PhysX-powered FPS Warmonger Hits October 16

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Independent developer NetDevil's oddly named physics-intensive FPS Warmonger, Operation: Downtown Destruction arrives on PC via digital distribution on October 16.

"Warmonger offers a unique environment for fans of FPS games, where no place is safe, and seeking good cover is a challenge rather than a given," said lead producer Chris Sherland. "Test sessions leave a player with a strong emotional reaction to this...it's downright scary to play!"

Powered by Epic's Unreal Engine 3, the game features destructible environments thanks to its use of the AGEIA PhysX technology. In all, Warmonger contains five different weapons and six different maps.

Today's announcement neglected to mention exactly where gamers will be able to acquire the game, though the game's official site will likely provide more information as its release approaches.

"Warmonger's real-world, real-time properties offer gamers a whole new dimension in gameplay they can enjoy over and over again. They will have a blast discovering new terrains, sniper positions, and other game elements theyÂ’ve never had a chance to try out before," mused AGEIA CEO Manju Hegde. "We're pleased to see what a forward thinking game developer can accomplish with our card. By incorporating PhysX, NetDevil brought to life some of the most compelling game experiences ever seen in a game."

Chris Faylor was previously a games journalist creating content at Shacknews.

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From The Chatty
  • reply
    September 18, 2007 4:14 PM

    LOL, could they have picked a worse time to launch this? With TF2, Quake Wars, Halo 3, and myriad others, nobody is going to care about this. Especially with a name as dumb as that.

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      September 18, 2007 4:21 PM

      very true, they should've held off for awhile longer and added more maps or something

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      September 18, 2007 4:27 PM

      Can't help but feel sorry for Ageia :P

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      September 18, 2007 4:29 PM

      The fact that it looks like ass doesn't help...

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        September 18, 2007 4:56 PM

        it looks awesome, wtf is wrong with you? It's supposed to look as good as Crysis AND be hugely destructibe? Your computer wouldn't even run it, it would keel over and die.

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          September 18, 2007 5:55 PM

          This is probably true - back when Cellfactor or whatever it's called was released (the other game that used PhysX a lot) came out, and half of the game was to throw 10,000 highly textured barrels around, people running dual 8800 SLI setups were finding low framerates.

          I think PhysX is too ahead of its time - if they're lucky someone will buy them.

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          September 18, 2007 6:07 PM

          I didn't mean to be a hater. The color pallete looks very gray and uninteresting to me. Surely my video card can handle more different colors on screen than this game puts out. Things look blocky and generic as well. The character models look like typical futuristic armored suit dudes. Nothing, in short, aside from the flying debris looks eyecatching in these shots. OTH, it is nice to see lots of shit blowing up at once. The scope looks large, too. I'd love to see a better realized version of Red Faction. Maybe that will deliver in that respect.

          Maybe lots flying debris is all there is to care about? In that case, sure it's great. I just wish there was a game that came with all that carnage...

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            September 18, 2007 7:24 PM

            I'll give you the most of that. The color palette doesn't bother me, I'm a huge ID fan. The rest does seem generic sci-fi amateur art direction. Until we see it in motion I don't think there is much we can say. The concept is killer, in a way I think red faction never actually came close to accomplishing.

            FPS gamers have been asking for something like this for a long time, and if it truly delivers an environment where I can blow through walls and tumble buildings by bringing down supports and stuff like that. It could be something very very worth playing.

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          September 18, 2007 7:58 PM

          Quad core, - solved.

          Fuck dedicated cards.

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            September 18, 2007 8:05 PM

            Actually, it's my understanding that the physics calculations are not well suited to a regular CPU, in the same way that graphics calculations are not well suited to a CPU.

            The real crux is that physics is not as important to people as graphics are. You'd never want your CPU and GPU to share the same die because you change out your GPU more often than your CPU. If your PPU (ugh) was that important you'd think the same thing about it.

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              September 18, 2007 8:52 PM

              Well, Intel just completed the buyout of Havok. I'm thinking they know something we don't yet.

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              September 18, 2007 10:10 PM

              I don't care if we need to use 19 of our 300 cores, these dopey dedicated cards will not take off.

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