser pointers, rifles with silencers and under-barrel grenade launchers, and so on. A John Woo aficionado might arm himself with dual pistols, whereas a more careful player who is out of rifle ammo might drop one of the pistols and attach a laser pointer for better precision. That same sniper might also stick a sniper scope onto his assault rifle and steady his aim with enhanced strength--it won't have the same accuracy as a true sniper rifle, but it'll do.
Most weapons also have at least two firing modes corresponding to intended range. Rifles generally switch between single-shot and burst fire mode, with one attachment allowing them to fire quiet, high-powered tranquilizer darts. Even a shotgun can be turned into a vaguely precise weapon by fitting it with a reflex sight and switching it to its narrow band fire mode.
I Can See for Miles Like Far Cry, Crysis features ridiculously massive environments separated by fairly infrequent load times. As you complete your objectives, new ones will be given, both essential and nonessential. You can nearly always take any number of routes to reach your chosen destination, involving foot travel, swimming, and machine gun-armed trucks and boats. A map displays your primary and secondary objectives and allows you to figure out your basic path of travel. Though I still feel that PC shooters have some room to improve in the area of vehicle controls, vehicle control here works well for the most part, particularly in the optional third person driving mode, and I feel it is noticeable more solid than in Far Cry.
You really do have a great deal of freedom in your exploration. For variety's sake, I tried several different approaches to one outpost, all of which seemed to work fine. The most obvious path was to steal a jeep and drive along the main road, shooting my way in through the front. I also tried coming in by foot through the underbrush, making less noise as I approached. For an even stealthier entrance, I grabbed a boat and went around behind the outpost, only to find it guarded there by a minefield; I shot out the mines with my pistol. Finally, I took the boat even farther, past the minefield, and found an area that seemed safer to dock, but which was guarded by no shortage of troops. Despite being the most out of the way, the last entry point was also closest to my objective, making the various points of entry all feasible for different reasons. Most likely, players will end up playing the game instinctively according to their own preferences for stealth or all-out assault.
Break My Body
Crysis' impressive physics system leads to all kinds of unusual situations, some of which can be unexpectedly dangerous. Though the game has not been billed as "fully destructible" or anything to that effect--because it is not--there is a fairly impressive amount of potential destruction to be had. Large solid concrete buildings are, well, solid, but more flimsily constructed shacks of sheet metal and wood can be blown apart with grenades or even punched apart with the aid of enhanced strength. This can happen to your benefit--dropping in on a surprised enemy through a new hole in the ceiling--or to your detriment--many enemies now having line of sight to you.
There are numerous situations that will result in you losing your cover entirely. Trees, even thick-trunked ones, can be splintered and broken, so they may not be as reliable for protection as they seem. In a few instances, I thought I had found solace in an ammo-filled makeshift command center, only to have three of its four walls blown away by an enemy grenade, leaving me face to face with a whole squad of enemies who wasted no time in opening fire.
This physics modeling can be more directly deadly as well--a falling tree may cause you to lose your cover, but it will also cause you to lose your life if it lands on top of you. Of course, laying waste to an enemy-infested jungle might net you some tree-induced kills of your own.
As far as the visuals themselves--Crysis looks great. It seems largely unnecessary to point that out further at this stage, and the videos and screenshots speak for themselves. That's how the game actually looks, at least on an expensive enough PC. I was running the game on an Intel Core 2 Extreme quad-core processor at 3.0GHz, with a GeForce 8800GTX and 4GB of RAM, at a resolution of 1680x1050. The framerate was smooth for the most part, and appeared to be around 30fps with occasional dips. It never chugged, except for during a few particularly intricate scripted sequences.
Everyone knows by now that Crysis is a looker. Fortunately, it is no slouch in the gameplay department either, despite the cynical assumptions of some that it would be a braindead beauty. Crysis builds on the gameplay principles of its predecessor and pushes them further, while reasonably upping the narrative elements and wrapping them in best-in-industry technical graphics.
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Comments
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Anyone else having this problem? When I set the resolution to anything other than the stock 800x600, the game doesn't fill the screen properly. It doesn't fill vertically or sometimes both horizontal and vertical. Other times it does nothing. When this happens my mouse is also OFF from where the pointer is displayed - so it makes it impossible to click anything.
I have:
Core 2 duo E6600
Geforce 8800GTX
Vista 32-bit Ultimate
4 gigs ram(only 3 showing of course)
169.01 Video Driver
My native resolution on my 30" dell is 2560x1600. I've tried other resolutions too, but they all give me the same problem????
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Got my fingers crossed for high detail settings at 1280x800. Medium at 1680x1050 would be nice also, but I think that's wishful thinking.
I'm guessing that wasn't your rig you were playing it on... or did you finally upgrade?
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When "Far Cry" came out it was the same way. You simply couldn't crank everything up and play with a high framerate. Hell, when Doom2 came out even if you had a 486dx4 100 and 8mb of ram it would only run at around 25 to 30fps.
