Opinion: In-Game Advertising Blows Up
by Steve Gibson, Jul 01, 2007 1:00pm PDTAs gamers know, product placement and advertising in popular media and games isn't a really new idea--it started to garner some attention as far back as 2001, with large companies sponsoring mini-games and Quake levels promoting phones. Still, despite some fuss about the idea, it had yet to catch on in a truly significant way. Gamers were still desperate for marketers to push products on them, but it seemed that it was not quite ready to materialize. How would they know what to buy? After the dotcom blowout, some people picked the idea back up and started to actually form companies dedicated to the concept--in-game ad firms Massive Incorporated and IGA Worldwide sprung up in 2002 and 2004, respectively, and major market research group Nielsen opened up an interactive division. Marketers even tried goofy stuff like allowing players to order pizza in EverQuest 2. By that point, the mass market had raised a few eyebrows. Articles started showing up from outlets like CNN and the Wall Street Journal, discussing the latest marketing shenanigans. As developers started to face the idea of their works of art being littered with whatever the ad guys could sell, they began to speak out a bit. Some were ahead of the game; in 1999, then-Gathering of Developers CEO Mike Wilson, now CEO of Gamecock, expressed a hope that in-game ads could be used to help fund rising development costs. There were even situations where companies were getting ads into games without developer or publisher consent. One such occurrence, involving a Subway ad campaign popping up in Counter-Strike, was quickly "resolved"--and, later that year, Valve and IGA inked an official in-game ad deal. Last year, Microsoft got in the mix by buying up Massive. Not to be outdone, Google, which currently dominates the existing internet ad market, acquired Adscape Media and filed a patent on in-game advertising and tracking technologies, refining the company's ability to be sure you, the gamer, get your personal taste-adjusted fix. Third-party publishers--including Activision, Electronic Arts, Take-Two, THQ, and more--have announced deals of their own, as research mounts claiming just how effective this all can be. So where is this all going? According to research firm Parks Associates, some $370 million was spent on in-game advertising in 2006--but that number is expected to climb to $2 billion by 2012. That puts the projected growth rate of in-game ads well over that of more traditional advertising mediums such as television and the internet. So, really, we're just now seeing the tip of the iceberg. By 2012, as we play through Belts of Conflict on our Xbox 1080s, there will be no question as to what our beverage of choice will be, or what kind of toilet paper we should use when we defecate in delight over all the amazing shiny things we can buy. Of course, through all of this, gamers have always hoped that the benefits gained from extra ad revenue would somehow be passed on via lower prices. Was anyone ever really buying this idea? It has yet to happen on any meaningful scale, though some developers have used post-launch content support as a justification for ads. In the end, the prevalence of ads will be determined by their effectiveness and by gamer acceptance--and for all the discussion and whining that goes on, there hasn't been much genuine resistance. Will the trend drop off over time, or will in-game advertising get more intrusive?
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Comments
Then the animated gifs came. The ads increased in size. More were added to each and every page. Some clever marketer thought to make their ads look like system dialog boxes.
Then flash hit the scene. The ads increased in size right along with the page load time. Ads started attempting to give you epileptic seizers. We were tempted to punch the fucking monkey.
Then came inserticals where every god damn click took you to a full page ad before it allowed you to view content. Or the Slate model where you had to view ads that set a cookie that allowed you to view content.
Then came the shitty flash hover ads that covered the content until you dismissed it.
And I haven't even brought up fucking pop-ups yet. Or scumware.
Gaming is going to go though the same shit in the next 10 years. Absolutely no benefit will come to the consumer. Game prices will continue to go up. Games will continue to become shorter. And we will be fed sequel after sequel and all innovation and creativity is sucked out of the medium just like TV, Music and Movies.
Eventually there will come a point where I just say fuck it. I'll read a book.
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I think it was inevitable in a way, seeing how other forms of entertainment are going in the same direction. All in this corporate world where if you're not making record profits, you are a miserable failure of a company.
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I count myself amongst the gamers that think that ads are ok ONLY so long as they fit the theme of the game, are unobtrusive and in no way interrupt the flow of the game. For example, ads around the arena of a sports game or a Coca-Cola can in a game with a present day setting fit these criteria.
However, not all games are a good fit for ads. Sci-Fi and fantasy themed games are very difficult to put ads into without breaking the theme.
The developers always have the same line, "Oh, the ads won't be distracting. No, they won't go in if they're not appropriate." then the next thing you know you're looking at a "Deuce Bigelow: European Gigolo" ad on the side of a starcruiser. (I'm only half joking here, as I did in fact see that exact ad in a Sci-Fi game, though it wasn't on a starcruiser.)
