Halo Wars E3 2007 Demonstration Video
by Maarten Goldstein, Aug 27, 2007 12:13pm PDTIt has taken a while, but Microsoft finally released the Halo Wars E3 2007 presentation showing more from the Xbox 360 exclusive strategy game. The 10 minute long video offers gameplay footage and narration by lead designer Graeme Devine.
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Comments
Other than that, it looks pretty cool. I like the way the warthogs fishtail just like they do in HALO1/2/3 and the animations look pretty good. I hope the AI is improved and the units run for cover and stuff. Stop,squat, and fire kind of feels out of place in this universe once you have played the previous games and saw how well the enemy reacted.
I do like the sense of scale they have in the game. It looks as though the proportions for men/vehicles/buildings is pretty close to what it would really be. Most strategy games have these ridiculous proportions, mostly with buildings, where it's way out of scale with the individual unit size.
Overall I am still looking forward to it.
Like everybody else said, the AI and troop movement looked so dumb...the units just move into position and then immediately stand still and start shooting. I'm not a huge Halo fan, but they didn't capture the Halo combat here at all. Where's the chaos? Where's the crazy heroic stunts? The most "chaos" I'm seeing here is that stupid camera jerking around to continuously issue new "move" commands on each square foot of terrain.
Dare I say this is one of the first RTS games to really show how terrible RTS game conventions are? When I give an order for some Warthogs to go kill some enemy soldiers, I don't want to have to click on every single patch of ground that I want the vehicle to drive over...that's just ridiculous. The order should simply be "Attack these enemies" and the AI intelligently moves the vehicles, runs over the enemies that it can, and shoots the others. That would be a "strategy" game. I want an RTS game where you're the commander issuing orders to autonomous troops, not the puppetmaster controlling each individual unit as if it's a Diablo character.
That's somewhat forgivable in a cartoon-style RTS like Starcraft, but in a game like this where everything looks and behaves realistically, the old mechanics just don't make any sense.
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I hate being Joe negative but this does nothing for my sphincter excita trigger
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Starcraft 2 is gonna own this game.
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The graphics look great, though.
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The demo looked like a progression of using bigger sticks against smaller foes. Soldiers get beat by grunts which get beat by warthogs, etc. In the end, I couldn't help but wonder why they didn't just orbitally bombard everything in the first place.
He worked on Q3A right?
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When they said they had designed it from the ground up for a console I had high hopes, yet it still looks like it would be better to play with a mouse.
I was hoping they were going to do something truly revolutionary with the control system and make it something considerably different to PC rts games.
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warthog_fishtail=2,000,000
set warthog_fishtail=1