BioShock Widescreen Slices Vertical View
by Nick Breckon, Aug 21, 2007 11:03am PDTIn a rapidly-expanding thread on the 2K Games forum, reports are
coming in that 2K Boston and Australia's just-released shooter BioShock (PC, X360) uses a cropping method for its widescreen display, cutting down on the vertical view rather than expanding the horizontal width (illustrated left). The problem apparently exists for both the PC and Xbox 360 versions, and cannot be fixed with an edit of the game's FOV (field of view) setting.
The issue took forum goers by surprise, as 2K Boston lead programmer Chris Kline assured fans last May that BioShock's widescreen view would show more, rather than less. "The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 16:9," Kline said in a thread on the 2K forums. "You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved." Shacknews can confirm that the problem exists in the PC demo of BioShock, and has contacted 2K Games for comment.
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Comments
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lets do a hypothetical here: lets say it originally was correct. widescreen was a wider screen and 4:3 was its little bitch. then irrational says: hey guys, this doesn't look as good as it does in widescreen0, i can't see anything on the sides! why should the minority of widescreen users get all the love?
so they change 4:3 to match the width of the 16:9, with the normal result of some added +horizontal because of the ratio. no one thinks anything of it and everyone is happy. until jonny mcwidecreen pc calls shennanigans that is. now everyone is out for blood for no real reason at all.
when does it end!
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