Spore Pushed to 2008, EA Outlines Plans
by Chris Remo, May 09, 2007 12:20am PDTIn an analyst conference call following the release of Electronic Arts' earnings report for the fiscal year ending March 31, 2007, EA executives announced that the release of Will Wright's upcoming evolution simulator Spore has been pushed out of 2007. EA CEO John Riccitiello, who recently returned to the company after co-founding Elevation Partners, indicated that there is a possibility the game will be released at the end of EA's coming fiscal year ending March 31, 2008, but it is more likely it will be pushed into the following quarter. "We continue to have enormous confidence in Spore as a franchise but have made the call not to include this title in our fiscal year financial plan," said CFO Warren C. Jenson. Responding to analyst queries regarding the current status of the game, Riccitiello added, "I've had the chance to review the title three times in my short return to EA, and it looks fantastic." The CEO stressed the importance of giving the ambitious game enough time to create a franchise with lasting power "like The Sims." Speaking to Shacknews in 2005, designer Wright said on developing Spore, "It's a challenge. Quite a challenging project, but I've got an amazing team on it, and I'm actually very satisfied with where it's going." EA executives frequently pointed to the company's increasing emphasis on internal intellectual property rather than licensed titles. "In general, I'd say that if you go back five or six years EA was probably over-tilted to license properties," admitted Riccitiello. "We saw the writing on the wall in terms of the cost of licensed properties rising. [Chairman and prior CEO] Larry [Probst] and the team redirected the team to owned intellectual property. That has paid dividends and there [has been] big investment made in the last 12 months to further enhance that strategy." Jenson noted EA Montreal's Army of Two, EA Black Box's SKATE, EA Canada's EA Playground, EA Montreal's Boogie, and an unannounced Steven Spielberg-produced Wii game as examples of new EA IP slated to be released this fiscal year. He also confirmed that the nearly-announced The Simpsons game will be released this holiday season. The three current generation home consoles as well as Nintendo DS were said to be receiving the largest allocation of games. In the current fiscal year, approximately 20-23 games will be released across PlayStation 3 and Xbox 360, 10-13 on Wii, and 10-13 on Nintendo DS. The company plans to retain its leading market share across most platforms, with the goal of achieving the leading market share among third parties on Nintendo platforms. Regarding EA's strategy for the coming years, North American publishing general manager Frank D. Gibeau said, "Our goal absolutely is to be the biggest murderers on murderers' row."
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner









Comments
Will Wright says the game needs still at least a year of development time and EA can't say nothing else but agree. I love that. :)
Will Wright is the most valuable worker at EA and EA knows it. Better do what Will says, or else...
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
Watch in amazement at the extreme measures taken to prevent users from adding their own custom content, so EA can milk the end user some more.
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 5 replies.
I guess my feeling was correct ... I hope the game rocks and is at Blizzard levels of polished when it comes out.
Probably gonna be just one in a long line of delays. This game's not coming out until 2010 I bet.
:( :( :(
Thread Truncated. Click to see all 2 replies.
The importance to what?? EA's bottom line? I'm pretty sure the gaming public would prefer if you made a good game rather than something you can pimp out every year with a fresh coat of paint. I remember when the company was called ECA and actually made the video games they released. The last EA game I bought was BF:2142 and after the debacle of all the for pay addons I decided I won't be paying for an EA game ever again.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
You must be logged in to post.