ShackCast Episode 5: PSP Slim, Tony Hawk 9, Metroid Prime 3, EverQuest II Marriage
by Chris Remo, Aug 15, 2007 1:04pm PDTFor this week's ShackCast, we're trying out a new format. A rotating cast of Shacknews editors--myself along with Steve Gibson, Chris Faylor, Nick Breckon, and Maarten Goldstein--discusses this week's news and impressions in a series of segments. Tell us what you think! We've got hands-on time with the recently announced PSP Slim, its exclusive Star Wars Battlefront game, and Tony Hawk's Proving Ground on consoles. There's also discussion of Metroid Prime 3: Corruption and its new marketing campaign, a trio of My Chemical Romance tracks being made available for Guitar Hero II on Xbox 360, Pirates vs. Ninjas Dodgeball, and an unorthodox EverQuest II marriage. Play or download the episode now, browse the podcast through iTunes, RSS, or Digg, or check out the full breakdown. Here's the full breakdown: 00:00: It's a song! Faylor, Breckon, Remo: 00:52: My Chemical Romance in Guitar Hero II! Wooo? (Story) 11:11: It's a wedding! On computers! In EverQuest II! (Story, video) Remo, Gibson, Goldstein: 18:04: Tony Hawk's Proving Ground! It's Tony (again), and Skate is coming. 29:08: Why are devs shoving games like Burnout and Tony into open worlds? Remo, Gibson, Faylor: 33:30: Metroid Prime 3, Nintendo finally starts marketing it! (Story, preview) Faylor, Remo, Goldstein: 48:27: Faylor checked out the PSP Slim firsthand. (Story) 54:13: Star Wars Battlefront: Renegade Squadron (PSP): awkward, unwieldy. 56:05: Faylor's verdict: buy PSP Slim. Remo, Gibson, Goldstein: 58:34: Pirates vs. Ninjas Dodgeball. Why are we talking about this? Remo, Gibson, Faylor, Breckon, Bergfeld, Goldstein: 64:29: EverQuest II wedding viewing session! 67:16: Outtakes!
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Comments
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Remo: Hates everything other than metroid prime
Faylor: Loves everything
That mario 2 shit was hilarious
It's not a rumor - the developers have confirmed in an interview (video I think from Gamespot or IGN maybe?) that they had to start from scratch. Sorry I don't have a source to cite, but if you really want one I'm sure you can find it. :P
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the tony hawk & skate video features definitely won't have mass appeal, i think that stuff is more for people who actually skate and/or watch skate videos. and the way remo is talking about skate being hard, the whole game seems suited to that crowd. it sounds a bit more like a sim than over the top arcade style that tony hawk does. doubt it will sell well, but i'm definitely interested.
and for the open world stuff in tony hawk and burnout paradise, i loved it in project 8. i was awesome being able to skate all over and not be restricted to such a small area. and burnout's open world stuff looks incredible to me, though when i first heard about it i thought it was the worst idea ever. after reading up on it and watching some vidoes i changed my mind. instead of dealing with menus and all that other bullshit you are constantly in the game. they are blending the crash intersection mode, racing, and multiplayer all into the same package. you don't have to quit and load the other mode you want to play or deal with lobbies and load times/screens. i don't see how that is a bad thing.
and then you can simply drive around hitting jumps and crashing into shit by yourself or with some friends if you feel like wasting time and not racing. i guess there is a chance it could suck, but right now this is one of my most anticipated 360 games along with mass effect. i loved burnout 2 & 3, i skipped revenge and have been dying to play a new burnout game that isn't the same thing again.
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I just wanted to take you guys with me for a nice drive into town, now my schedule is all fucked. >:(