Aspect Ratiogate 07: BioShock Widescreen Working as Intended, Says 2K
by Nick Breckon, Aug 22, 2007 9:59am PDTIn the continuation of a shockingly divisive story of many aspects and epic proportions, 2K Games has responded to allegations that BioShock's widescreen view is flawed, asserting that the various display modes are showing nothing but what was intended by the developers. "We went through dozens of iterations and finally settled upon a widescreen aspect ratio that best suited the gameplay experience," said 2K community manager Elizabeth Tobey in response to the scandal. "Once this FOV was established, we chose to keep exactly the same horizontal FOV for standard def displays, so as not to in any way alter the gameplay experience. "Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so," she continued, "we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people's displays... We felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. "We did what we thought was the best thing for the game: developing and optimizing it for widescreen displays, and making the decision not to do the usual crop for 4:3 displays. As a consumer, you certainly have the right to disagree." Some folks have already taken up arms in opposition, releasing an unofficial patch for the demo that increases the widescreen field of view. Despite the controversy, Shacknews stands by its BioShock review score. We pledge to keep you updated from the Widescreen Situation Room as the Story of the Week continues.
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Comments
http://home.comcast.net/~richeyk/quake4_comparison.jpg
These were taken at 1280x1024 (5:4) and 1280x720 (16:9) at the default 90 FOV. Nothing is lost when switching to the 16:9 view, instead the horizontal view is increased as expected.
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