For the past fifteen years or so most of the AAA title games have all pushed systems to their max and have been at least one generation of hardware ahead. Just look at all of id Software's games. When Quake came out I struggled to get 30fps at 512x384. Then comes Quake2 and even with a Voodoo card it was still not silky smooth. Quake3? I bought a TNT card the day Quake3 came out (they were nearly simultaneous releases) and I had to run with simpleitems on, subdivisions set to 4, etc., etc, just to get decent framerate. On and on... just about every game has pushed things hard.
Now that Crysis is here, all of a sudden it's bitchfest time. I just don't get it.
I just played the demo at 800x600, Low, on my p4 3GHz, vanilla 6800 card, and it ran freaking awesome. Sure it doesn't look as pretty, but the gameplay is damn fun -- which is all I care about anyway. Gameplay first, looks second. That's why they're called games ;)
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Where's the hardware that will run this game in its full glory?
I have a stock E6600, 8800GTX, 3Gigs DDR2 800 4-4-4-12 all on an Asus P965 Deluxe and I run it at 2560x1600. I can get a steady 20 FPS with all settings on High except for shaders on medium. However, shaders on high makes all the difference in the world in this game. High and Ultra High only give me 10-17fps....
I will be glad to fork over some cash to get this thing to run at my resolution and 40-50 fps with shaders on high, but nothing out there is worth upgrading for me yet...money wise. The only upgrade possibly worth it for me is a Q6600 for $300 but I don't want to buy it and have something come out next month better, plus I'm not sure if a Q6600 would be enough to get all on Ultra High.
WHERE'S THE HARDWARE THAT WILL RUN THIS GAME......??? LETS GO NVIDIA AND INTEL !!
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Here's the specs:
AMD Athlon X2 6400+ ---overclocked a little running @ 3.45Ghz
2GB Corsair XMS2 (1066mhz clock)
Asus CROSSHAIR Motherboard
(2) 8800GTX 768MB OC SLI-Enabled
(2) 150GB WD Raptor X Hard Drives (Raid-0)
30" Dell LCD Monitor (2560x1600)
That's pretty much the specs that affect Gaming...lemme know your thoughts please... :D THX!
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Doesn't look amazing, but it's quite alright for me. I can add 2x AA and all settings to high (except models which are firmly grey in medium setting) and still get...10-20 FPS most of the time. When the physics hit the fan, well it's slide show-o-rama basicly.
If only I could get a new CPU for my Socket 939 motherboard, things would be a bit better. However, those CPUs are nigh on impossible to find in Sweden, and to be honest, I'm not too excited about buying a preowned one. Crysis works better than I hoped though.
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I have an AMD 3200+ and was thinking of upgrading to the X2 4200+, adding a gig of ram and getting a new vid card to replace the 6600gt (128 mb). Worthwhile to upgrade?
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Dear Crytek and EA: please don't shoot yourselves in the feet on this one.
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My current system does alright but things get a bit choppy in places. Not to mention I'd love to run this on High. Medium looks alright but this game is screaming for a better video card.
My Rig:
Gigabyte 965P-DS3
Core 2 Duo E6600 @ 2.8Ghz
2GB DDR2-800
Nvidia 512MB 7950GT
Samsung 226BW 22" LCD
Running at 1680x1050 on Medium
Ran the Benchmark_GPU.bat and got
Minimum: 12.88fps
Average: 19.27fps
Maximum: 25.88fps
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I should have just spent more for the Quad core Extreme =(
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BTW my systems specs are
e6300 @ default clock
8800 gts 640 mb default clocks
2 gigs of ram pc 800, overclocked the timing a bit.
I run the game in 1680x1050 with everything on medium.
I get a steady 30-40 fps during gameplay, never goes under 30.
I get 20-30 fps during cutscenes, usually in the middle. Perfect for cutscenes as you don't really need above 24 for that.
Oh and it absolutely looks stunning even if everything is at medium, I cant imagine how beautiful high and even very high can look.
I really recommend people to get at least 30-40 fps average for gameplay. Don't try to pick up higher graphics if it sacrifice you fps as it will make the game less enjoyable.
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8800gts 640mb
2gb 800MHz RAM
winxp
Game runs pretty decently at 1440x900 all settings high except AA at 16x instead of 16xQ. I just wish there was a vsync option because I get a lot of tearing during the cutscenes.
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This is with Athlon 64 3500+, 2Gb DDR400, X1900XT, Cat. 7.10 and newest DX9 redist.
I'm Happy!
AMD 64 x2 4200+
512mb Nvidia 7950
1GB RAM
XP Pro 64bit
Got a fairly steady 25-30 fps with everything set to medium, no aa, and 1024*768 res. Anything above that made the game unplayable though. Still, was expecting low settings and even then for it to run crappy.
While I enjoyed the demo, I don't see myself buying the game anytime soon. I just don't think it's gonna be as enjoyable without a highend computer to run it maxed out. Low-Medium settings minus some explosions and other things here and there really don't look much better than Far Cry did, so it just doesn't seem worth it to me considering the gameplay was near identicle with the addition of the nano-suit.
I guess this X-mas I'll be focusing on upgrades.
How much better would you say they are in dynamic?
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e6600 + 8800 gtx, 2 gig ram, vista, got around 36 on both of them, everything on medium execept textures on very high, post processing on high, sound on very high, 1680x1050 2x AA. DX10
It does make me wish I had an even faster machine though.
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