World of Warcraft Patch 2.1.2 Released
by Maarten Goldstein, Jun 19, 2007 8:27am PDTBlizzard has released the latest World of Warcraft patch, updating the ever popular MMORPG to version 2.1.2. This patch serves as the start of Arena Season 2, resetting all ladders and offering new rewards. Also noteworthy is the removal of attunement requirements for Serpentshrine Cavern and Tempest Keep: The Eye. Additionally, the patch offers new art for many raid items, and the usual array of balancing changes and bug fixes. World of Warcraft Patch 2.1.2 General * Arena and Honor Rewards: As part of the inauguration of Season 2, the costs of all Arena items and Honor items has been reduced. * Improved Mend Pet, Abolish Disease, and Abolish Poison no longer play sounds when there is nothing to dispel. * Players can no longer fail with skinning at maximum skill. * Spellcloth: Creating spellcloth will once again only summon one Angered Nether-wraith. * Some new cooking recipes are available from Kylene in Shattrath City. * A recipe for a superior resilience gem has been added and is rumored to be held by the residents of Halaa. * Procs: Most procs are set to trigger only from spells which cost mana, but inadvertently disallowed spells which cost a percentage of base mana. That bug has been fixed and so such spells will now trigger many procs they did not previously trigger. Druids * Druids in Swift Flight form can no longer loot herb nodes. * Force of Nature: This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on. * Tree of Life: The bonus healing aura from this talent will reactivate when a Banish effect wears off a Druid in Tree Form. Hunters * Fixed bug with Misdirection where sometimes only two attacks were redirected instead of three. * Entrapment: This talent will no longer causes Hunter to stand up or stop eating and drinking when it procs. * Improved Mend Pet: This ability will no longer cause Hunters to stand or to interrupt eating and drinking. * Poison Spit: These abilities will now appear in the correct order in the pet training menu. * Scatter Shot: This ability will now trigger Thrill of the Hunt. * Thunderstomp: These abilities will now appear in the correct order in the pet training menu. Mages * Molten Armor: This buff can now proc when the Mage is sitting. Paladins * Corrected the amount of damage done by Seal of Vengeance on a target affected by Judgement of Crusader. * Improved Concentration Aura: This ability now correctly reduces the duration of silence and interrupt effects by 30%. In addition, the reduction in duration of silence and interrupt effects from this ability will no longer stack with other such reductions. * Judgement of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from casting this spell. * Seal of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from this spell's procs. Priests * Feedback: This buff can now proc when the Priest is sitting. * Shadowfiend: This creature will now reset to full health when it is summoned. It will also automatically attack your current enemy target when it is summoned. * Surge of Light: The buff from Surge of Light will no longer prevent Inner Focus's charge from being consumed. In addition, it is no longer possible to get two free Smites when this ability procs. * Touch of Weakness: This spell can now trigger Surge of Light when it does critical strikes. Rogues * Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Shaman * Focused Mind: This ability has been changed to reduce the duration of silence and interrupt effects, rather than increase resistance to them. * Frostbrand Weapon Rank 5: The damage on this spell was reduced slightly such that it will never do more damage than Frostbrand Rank 6. * Lightning Shield: Procs from this buff will no longer cause neutral town guards to attack the Shaman. In addition, Nightmare Vine will no longer cause charges of this buff to be consumed. Warriors * Overpower dims on the action bar when the player is affected by disarm spells. * Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Rage awarded will be calculated by damage dealt as with any normal auto-attack. Items * PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects which cause loss of control of your character. * Many raid items have had their art improved. * Clefthoof Mace: This item's name is now spelled correctly. * Crystalweave Bracers: This item and its depleted counterpart now have spell critical strike rating as intended. * Ebon Mask: This item now has sound when moved in a player's inventory. * Eye of Magtheridon: This trinket will now trigger when a Judgement of Vengeance is resisted. * Relentless Earthstorm Diamond: The bonus damage to critical strikes from this metagem now applies to all types of damage, not just physical. * Skyguard Rations: The stamina and spirit buff from this food has been decreased, as well as its duration. * Talisman of the Breaker: The reduction in duration of silence and interrupt effects from this item will no longer stack with other such reductions. * Vestments of the Devout Set: The damage absorb set bonus on this set will now absorb only 350 damage, matching its intended design and tooltip. * Voidheart Raiment Set: The two-piece set bonus will now trigger from Death Coil. * Voidstar Talisman: This item will now give the correct amount of resistance to Warloock pets. Quests * Vim'gol the Vile now has a 30 second respawn cooldown. * A problem with interrupting Vim'gol the