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Unreal Tournament 3 Demo Unleashed

by Nick Breckon, Oct 12, 2007 8:47am PDT

Epic's latest shooter hits the PC in demo form today, bringing you a taste of the FPS in three maps: VCTF-Suspense, DM-Heatray, and DM-ShangriLa. Full online play and an offline, bot-populated instant action mode are included. Grab the 740MB download from FileShack, and be sure to check out our full preview of the game, which includes a look at the demo-lacking Warfare mode.





Comments

103 Threads* | 515 Comments
  • Just downloaded and installed it. Thoughts:

    Good:

    - General weapon feel (return of the Stinger, and it doesn't suck! Link gun primary fire is fast again! Perfect Sniper Rifle, don't change a thing, including the tracer! Rockets feel like potent darts of dynamite!)

    - Mousecode feels responsive and accurate (once you turn off mouse smoothing, which IMO should always be off). 2K Boston/Australia, please get this into Bioshock PC somehow!

    - Physics and character animation looks nice and crisp, no stop-motion (again, Bioshock needs this!)

    - General game feel is very reminiscent of UT99, but the levels look like something new, bringing the 2K3/2K4 elements in. Sounds interesting.

    - Weapon sounds in the beta are pretty good; nothing that I objected to immediately.

    Bad:

    - 100 MB Ageia PhysX driver install, regardless of whether the system has an Ageia card installed, wtf?!

    - Main menu is unsightly with the "hastily painted stripes" motif, and takes over 5 seconds to load. Original Half-Life called, they want their main menu back! And don't forget to include the high-resolution font textures in the full version. More keyboard controllability would also be appreciated, and please give us a way to disable the confirmation dialogs.

    - Flak cannon altfire ejects about 15 degrees too high; make it go the same angle as UT99 and UT2K3.

    - A little too much bloom; looks like vaseline smeared on glass. It may be as designed, but it looks ugly and foggy.






  • Does anyone have problems rendering Shangri La DM level?

    I think this has to do with my laptop's ATI mobility card (x1700) - since there is no standard for mobile graphics drivers.

    So far I've only played Vehicle CTF against bots (server browser sucks, multiplayer lag frustrating) and it runs smooth with:

    1024x480
    Texture/World: 4/4
    Post-processing: Intense (highest).

    anyone else using mobile graphics cards notice issues rendering the Shangri La DM level? There is like some weird "blocky force field" that replaces objects with further draw distance. The other maps render fine.



  • You do realize its a beta/demo right? Some of you are complaining about things that will be fixed or features that will be included in the actual game. If you don't like something that can be fixed head over to their forums and voice your opinion.

    Anyway we played the demo at our lan party. Agree on the UI menus, they were a pain to navigate. Two pcs wouldn't run it at all due to some startup error bug. Overall we all liked it and felt it was an improvement over UT2k4. We went into it with the impression that there wouldn't be any drastic changes because it is a UT game after all. We all felt it was slower paced and gave us time to actually think about our actions. It was agreed that we all are buying it for our future LAN parties.














  • I tried it...definately seemed pretty good overall...after reading everything on here I expected the menus to be some broken Battlefield2 mess...but they were usable, albeit spartan in the ways I'd like them to be more fleshed out...and too showy in ways that didn't need to be. I'd love to have a way to change my FOV...even UT2k4 let me up it to 100...I'd love 110...but just some level of change would be nice.

    Maybe the fact that I've been wrestling with Steam all week has warped my perspective on things being a pain in the ass (when you have dial-up and no options what-so-ever for broadband...Steam is something you learn to hate...I love the games enough to fight with the thing...but it could be a little easier to get it to cooperate on dial-up).

    Anyway...back to UT3...I haven't played the demo a lot yet...but it seems promising. The weapons seem decent the player movement and pacing is ok (its not QW (Quakeworld...QW will always be QuakeWorld...ETQW is for Quakewars) or DOOM, but its fast enough I guess). I think Warfare is something they should put in another demo if we get another demo...as thats the real selling point for this. This is definately something I'd like to mod for.

    I haven't run into any bugs yet personally...but I seem to have weird luck on those things compared to most of the shack (Tribes2 gave me no problems at all way back in the day)...and it seems to run fairly smoothly on my 7800GT in an Athlon 64 X2 4800+...but I was running at only 1024x768 and I didn't get any benchmark numbers. But it was certainly playable.