Unreal Tournament 3 Demo Unleashed
by Nick Breckon, Oct 12, 2007 8:47am PDTEpic's latest shooter hits the PC in demo form today, bringing you a taste of the FPS in three maps: VCTF-Suspense, DM-Heatray, and DM-ShangriLa. Full online play and an offline, bot-populated instant action mode are included. Grab the 740MB download from FileShack, and be sure to check out our full preview of the game, which includes a look at the demo-lacking Warfare mode.
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Comments
Good:
- General weapon feel (return of the Stinger, and it doesn't suck! Link gun primary fire is fast again! Perfect Sniper Rifle, don't change a thing, including the tracer! Rockets feel like potent darts of dynamite!)
- Mousecode feels responsive and accurate (once you turn off mouse smoothing, which IMO should always be off). 2K Boston/Australia, please get this into Bioshock PC somehow!
- Physics and character animation looks nice and crisp, no stop-motion (again, Bioshock needs this!)
- General game feel is very reminiscent of UT99, but the levels look like something new, bringing the 2K3/2K4 elements in. Sounds interesting.
- Weapon sounds in the beta are pretty good; nothing that I objected to immediately.
Bad:
- 100 MB Ageia PhysX driver install, regardless of whether the system has an Ageia card installed, wtf?!
- Main menu is unsightly with the "hastily painted stripes" motif, and takes over 5 seconds to load. Original Half-Life called, they want their main menu back! And don't forget to include the high-resolution font textures in the full version. More keyboard controllability would also be appreciated, and please give us a way to disable the confirmation dialogs.
- Flak cannon altfire ejects about 15 degrees too high; make it go the same angle as UT99 and UT2K3.
- A little too much bloom; looks like vaseline smeared on glass. It may be as designed, but it looks ugly and foggy.
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C:\Documents and Settings\blurpblarp\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\
open up the UTEngine.ini and go to [SystemSettings] and set these:
Bloom=False
QualityBloom=False
I also set DepthOfField=False because I hate all of that post processing trash.
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sure there are some great textures, but still kinda meh....... Oh well, can't wait till the modders get a hold of this one. Go REd Orchestra!
Looks like I may have to scratch this one off the list. What happened to onslaught? I really wanted to see what they did with onslaught but it looks like they just took it out of the game in favor of duel or whatever. Pretty big let down. Good thing we have the Orange Box to keep us busy :)
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I think this has to do with my laptop's ATI mobility card (x1700) - since there is no standard for mobile graphics drivers.
So far I've only played Vehicle CTF against bots (server browser sucks, multiplayer lag frustrating) and it runs smooth with:
1024x480
Texture/World: 4/4
Post-processing: Intense (highest).
anyone else using mobile graphics cards notice issues rendering the Shangri La DM level? There is like some weird "blocky force field" that replaces objects with further draw distance. The other maps render fine.
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But what got me down was the lack of innovation in terms of gameplay, weapons, and graphics. The jump from UT99 to UT03 was huge. They offered vehicles, new weapons, new gametypes, and way better graphics. They also added mics, text to speech, community chat rooms, community news, etc. UT3 looks just like UT04 with higher poly counts and texture resolution. And the weapon effects and sounds are really bland and uninspiring. The graphics look washed out to me. The colors dont "POP" out like all the other UT's. I dont even like looking at the levels, which is a shame because it does look like they put alot of work into the maps. But something in the engine is really making everything look "dull".
I have hundreds and hundreds of hours of playing the UT series but if this demo is a representation of what the final game will be like then it will be time to move on. I'm sad about this.
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Anyway we played the demo at our lan party. Agree on the UI menus, they were a pain to navigate. Two pcs wouldn't run it at all due to some startup error bug. Overall we all liked it and felt it was an improvement over UT2k4. We went into it with the impression that there wouldn't be any drastic changes because it is a UT game after all. We all felt it was slower paced and gave us time to actually think about our actions. It was agreed that we all are buying it for our future LAN parties.
