Supreme Commander, Space Siege Likely on Console; Update: Announcement Coming Soon
by Chris Remo, Oct 22, 2007 5:14pm PDTUpdate: Shacknews has received the following update directly from Chris Taylor, suggesting an external studio is handling the port of the game and indicating an announcement is imminent: "We'll have a more official announcement coming in the next day or so... let's see if you can guess who it is... they have been around about as long as we have, share the same core values as we do, and have really great people who love games. It's hard to keep the secret, but we'll send an official press release out soon. And yes, SupCom is coming to the console!" Original article: According to a Pro-G interview with Supreme Commander designer Chris Taylor, development studio Gas Powered Games will be undertaking the considerable task of bringing its massive-scale PC RTS game to a console platform--likely the Xbox 360, which Taylor considers "the platform of choice for moving stuff from the PC." "You've almost made me confess that we're working on it... No, actually you have. That's good. I like that. This is a secret I want to share," admitted the often ebullient Total Annihilation and SupCom designer, true to form. Taylor acknowledged the control difficulties inherent to strategy games on consoles, but noted that the goal of solid console controls for the genre is inevitable. "We're getting closer and closer to that touchdown," he said. "We may be a few more iterations of the UI and interface before we get there." It is not entirely clear whether Taylor was referring to development iterations on SupCom itself, or to RTS game development cycles at large. Currently PC-only action RPG Space Siege, being developed for publisher Sega, was also mentioned as likely hitting console platforms "next year," with an Xbox 360 version shipping first. Taylor said the Xbox 360's manageable hardware and large install base give it an edge over PlayStation 3 in today's market, but that Space Siege may well hit the platform as well. For more on Chris Taylor and his development philosophies, check out our extensive interview from 2006.
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I'd love to hear some explanations from developers and publishers why they are ignoring the Wii so much when it has such strong sales. People can say that it has weak software sales but I think that's at least partly because it has weak software that not many people want to buy (with a few exceptions). It hasn't really been given much of a chance.
Are developers afraid of making games which don't have "next-gen" graphics and don't look as good as what other people are making for the more powerful systems? Are they afraid the people who buy most of the games have more than one console/PC and won't go for many Wii titles because they always end up buying the "prettier" 360/PS3/PC games instead? Or something else? I'm just guessing and I've love to hear what the devs/pubs actually think.
As I've said before, I think we're beyond the point in time where anyone can say that the Wii's success is a surprise and it's going to take publishers a while to ramp up the Wii projects. Even with newly announced plans and projects -- we're not talking finished games here but plans for X months' time -- people seem to be ignoring the Wii so there has to be some other reason(s) besides the surprising success in terms of hardware sales.
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Yeah, okay. Let me know when my 360 can support multiple TVs so I can even stand a chance at playing this thing.
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God, playing an RTS on a gamepad makes my hands hurt just thinking about it. That's about the least pleasant experience I can imagine on a console. Except maybe getting my balls tangled up in the cord.
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