BioShock Widescreen Slices Vertical View
by Nick Breckon, Aug 21, 2007 11:03am PDTIn a rapidly-expanding thread on the 2K Games forum, reports are
coming in that 2K Boston and Australia's just-released shooter BioShock (PC, X360) uses a cropping method for its widescreen display, cutting down on the vertical view rather than expanding the horizontal width (illustrated left). The problem apparently exists for both the PC and Xbox 360 versions, and cannot be fixed with an edit of the game's FOV (field of view) setting.
The issue took forum goers by surprise, as 2K Boston lead programmer Chris Kline assured fans last May that BioShock's widescreen view would show more, rather than less. "The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 16:9," Kline said in a thread on the 2K forums. "You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved." Shacknews can confirm that the problem exists in the PC demo of BioShock, and has contacted 2K Games for comment.
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Comments
Honestly, is shacknews really stooping so low as to cover what hyperactive internet douchebags are bitching about? Come on now...
Dugg down for inaccurate.
Thread Truncated. Click to see all 20 replies.
Also, the post was five months old. For all we know they implemented it that way, played it, and through playtesting realized the reduced screen area displayed in 4x3 was at too high of a cost content-wise. They fixed it by changing the fov for 4x3 mode, resulting in what we see in this thread.
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