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EVE Online Capital Ship Change Prompts Community Revolt

by Nick Breckon, Oct 23, 2007 1:04pm PDT
Related Topics – EVE Online

Because EVE Online skill training is a constant for all players, it can take nearly a year's worth of dedication in order to fly one of the game's massive capital ships, on top of the exorbitant monetary cost. This would explain why the EVE community has been in a full revolt over the past two days, following an announcement by developers CCP that detailed proposed changes to the game--changes which would significantly weaken the power of both Motherships and Carriers "What we want is pretty basic: We want to make fighter wielding capital ships more reliant on their support fleet and less of a direct über deathbringer," wrote newly-instated game designer Zulupark. "We feel that capital ships are being used way too much as better-than-battleships-at-killing-stuff ships, when we in fact think that they should be used more as the-ships-that-keep-other-ships-alive and provide-them-with-additional-firepower ships." Dealing with a game that takes months to get into, and years to master, any far-reaching changes instantly become sensitive issues. Sensing imminent backlash, Zulupark stressed that the drastic proposal was only that, and requested feedback from the community. What he received was overwhelming. In a 90-page forum thread--still growing at a rapid pace--reactions have ranged from cautiously optimistic, to calling for the developer's head. "This is a great change," wrote Popperr of Goonswarm. "While this change has a well-found base logic, this is not the way to apply a fix," wrote Akira Miyamoto. "With this change, a carrier has no way in hell to even minimally defend itself." Others were not as kind, or as coherent. "So for **** sick, first u telling that now we r the solopwn mobiles, after u saying wtf where my support was cuz i can't do solo atm , and triage mode, ROFL--buy a book CArrier--book for dummies--i can't move, can't deploy the fighters, so u don't know how the carrier works, so stfu pliz. U just ****** up urself dude," wrote a cogent Inturist. "CCP you are a bunch of lying scumbags. Take a long walk off a short pier," said Druadan. "Accounts cancelled. Hellgate: London, here I come." Dozens of players have pledged to cancel their accounts over the controversy. CCP developers have apparently made no final decision one way or the other, but the changes were already implemented on the EVE test server as of today.





Comments

16 Threads | 42 Comments




  • I don't fly capital ships, I specialize in Recon and Heavy Assault Cruisers; but I think this is a terrible change. People have really invested an enormous amount of tme in this, and because they have invested their time and money in flying capital ships, it means that they have sacrificed their abilities in other areas i.e. they can't fly something else they might like effectively because they chose capital ships instead of say Recon Cruisers. What this change means is that essentially Carrier pilots won't be able to use their own weapons, instead they'll have to give most of them to other people who might (read: probably will) lose those very expensive weapons when they die.

    To put it in terms the shack community at large might understand: Imagine it took you a year of training to be the Heavy Weapons guy in TF2, and when you finally get to be the HW guy the devs say "no you can't use the Minigun, you have to give it to your teammates and use the shotgun while your team mates mow people down with your minigun." that is what this i like. Yes, there are other balance issues to take into consideration, but taking away people's toys is not the answer. Instead they shoud make another toy that counteracts the carriers. Like making frigates highly effective against fighters, that is the best suggestion I have heard so far.