Boxed Up Briefs
by Chris Remo, Jun 19, 2007 6:39pm PDTIt is unfortunate to see the action taken today regarding Manhunt 2 by the BBFC in the UK and the ESRB in North America. As for the ESRB, that kind of action really seems like a vote of no confidence in its own system; after all, if the system is doing its jobs, only people of the appropriate age--or people whose parents have consented to their playing such games--will be playing the game to begin with. Or does that one year of age, from Mature's 17 to Adults Only's 18 really make such a difference? In the case of the BBFC, whose refusal to rate the game has blocked it from sale entirely, it is even more worrisome--do we really have any evidence that the release of such a game would engender "unjustifiable harm risks, to both adults and minors," as director David Cooke explains? That is a bold claim. As for today's briefs, we're seeing new maps for Command & Conquer 3 on Xbox Live, a tournament for Resistance: Fall of Man on PS3, the massively multiplayer Saga going into open beta, and Halo 3 achievements revealed.
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Rise to the top in Resistance: Fall of Man tourney
[ps3]Fans of Insomniac Games' well-received PlayStation 3 shooter Resistance: Fall of Man can sign up to compete in an officially sanctioned online tournament, the winners of which will compete in a televised final competition in New York City. Numerous prizes are available for the top competitors in in both the 3v3 bracket and the 1v1 bracket. Signups are open from June 18 to July 4 to United States residents 18 years of age or older. -
More maps to Command & Conquer
[xbox360]Six new multiplayer maps are now available for the Xbox 360 version of Command & Conquer 3 Tiberium Wars via Xbox Live Marketplace, one freely available and five as part of Map Pack 1. Ground Zero Map, a 1v1 map, is available for free, while Map Pack 1--consisting of Black's Bigger Battle, Tiber River Valley, Frontier Fracas, Tiberium Gardens III, and Tournament Desert Redux--runs 500 Microsoft Points ($6.25). A developer interview on the maps is downloadable for free. -
Massively multiplayer strategy game enters beta
[pc]Wahoo Studios' Saga, a massively multiplayer PC real-time strategy game, will go into open beta testing on July 5. Players can learn more about the fantasy-oriented game and sign up for the beta at its official site. It is set to launch with no monthly subscription fee this fall, and will be funded by player-purchased "booster packs." -
Halo 3 achievements reveal game details
[xbox360]Xbox360Achievements.org has posted what it claims is the official list of achievements to be included as goals in Bungie's upcoming Halo 3 (X360). According to the list, there will be nine missions in the game's single-player campaign, and the series' Normal, Heroic, and Legendary difficulty options will return. As in Halo 2, hidden skull pickups will be scattered throughout the game. Some achievements are awarded for reaching a currently undefined number of points in what is called the "Campaign meta-game" for each level.
Shack PSA: Mass Effect 3 demo out today
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The Last of Us avoids regen health
Comments
It seems like one of those false-logical statements that seems like it should make sense, so everyone spouts it off as fact. Does shooting someone in a game REALLY have a different effect than watching someone get shot in-game (or in a movie)? I don't think this has been demonstrated, yet everyone critical of games assumes this to be the case. Assuming that actions in a game translate in a different way than TV or movies is a really statement with far-reaching implications and people shouldn't be so quick to make this assumption without really thinking about it.
Think back on the movies that you have watched, the violent games you have played, and the violent cutscenes you have witnessed. Which ones stand out?
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The real problem here is the lack of a workable adult rating in the US. There is no legitimate reason that stores shouldn't be allowed to sell items meant only for adults and companies shouldn't be able to create and market those items, but certain groups see it fit to try and prevent such items from being sold or marketed in anything mainstream. Both the movie and game industry have the same problem, and everybody is worse off for it. Is it really better for children that games and movies to aim for the absolute limit of the more permissive R and M ratings when doing so will only make it easier for kids to get a hold on those games?
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http://www.apa.org/science/psa/sb-anderson.html
I played many a violent video game from quake 1 and quake 2 onward, but I do think is a line drawn with a horror-like video game versus a pseudorealistic shooting game. Its the same difference in violence that I see in between the Reservior Dogs "stuck in the middle with you" torture scene and a shoot-em-up movie like True Lies - one is viciously and gleefully violent (with artistic merit I believe) but the other generally doesn't focus on the violence nearly as much and it is more in line with the storyline.
Thoughts? Comments? I know I might not make the front page with the article, but at least I'd like to start a discussion... I'm not for self censorship or over-restriction of all violent video games, but putting the player in the middle of a horror movie as the protagonist doesn't sound like a good idea for the psychological health of a child...
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The real issue here is the line where a game becomes AO. I think it is currently in a pretty reasonable place. The reason this is different for games, than, say, movies, is obviously the factor of interaction. Having a 17-year-old watch someone beg for their life and be shot, versus watching someone beg for their life and then shoot that person themselves, obviously does have very different psychological implications when speaking in broader terms. We may still be struggling to define a reasonable place to draw these limits when considering that factor, as well as other factors that come along with the medium, but that is something which is ever-changing in all forms of media simply due to an ever-changing society. As for the 17 to 18 age factor, it's the same for any ratings system. That one year is usually not going to make any difference, but it's all entirely subjective, and a line has to be drawn somewhere.
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Also, is it possible to start getting Shackreviews for XBL Arcade titles similar to the ones for Wii VC reviews?
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Now I'm not here to take the side of Jack Thompson, obviously, but it is conceivable that:
-A mass-market game has finally been made that's violent and depraved enough to really merit the rating, like what Showgirls (as a mass-market movie, not porn) did to titties.
-Rockstar, of all possible game publishers, actually jumped the shark in making a game that's sure to garner negative publicity.
Put those two together and what's happened today becomes a pretty plausible scenario.