EVE Online Controversy Erupts Over In-Game Dev Influence (Updated)
by Chris Remo, Feb 07, 2007 11:44am PSTAn absolutely monstrous thread has erupted over at the official forums of EVE Online, CCP's space-based MMO, dealing with various allegations of shady in-game events tracing back to developers abusing their power within the game world itself. In the initial thread post, EVE community manager kieron stated that the issues have been investigated, with CCP taking action against and deleting the characters of developers whose real life identification was apparently leaked--deliberately or not--to other players within their in-game corporations.
As for the allegations themselves, they consist of two parts. The first part involved a case that happened seven months ago when a CCP employeeÂ’s identity became public knowledge within his corporation. Per company policy, the incident was investigated and actions taken where appropriate, including the removal of characters whose identities were compromised.The epic thread that follows proves that kieron's explanation was not enough to satisfy player concerns, however. The overwhelming sentiment within the thread is that the official post completely sidestepped the most noteworthy and concerning issue, which is that EVE developers apparently used their station unduly to create advantageous situations within the game, upsetting the balance of the game world. Many players are calling for CCP to address policies relating potential abuse such as this, which went unmentioned in the original post, and speak on the concept of conflict of interest as it relates to developers participating in the game. In a post speaking to many of the posters' concerns, forum member Cringely writes:
... In both cases, these accusations were recently brought forward when a player revealed the identity of numerous CCP employee characters. Since these play characters are known to belong to CCP employees, they will be removed from the game. Many of them have been around since the creation of EVE and it is most unfortunate that these developers are now forced to end their relationships with their in-game friends, but that is our policy when the anonymity of staff members has been compromised.
I have never been a major proponent of this whole dev misconduct outrage. I agree that devs should be allowed to sample the game, both for their benefit and ours. But this answer you have given is just ridiculous. Devs have played with an in-game alliance, and revealed their identity to their allies. They have done so selectively, and they have delivered major financial benefits to their in-game friends. Worst of all, some CCP employees seem to be able to get away with this, while others who have made contact with other alliances have been brought up short for doing so. Now whether or not there was any formal cheating involved, you have a major conflict of interest problem on your hands, and you haven't even taken the first of a thousand steps towards solving it. When you were investigating I assumed that things would come out for the best, but this answer has struck my faith in CCP really, really low. Now I'm just waiting to see if devs take in-game reprisals against those who brought the issue to public attention.There has yet to be any further comment by kieron on the matter. Thanks to Blue's News for the tip! Update: Community manager kieron returned to post a followup comment and locked the thread, stating that CCP will be providing further comment and explanation on the situation by the end of the week. "It was my hope that the replies to the original statement would remain on topic, but due to the lack of clarity in that statement this was not the case," wrote kieron.
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Comments
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Imagine if WoW was full PvP, you could kill anyone, anywhere. Now imagine a GM joins your guild, and starts handing out recipes for some of the most powerful items in the game, pretty much a license to print money. Oh, and the GM is also your raid leader, and has inside info on where and when the raid bosses and world events are going to happen. And he's also aware of selling in-game items for money, but doesn't say anything.
Think that would fuck up the game for everyone else not in the guild?
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As for the tech2 blueprints mentioned in the inf'd post, I'm told that a dev would get found out and fired for it, as CCP actively monitor the number of t2s in the game.
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There is no comparison to WoW. EVE is a single-shard world, meaning there is only one virtual "server", which has more than 30,000 players logged in at peak times. Take a look at the latest alliance territory map on eve-files. See that gigantic blue swath labeled Band of Brothers? Let's say, for the sake of argument, that their war machine is funded by blueprints provided by devs. Now imagine you are a member of one of the alliances that they have rolled over and obliterated, such as Ascendant Frontier. The devs have said to you, "I play with BoB, so they win, you lose, tough luck." You no longer control any of the lucrative deep space territory you once had. You're broke, all your ships have been destroyed, and your alliance has fallen apart.
The only way I can think to describe this in WoW terms is if the developers decided they wanted to be on Razorgore's team, so they gave him 10 billion hp, and the player couldn't enter BWL anymore because they would just lose every time.
I hope that explains at least a little why this is so important in the context of EVE's PvP system.
Territory map: http://www.eve-files.com/media/corp/CRII/Latest.jpg
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http://youtube.com/watch?v=ylSiHqQA5AA
Or you can try it out yourself for two weeks free:
https://secure.eve-online.com/ft/?aid=102321&nogreet=1
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- The devs were outed by a guy who hacked alliance forums/email accounts/instant message accounts/EVE accounts to get the info.
- Supposedly due to those methods his accounts were closed immediately along with a friend of his that helped him out.
- A majority of the accused devs were regular players who eventually got jobs with CCP.
- Lots of people don't like Band of Brothers, the alliance being accused of cheating.
Found most of this at the whistle blower's forum: http://www.kugutsumen.com/
Part of me knows this shit happens in every game. Just having "knowledge" of the game but not doing any kind of physical shenanigans will always allow a dev to have an advantage in the game they help create.
Except Quake. Have you seen Willits in the Q3 demo used for benchmarking? Maximum lols.
I wouldn't be surprised if EVE loses more than a few subscribers due to this problem, and I'm sure there are others like it in other games. Just because these gamers are concerned about the fairness of their game does not mean they're overly geeky; it means that they want an experience they're willing to pay for.
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1. Did you have fun playing EVE Online? Yes/No.
-->If Yes, then you shouldn't fucking care because you had fun.
2. If you did not have fun playing EVE Online, then why the fuck did you keep playing?
-->If your answer is anything other than "I'm a moron," then you're a moron.
People take this shit way too seriously.
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This is silly.
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