MechWarrior 4: Vengeance and Shadowrun Developer FASA Studio Closes Shop
by Nick Breckon, Sep 12, 2007 6:20pm PDTFASA Studio--the developer responsible for Mech Commander (PC), MechWarrior 4: Vengeance (PC), and the recent multiplayer FPS Shadowrun (PC, X360)--officially closed its doors today, according to FASA head Mitch Gitelman. "Today was the official last day of employment for those of us who had not moved on to other positions within Microsoft Game Studios," explained Gitelman in a post on the Shadowrun forums. "While the rumors have been circulating forever, we chose to wait on an official announcement because we didnÂ’t want people's attention distracted from our last product, Shadowrun, a game we love. "As a testament to the team's commitment to Shadowrun, we released three title updates to improve the product even after the team learned we were losing our studio," continued Gitelman. "We have kept our Community Manager and Technical Support Manager on the job to aid and support you and will continue to do so while people continue to play our game. I am pleased that about half of us have found great positions elsewhere in MGS and Microsoft where they can share their experience and passion with the great people there." Receiving lukewarm reviews from critics, who docked Shadowrun for a lack of content and an arguably high price of $60 for a multiplayer-only title, the game's troubled release also came during the popular Halo 3 multiplayer beta. Following predictably mild sales, Gitelman defended his studio's game on the Official Xbox Magazine podcast, saying: "I think the reviews of my game suck my ass, and I want to respond." Attacking the basic concept of review scores, Gitelman claimed that the price of a game should not factor into a score to the degree that it does. "Do you think that the dollar amount of the thing justifies lowering the review score so much that people don't actually see past the number? Because when I look at reviews, I look at the number first, and then I decide if I want to read the review at all. If it gets a 7, I don't even read the review."
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It's a pity that now neither is alive, and with nobody having announced a mech-style game in production in the past few years, I am quite fearful that the entire mech genre is either in long-term hibernation, or even permenantly dead. A very sad day for the gaming community indeed.
Someone needs to put together a tribute video to the franchise...I think the franchise/devs deserve that much at least
RIP FASA :'(
I remember many moons ago sitting down in my pal's basement to play a boardgame called 'Battletech'. I remember the good times, talking shit to my friends and how bad I wrecked his Locust with a pair of 6-sided dice. We'd laugh later as my Battlemaster would drop like a rock to a fortunate headshot from a Maurauder.
Battletech would become a regular part of my life, along with Renegade Legion and Shadowrun. I've painted dozens of miniatures, spent hundreds of hours immersed in the rich universes you provided me.
I don't think thank you says it well enough, and it's unfortunate that the remnants of your incarnation are gone now, probably forever.
Love,
Lobo
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I had the distinct pleasure of working on Mechwarrior 2 and 3 (graphic arts logo work) and even did a little contract work for Virtual Worlds on the Battletech simulators and consider the Weisman's (Jordan and his dad Mort) long lost friends since I moved to Texas (from Chicago) many years ago.
Battletech is my favorite IP. I have played every incarnation of Battletech table RPG, PC game (my favorite being Kesmai's Multiplayer Battletech 3025 on the GEnie network (yes I'm old!)), and even all of the Battletech books of which Mike Stackpole was the best author.
I feel like I'm writing a eulogy (I guess I am?) and that a little part of PC gaming history was lost today.
Microsoft, you ran this one in to the ground. Battletech had the potential to be the next Star Wars if you just paid attention. The readership and fans were there, you know this because of how much cash you made on the Mechassault series for the XBOX. It was all there, and you blew it. I can forgive a lot of things (Windows ME, Vista, MS BOB) but killing FASA has earned you a special place in hell with me. I'll see you there.
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Really? If I see a 7/10, it actually makes me want to read the review even more. I don't read reviews of games like Bioshock who gets mostly 10/10 because I know that the review is going to utter the same garbage as the previous and next review.
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:(
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http://youtube.com/watch?v=-lOkCqcBfxU
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If you don't want your game to get docked points for "value", either make more content, or lower the damn price to bring yourself more in line with the competition, it's as simple as that.
...and reviewers, need to take price way more seriously. The 2k Sports franchises should have been reviewed far higher for their lower price point than their EA counterparts. Even Console games priced higher than their exact same PC counterparts should receive lower "value" scores. Value is just as important as quality.
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Now at least I know why things I reported to the community manager never got added to the known bug list. Probably all knew they were getting canned and were browsing monster.com
I wonder if any of the guys from back in the day of mech2 / 3 were still with the team... I still listen to those soundtracks regularly...such great games
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