Nielsen: In-game Advertising Persuades Gamers
by Nick Breckon, Aug 09, 2007 8:43am PDTMassive Inc, the same Microsoft advertising subsidiary now in charge of delivering ads to EA Sports titles, yesterday released the results of a Nielsen Company study that shows 64% of gamers are susceptible to in-game advertising. The study claims that players of EA Black Box's Need for Speed: Carbon showed an increase in their purchase consideration of products advertised via in-game billboards by 41 percent over an ad-less control group. Brand familiarity rose 64% in the group of ad-viewers, while the average ad rating--described as those players who liked the advertisement--increased by 69%. As in-game advertising ramps up, Nielsen has been rapidly following suit with its involvement in the gaming industry. It most recently formed an alliance with Sony in an effort to create a measurement system for advertisements delivered to Sony PlayStation 3 software. Nielsen partered with Massive in 2004 to provide third party accounting of advertising units. Massive was then purchased by Microsoft in 2006. "The results of this research prove what weÂ’ve seen in more limited studies over the past three years," said Massive CEO Cory Van Arsdale. "As marketers struggle to stand out in cluttered media forms, the Massive network provides both a deeply engaged audience and sophisticated capabilities for creative execution and delivery, resulting in memorable, positive impressions among highly desirable demographics."
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Comments
Pretty sure it's in their best interest to say anything will work.
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I have about 5 years experience in Marketing and have my Bachelor's in Marketing and I think the successfulness of advertising in video games is a crock of shit. They may work in Racing and Sports games, but other games with hardcore gamers they will just turn them off.
I believe the study will come out with extremly good results varying from abuse of in-game advertisement... conscidering if I'm driving in forza and a black/white billboard goes flying past me on the right, distracts me for even a second and I go flying from the road. I will probably not play that track due to it being distractive. This could happen to a full game and these games will not be in use so they have no consumer, as well as the advetisement the game brings.
I also agree to the fact that being subjected to advertisement should allow for a discount or reduction of price to the consumer at the same time if it helps produce better consoles and games then I say please use my money well so Sunday - Thursday after work I'm not bored cause they didn't get the money they needed to produce Forza 3...
Good luck with the survey.
Ads in the games that are dynamic (Rainbow Six Vegas) = $60
Why do we need to pay for xbox live and the games if they are delivering ads?
The companies are milking us for every cent and milking the marketing companies.
Ads are suppose to deviate cost in price to the buyer of a product in return for being subjected to marketing. This is going to get out of hand unless people stop supporting the products that display ads yet yield no cost benefit to the user.
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This study leads me to conclude that this ad group is lying to save their jobs or most people are mindless sheep that'll buy anything put in front of them. Judging from the morons that watch MTV and think Jessica Simpson is a talented artist I'd have to go with the sheep theory.
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After playing far too much Burnout 3, I got it in my mind that I needed to start purchasing and using Axe body spray. But, at the same time, I grew to associate Axe body spray with massive automobile collisions.
Now, every time I use that damn product, I end up barreling into an intersection and detonating an explosive device.
I don't have this problem with product placement in movies and TV shows, but that makes sense since studies have proven that video games have a far greater impact on the psyche since they enable one to control the situation rather than passively experience it.
Sometimes, I think I should be suing somebody, but I've not yet heard of a lawyer who would support the idea that negative associations in games might translate to real world manifestations of violence. Nobody would believe me.
If they advertised energy drinks or something that gamers actually purchase besides what "regular" consumers do, they might see some increase, but really these guys are manipulating any study they pay for to show what they want it to. Just like all those who come out with violent video games cause violence IRL idjits .O_o
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