Flagship Seattle's Mythos Unveiled
by Chris Remo, Mar 23, 2007 3:03pm PDTLast December, California-based Flagship Studios announced that it had established a subsidiary studio, Flagship Studios Seattle, whose first project would be an massively multiplayer online roleplaying game entitled Mythos. This week, Flagship and Mythos distributor Ping0 revealed more details about the game, which is currently entering an alpha testing period. Mythos will be available only via digital distribution, and will be free to players. The massively multiplayer technology in Mythos is partially being used as a testbed for the multiplayer components of Flagship Studio's upcoming title Hellgate: London (Hellgate: London interview). Like that heavily anticipated game, Mythos draws inspiration from Blizzard's Diablo franchise, on which many Flagship developers worked. With its isometric perspective and fantasy environments, Mythos shares more in common visually with Diablo than does Hellgate: London. Flagship sent along a batch of Mythos sccreenshots.
"For Mythos, we started with the revolutionary style of gameplay we pioneered in the Diablo franchise. Then, by offering it free to download and play, we make it even more accessible to players," said creative director Phil Shenk. "By designing the Mythos world from the ground-up to be an ever-changing place, we can quickly and seamlessly implement new ideas from a variety of inspirations. Through the continued support of the Flagship community, we are striving to create what will be one of the most innovative role-playing games of recent years." The fairly traditional fantasy world of Mythos is heavily instanced, and is said to cater to both solo and group play. Players may choose to play as a Human, Elf, or Gremlin; specific classes were not named. Mythos is slated for North American and European release later in 2007.>
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Comments
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Still, glad to hear this is going to be free--I might actually play it now!
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www.dungeonrunners.com
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Yeah these graphics don't look so hot but it's probably fine...
But how are they gonna make money? Some sort of basic vs. extended game thing?
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This is the same moral issue that keep me from playing again pacman, Wingcommander, blockout and tetris. Time has changed. Nice ideas, love random maps, free(a very nice plus) but no thx.
I found out about Mythos a couple weeks ago via word of mouth. I did some digging to find out what was up. Turns out this isn't exactly a totally new game from scratch.
It is based on (or at least heavily influenced by) a game called Fate that came out about two years ago. The UI and gameplay for both games are nearly identical. The lead programmer/designer of Fate was a dude named Travis Baldree. Travis is now a Project Director at Flagship Seattle.
Fate is a action-oriented, single-player dungeon crawl that owes a lot to Diablo with a few original touches thrown in. It's style is a bit more cartoony... though not in a bad way. It's got an infinite number of randomly generated dungeon levels, monsters and some crazy magic items. It also has some nods to the granddaddy of the genre, Nethack. Stuff like having a pet cat or dog that can actually run back to town and sell your loot for you.
Fate isn't groundbreaking by any means. And does have some annoying and/or repetitive aspects. But it is definitely entertaining and engaging.
Oh... and it's completely free to play. (As long as you are willing to watch an ad or two before the game loads). Try it out at: http://www.playfate.com/
Anyway. My guess is that Flagship recognized some talent and scooped it up. Mythos really seems to be some sort of hybrid Diablo 2.5 / Fate 1.5 / MMO sextravaganza.
I for one cannot wait to give Mythos a try. And god bless them for (apparently) making it free and community-oriented. Hope my Alpha invite comes soon!
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