-I was getting stutter on several servers even when my ping was 50
-Things felt buggy
-The graphics even cranked up all the way don't seem to look anything like these photos
-The guns feel very weak, UT games have always been like this. They just have no *oomph* to them. I don't know exactly how to describe it.
-All the models look the same, and thats not very interesting. Its just all blue or all red.
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-not being able to filter out undedicated servers is pretty lame too
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I eventually got in my alt tabbing to notepad and copy/pasting an @ symbol from there - but seriously, I'm not going to even bother with this game now unless I hear word of mouth that it's fucking great
very disappointed - and the menu's are awful
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2600XP
2GB RAM
ATI X1650 PRO 512MB
So happy I can still play these new games on my shit box!
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It's official. For games, 2007 beats the shit out of 1998 and throws it's bloody carcass in the corner, pisses on it, and leaves it to rot.
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But seriously.. fire the interaction designer that did the menu and the ingame server browser. Fire him, bomb his appartment, fill the crater with concrete and then bomb it again. What the flying fuck. I just uninstalled a seemingly fun game because it's impossible to find a decent game with the browser and because some FUCKHEAD replaced TAB = scoreboard + pings by 'CONSOLE LOL'. So instead of checking my ping and score i am now looking at "wwwwwwwwwwwwwwwwwww" while people shoot me in the face.
Fuck that.
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I'm pretty shocked that they would release it this way.
The old rig ...
AMD64 Single Core / 3000 (2Ghz)
2GB RAM
nVidia 6800GT / 256 MB RAM
2 x 75 GB WD Raptors, RAID 0 Stripe
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Maybe the fact that I've been wrestling with Steam all week has warped my perspective on things being a pain in the ass (when you have dial-up and no options what-so-ever for broadband...Steam is something you learn to hate...I love the games enough to fight with the thing...but it could be a little easier to get it to cooperate on dial-up).
Anyway...back to UT3...I haven't played the demo a lot yet...but it seems promising. The weapons seem decent the player movement and pacing is ok (its not QW (Quakeworld...QW will always be QuakeWorld...ETQW is for Quakewars) or DOOM, but its fast enough I guess). I think Warfare is something they should put in another demo if we get another demo...as thats the real selling point for this. This is definately something I'd like to mod for.
I haven't run into any bugs yet personally...but I seem to have weird luck on those things compared to most of the shack (Tribes2 gave me no problems at all way back in the day)...and it seems to run fairly smoothly on my 7800GT in an Athlon 64 X2 4800+...but I was running at only 1024x768 and I didn't get any benchmark numbers. But it was certainly playable.
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also, it runs fairly well on a new 24-inch iMac. to be safe, I picked 1024x600 but maxed out the detail settings. there is a bit of chugging on initial load, however. this is with 3GB of RAM. :(
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Unfortunately every time I exit the demo - or at least it's happened 2 out of 2 times so far -- if I've played any games (as opposed to just fiddling with menus) then exiting will bluescreen my system with PROCESS_HAS_LOCKED_PAGES. Never seen that one before.
(Vista x64, 8800GTS with the "beta" drivers for Episode 2, X-Fi XtremeGamer)
Aside from the obvious problems with bluescreening, this also causes the game to lose all my graphics/audio settings.
Not sure I want to play this anymore. :-) Hopefully a driver or game update will address this.
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I've been having more fun in Halo3 and after playing the Crysis beta im all over Crysis. Between all the great 360 games out, Crysis, TF2, and probably Gears (again) I'm gonna have to skip this one.
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But I bet there are a majority of us that will still wait for and buy the game.
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how could they even put that shit out in a beta? it just doesn't work. the filters don't work, there's not enough filters, the sorting doesn't work AT ALL WTF!?!
i've been playing instant action with bots because it's too hard to find a game with a decent ping that's also not full in that fucking server browser
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The menus are horrible. There are no options almost anywhere. Game looks washed out on at least on level, so much so I though something was wrong. On others it looks fine.
Server browser is a piece of shit, major piece of shit.
Overall, It's a wait and see. I admit to being somewhat disappointed.
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