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Hellgate: London Beta Bugs Don't Worry Devs

by Nick Breckon, Oct 15, 2007 1:57pm PDT
Related Topics – Hellgate: London

Currently populated with more bugs than beta testers can shake their swords at, playing Hellgate: London can feel downright hellish at times. With Flagship Studios' highly-anticipated online RPG only 16 days from release, many otherwise-glowing previews, including Shacknews' own, have included a caveat explaining the game's current instability and, in some areas, a disturbing lack of key functionality. However, watching closely from behind the scenes, Flagship staffers aren't especially worried. "We are aware of the issues some people are experiencing, but there's nothing we've seen that's any real concern to us," said Flagship's Ivan Sulic to Shacknews. "We're not flipping out, anyway." Throughout the testing phase, Flagship community managers have continuously stated that the various beta builds are outdated in comparison to internal versions of the game. "[The] changes we've been working on have not been integrated into the beta yet, which means that particular Hellgate experience is way behind the times," reiterated Sulic. "We do, however, hope to release a substantial beta patch in the near future, which should bring our test up to a level of quality that's more representative of the final release." A new patch released yesterday brought sorely lacking social features to the game, but also introduced a round of new problems. This process is hardly atypical for a beta test, but with only two weeks left, Flagship is certainly cutting it close. "Basically, it all boils down to Patch 0," explained Sulic. "Since our Hellgate multiplayer servers require users to create an account and login with us, we have the ability to incorporate fixes all the way up until launch and release them as a mandatory patch, our number zero." But with a release-day patch already planned, will the game's Halloween launch turn into a horrorific experience for fans? "You're not going to be hit with an enormous patch day one. We're launching alongside a small patch that fixes lots and lots of things--it's all data--not an enormous patch that changes art, sound, etcetera. Patch size is something we're real keen on keeping small." In all, Sulic is sure that early Hellgate adopters will be treated to a bug-free game, rather than tricked into buying an unfinished product. "We're confident we'll launch with a solid product come Halloween," he concluded.





Comments

19 Threads | 92 Comments


  • The game is fun, but breaks no ground on any front. Yes, it plays like D2....frantic button clicking and lots of swarming, weak mobs to pound. Yes, it's 3D, and that's cool to watch. However, it lags behind it's predecessor in a couple of key areas:

    The early lvls are too easy. Yes, you get mobbed on occasion, but in D2 getting mobbed meant quick death. There's no sense of needing to play carefully, especially with your early lvl, poorly equipped character. Also, something D2 had in spades was the sense of danger when approaching act bosses. Even that first chica in D2 was scary and would wipe whole groups...forget about taking her on solo with less than decent green gear. Duriel? ouch. Here I meet the first boss quite on accident, at a low lvl. Yes, I had to pot quite a few times, but it was not any epic meeting, a close call, required any prep...it was somewhat of a let down.

    All the early reviews have stated the world looks all the same, and that's completely true. All the tile sets are the same thru the first 2 acts at least. Even the jump to a novel area (314's mind) is basically a ripoff of the tunnel section of act 2 in D2....nothing new. D2, by contrast, changed dramatically with each act. You looked forward to the tileset changes and the new mob types.

    Blizz games rarely break the mold, but they are all shipped in a highly polished form. I'd be giving FSS a lot of credit if the game was in alpha, but it's basically in open beta (all preorder players are in) and no one has even seen the game above lvl 25 (including alpha testers). My guess is that FSS investors said "time for you all to get a revenue stream to fund further enchancements" and that is pushing it to market. It's a fun game, even in this unfinished state, but it feels like the skeleton of a game.

    The one superlative is the voice acting....which is the best of any game I've played in a long while.