I've been giving this some thought the last week or so, and I've decided that I won't buy Quake Wars if it has ads. The game went from a definite day one purchase to a definite "no sale" after hearing that news. I'm a gamer with a family and I don't have time to play every game that comes out. I mostly only play the top rated games, as well as some niche games that cater to my interests. I particularly like multi-player team based games, but I'm going to pass on this one.
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When the marketing departments figure out that you can see more in-game advertisements if you have a wide screen monitor the developers will be pressured to put in real wide screen support for their games.
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Adverts in games is just money/time and sometimes bandwidth spent on NOTHING that benefits us the gamers.
We don't get better games, we don't get better support, we don't get cheaper games.
So well placed or not, I don't see why anyone would support adverts in their games.
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Cats and dogs living together!
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Sad that one day we will tell stories of games that were just games, and kids will look at us funny because it will have become so commonplace to see Coke is it! at every loading screen.
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I could care less if they make more money on the game.
Ppl complain that developers dont lower prices due to advertisement... but in the end ppl will still buy games at the current price.
The way I see it, the more money means more money made to fund new games.
The forced crap in the EA sports games is just terrible though, but it is EA so its hardly a surprising move.
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In my opinion, the video game industry is being ignorant by saying that they need to offset costs of the next generation in that they are overlooking one critical area: the development process. The next generation games do take more people to make, more content to create, and is more complex than ever before. What this all adds up to is that anything that is wasted costs more now. Waste is a big hidden problem in this industry. The last game I worked on had a 50% waste of art assets ( i.e. one out of two pieces of art created made it into the final game ) and maybe 25% level waste. The industry needs to become smarter on how it develops games, better use of prototyping, smarter planning of asset management, etc. If developers could embrace these things without hurting creativity, then I could see us not needing in-game advertising.
It used to be when this trend first started that a product logo was succinctly integrated into the presentation so that when a graphic was on screen, you might see the product name and logo unobtrusively included. You would see sponsors on the rotating ad boards around the stadium and such. This was cool because it was realistic. Now they've gotten to the point where there are forced breaks in gameplay that you cannot bypass in order to show you a sponsor.
In NBA 2K7, for example, I think they crossed a line when every single game has a "Toyota Fast Break Cam" replay that stops the action and forces you to watch the replay and then they finish by completely blanking the screen to show you the Toyota slogan animation ("Moving ahead" or whatever). If it's getting late in the game and no fast break situation has occurred, they'll force a Toyota fast break cam replay in a situation that isn't even remotely a fast break to make sure they get one in. :-0 (<-- my look of incredulity)
I'm just waiting for the next round of EA Sports games to incorporate "TV timeouts" where the gameplay stops and you have to sit and watch a commercial before you can continue playing.
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I do not really notice them in CS:S (but I do not play that game enough to notice) but I do see them in BF2142 and I do not think they are bad. when I play with a friend and we are driving we sometimes ask "hey what ad do you see on that billboard"
As long as they are not flashing and not coming to the front of my game and bouncing across screen like they do on websites. I do not mind. But I would like to see price cuts like they had originally said this would do.
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Give me something for free or cheap as hell and subsidize it with ads (tv,internet, magazines)
Or don't put ads and let me pay for it outright. (movies, books, games)
With this model so old and successful, anyone thinking they can just waltz in and double dip is wrong. So far the attempts have been very, very minor... but the day some publisher says, well we're going to fill this popular franchise with banner ads, and a minute of commercials every 8 minutes, they're going to see it backfire because people aren't going to pay a premium to be irritated.
Me: Hey dude where you at >?.
Friend: you know that intel billboard near our base ?
Me: yep
Friend : make a left there go to the far end youll see a ghost rider billboard turn right im right behind the starbucks building you cant miss me .
Me: wait a second i thought we were playing a futuristic wargame ?
Friend: yes apparently in the future intel is now controlling all government ghost rider is the only movie were allowed to watch and starbucks is the only source of nutrition /shrug .
So I think that game publishers got to stop making crap games and stop making good games worse by adding in-game ads that are billboards all over the place. I don't mind the product placement (coke cans, Alienware computers etc.) but nasty billboards just make things look cheap.
They won't ever say it but in-game ads and pre-move ads etc are a form of countering the profits lost from piracy. At the end of the day the corporate world looking at the bottom line is going to have to learn a new way of doing business because in the end they are just going to make the paying customer mad.
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I'm really annoyed that Valve would throw ads in Counterstrike. I don't play it anymore, but a big bucks developer like them throwing ads in a game retroactively like that is a really bad example to set. Is it ethical to throw advertisements in a game that people paid for years ago, when it didn't have ads? Some people paid for this game stand-alone at retail, and didn't get it for free with HL1. Not to mention that Valve isn't exactly scrounging for cash.
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Umm, what the hell are you smoking? In-game ads or advertisements in general have never appealing to any human I know let alone gamers.
But yeah, fuck the game, I can't wait to see those awesome advertisements!
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