Vile's Unholy Growth spell has been fixed. * Casting bar text was added when gathering a Corrupted Flower during the quest, "Botanical Legwork". * A distance-related issue was resolved when attempting to use the Fel Crystalforges at Forge Camp: Terror and Forge Camp: Wrath in the Blade's Edge Mountains to create 5 Unstable Elixirs of the Beast. * A problem that could result in Obsidia, Rivendark, Insidion, and Furywing not responding to their respective dragon eggs being used has been resolved. * Sky Sergeant Vanderlip at the Skyguard Outpost in the Blade's Edge Mountains will no longer display her Exalted faction gossip to those who have not attained that faction rank. * All classes will now properly get credit for siphoning the crystal in the quest "Bloodgem Crystals". * Players will no longer fail to summon Insidion and Obsidia if the dragons are in combat when a player summons them. Dungeons and Raids * Auchindoun: Sethekk Halls o Time-Lost Controllers no longer remove buffs from players who are charmed. o Heroic Mode: Anzu, the Raven God may no longer be pulled far away from the location where he is summoned. o Heroic Mode: Anzu's Spell Bomb is now a curse and he will no longer charge. o Heroic Mode: The quantity and health of Minions of Anzu that spawn have been reduced. o Heroic Mode: The frequency and duration of many of his abilities have been retuned to make the fight more forgiving. * Auchindoun: Shadow Labyrinth o The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs that interact with Murmur in the Screaming Hall in Auchindoun Shadow Labyrinth will no longer sometimes freeze their animations upon death. * Black Temple o It is no longer possible to engage the Shade of Akama without completing phase 1 of the encounter. o Ashtongue Spiritbinders may now cast heals on Ashtongue Sorcerors, Channelers, and the Shade of Akama. o The Illidan Stormrage fight encounter has received additional tuning and improvements. * Caverns of Time: Mount Hyjal o The number of preliminary waves before each boss in the Caverns of Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and some of the larger waves have fewer creatures than before. * Karazhan o The door leading to the Celestial Watch in Karazhan now starts open, and Netherspite does not path so close to the door. o The damage dealt by Netherspite's Nether Breath has been reduced. * Tempest Keep: Mechanar o Nethermancer Sepethrea's Raging Flames should now periodically change their targets in Heroic mode. Interface * Fixed an issue with some AddOns where dropdown menus go away after showing the world map. * Fixed some Lua errors on /castsequence macros with conditionals. World Environment * Chief Overseer Mudlump, Dragonmaw Pitfighter, Forgus, Goblin Merc, Gug, Horus, Lost Torranche, Officer Jaxon, Overlord Mor'ghor, Rumbpus, Telaari Jailor and Uriku: These creatures are no longer lootable. * Darbel Montrose: This creature now always drops at least a good quality item. * Lost Torranche: This creature is now skinnable. * Rallying Cry of the Dragonslayer: This buff will no longer give excessive critical strike rating to low-level characters. * The Twilight Ridge: Burning Legion creatures in this region will now drop Marks of Kil'jaeden, Fel Armaments, and Oshu'gun Crystal Powder Samples.
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Comments
I did.....
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Also, One of these days I'm going to sit down and read the entire backstory to the factions and races in this game. I fastclick through too many of the quest dialogs.
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After a lot of thought and deliberation, we’ve decided to remove the attunement requirements to enter Serpentshrine Cavern and Tempest Keep: The Eye. While many of our attunements in the Burning Crusade have been good progression checks, a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content. With Black Temple and Battle for Mount Hyjal thriving, we want to encourage (rather than prevent) new guilds and raid groups to attempt Serpentshrine and TK. We are going to leave the current attunement quests in the game so that players can still engage in the challenge and the lore of those quests should they choose to. At a later point, we are considering adding a final reward step to those quests as well (that way those who have already completed them would not miss out on a *new* reward).
We’re listening to feedback from you guys constantly and your opinions are important to us. We want this game to be the best possible MMO experience for our players.
Enjoy Serpentshrine and Tempest Keep =)
(Please note: This change will go live later today -- it's not yet active)
Source: http://forums.worldofwarcraft.com/thread.html?topicId=110637185&sid=1
Awesome. Some guilds do 10x more work to just watch the scrubs get in for free. Fuckin' Blizzard.
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2. I'm glad they fixed the whole thing with Netherspite's door, and Netherspite patting so close to it. We always have some dumb ass in our guild be too close to the door leading to a wipe. Ironically, we just downed Netherspite yesterday. (go us!)
2. I actually encountered the low-lvl crazy ass crit-rate with the Ony's Head buff on my Horde alt over on Arthas. With the buff on, you crit rate was about 75%. It made leveling a joke for the 2 hrs it was on. Fucking awesome.
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