Half-Life 2, Doom 3 Assets in S.T.A.L.K.E.R.?
by Chris Remo, Apr 06, 2007 3:54pm PDTThis week, threads have started showing up on various forums containing what appears to be evidence that GSC Game World's recently released shooter S.T.A.L.K.E.R.: Shadow of Chernobyl makes use of a number of graphical assets taken directly from commercially released games such as Valve's Half-Life 2 and id Software's Doom 3. Many forum posters are speculating that the assets were used without authorization. One of the first threads to be made regarding the matter was posted to the MapCore forums; the thread creator, user michi.be, posted screen captures allegedly comparing the light image folders from S.T.A.L.K.E.R. to those of Doom 3 (all screen captures locally mirrored). Tellingly, though some of the images had been modified in various ways, such as having hue or saturation adjustments, the original filenames from the Doom 3 folders remained the same--for example, a file with the Doom-esque name "lights_impflash.dds," referring to one of the game's enemies, was visually modified in the S.T.A.L.K.E.R. folder but retained the filename. Later in the same thread, user Johnny posted an image allegedly comparing a water texture from S.T.A.L.K.E.R. to a water texture from Half-Life 2. As in the Doom 3 case, the images were nearly identical and the filename was unchanged with the exception of its extension. Responding to inquiries made by Shacknews, id Software CEO Todd Hollshead stated:
I've seen a post on a web forum that claims DOOM3 assets are used in another game, but we've been working hard on Enemy Territory: Quake Wars as well as our own internal project and have not had the time to fully investigate or otherwise verify that the claim is true. Only from what I've seen on the Web, it's concerning. However, it may turn out to be nothing. Nevertheless, it would be improper to make any decision about a course of action until we find out whether the claim is true, and what assets from DOOM3, if any, have potentially been used.Hollenshead's reply suggests that if S.T.A.L.K.E.R. developer GSC Game World did in fact make use of id Software assets, it was not done with id's consent. Shacknews has also contacted Valve and GSC on the matter, but neither party had responded at the time this story was published.
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Comments
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As a game, Stalker is as good if not better than HL2 and a shitload better than Doom3 (Not to take anything away from those great games either) but to me this is as much of a big deal as the right wing tard trying to dismiss Gore's climate change message because he's rich and owns a large mansion (Yeah the ex-vice president should live in a shack because you use a F-450 to drive your baby to the sitters? Nice!)
As much as they hope this will bring them attention, these l33t hackers wont get hired because of this, and if there is any civility left in this sell-out and burnt-out industry, this will be resolved painlessly.
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Yes I know you'll see some dupes from game to game but it gets to a point where a rocky surface can only look so many different ways :/
Plus photos and textures of real locations (empire state in GTA IV etc)
It'd be nice to save developers time and stop all this.
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http://img78.imageshack.us/img78/267/flashlightsxh3.jpg
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all i can say is ---> wayne interest it
no screaming pls the first rule is that the game is nice all others is money making with nothing. no one is dead no one is assfucked let them take a smal texture and hafe fun with the game the result
O M G xD
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This is all a bunch of shit that I really don't care about. Stalker is a great game. They shouldn't have stole any material, but oh well.. they did. Get over it.
In addition, a friend of mine was in china. You can buy illegal DVDs almost everywhere - for 0,80EUR, including a cover for your DVD case.
I wouldn't be surprised if the same happened to STALKER. I just think they don't care about copyright and stuff like this, because they are not used to deal which such things.
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They are obviously capable of creating the same textures. You only have to modify an existing texture slightly to call it your own. These textures don't even seem to be critical to the game so I don't think it there was intent, merely an unfortunate oversight.
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http://rome.ro/article_saga_dave.htm
"Very little-known fact: the fire with the word "Dangerous Dave" in it that you see on the main screen of the PC version was totally lifted from Ultima V: Warriors of Destiny. Basically, I thought that fire animation was really cool so I just pressed reset during Ultima V's main menu and rebooted to a clean disk and saved out the 2nd Apple II HIRES screen that had all the animations on it. Move it to the PC from the Apple II, touch it up a little and *voila*."
Shut the fuck up id, you don't have a claim here. Only valve can do something and not come off as hypocrites.
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http://www.doom3world.org/phpbb2/viewtopic.php?t=19146
Didn't get too big because was posted on April 1st and responses were uncertain, but apparently it's true.
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http://digg.com/gaming_news/S_T_A_L_K_E_R_Steals_Half_Life_2_Doom_3_s_graphical_assets_PICTURES
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The real question is, does id or Valve care enough to sue? If anything, Vivendi (Valve's publisher) might drop the hammer just because they do it so quickly for everything else.
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Maybe a bit stupid, yes.
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