No Multiplayer for BioShock (Updated)
by Chris Remo, Jan 22, 2007 11:10am PSTOne of the most anticipated upcoming single-player shooters will fairly expectedly omit multiplayer functionality, confirmed 2K Games community manager Elizabeth Tobey on the official community site for Irrational Games BioShock. "BioShock features a compelling storyline that revolves around the experiences of one man as he enters the decaying world of Rapture," reads the explanation. "Having a multiplayer component would have compromised the story we were trying to tell so we made the decision to keep this game as a single player experience." System Shock 2, the game to which BioShock is frequently referred by the team and its fans as a spiritual successor, featured a cooperative mode. More interestingly, the Q&A indicates that the game will feature online content downloads of some kind, which with a lack of multiplayer may entail new story content. It notes that content on the Xbox 360 and PC platforms will be identical, suggesting that any downloads are also likely to be made available for both versions. Finally, it was stated that development is being led on the Xbox 360 platform, with "all decisions on HUD and gameplay situations" being made there before being implemented on PC, in order to avoid PC-to-console translation problems such as the Deus Ex 2: Invisible War team faced with its cross-platform release. Update: The wording of the answer regarding interface and gameplay design has been to revised to read as follows: "All decisions on HUD and gameplay situations that are made on the 360 will be re-thought and optimized when brought over onto the PC."
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Comments
I dont remember the vanilla version have multiplayer
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What pisses me off about this news is that the game is being developed on a console first, and then ported to PC. In my experience, every game I've played that's been developed in this method has had stability and performance issues once ported to PC. There are also other issues like small textures and polycounts, and claustrophobic and linear levels due to the smaller memory loads on consoles.
I think BioShock may have just left my must-play list as well.
Worst thing they could have said. Yay for another shitty console game port.
Most Anticipated Games of 2007:
Bioshock
Crysis
Quake Wars
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"...in order to avoid PC-to-console translation problems such as the team faced with Deus Ex 2: Invisible War."
This sentence makes it sound like the team working at Irrational on Bioshock was responsible for Deus Ex 2. It's my understanding that Deus Ex 2 was developed at Ion Storm, a completely different company. For this reason I'm willing to give Irrational the benefit of the doubt and assume they can overcome any interface issues to make the game work on both platforms.
I see your point however. Let's hope Bioshock doesn't befall the same fate as that highly anticipated yet ultimately disappointing game.
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For the record (since everyone is talking about it for some reason), Deus Ex 2 was pretty good fun IF u ever forgot u played the first one. Yeah it really doesnt compare but that doesnt make it a bad game.
It will be a critical success with the fans and reviewers just like System Shock 1/2, and Deus Ex, but it will fall on it's face commercially. It's just not time for this yet, just like it wasn't time before.
The FPS gamer or the RPG gamer needs to be eased into features carried over from other game genres, all attempts to rapidly slam the two genres together before have commercially failed.
(hopefully this works)
(red = commercial failure, yellow = mild success, green = cash cow)
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Irrational has heavily been a PC developer and where did it get them? Excellent, innovative games like Freedom Force 1/2 and S.W.A.T. 4 were totally unappreciated. S.W.A.T. 4 in particular had fantastic multiplayer maps and modes and 10 player co-op on maps with randomized and customizable maps- who played this game here? Not too many.
If they're going console for this title, it's because they're reaching for a wider audience that their PC games never got them and if they're leaving out all the work they put in for co-op and multi, it unfortunately is based on previous experiences. In the long run, a well-polished single player game is the type of game that will give one of the best game studios out there to make some waves and get the commercial recognition they deserve.
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Console gamers like games that have a low learning curve, a straight forward easy to follow progression, and a very minimal amount of time required to accomplish something in the game.
PC gamers are more geeky. We like a high level of depth to a game which almost always means the game takes longer to learn to play, Longer to accomplish goals, and a more open ended gaming experience where our goals may or may not even be totally clear-cut.
Unfortunately every attempt at balancing between these 2 games styles ends up heavily favoring the console gamers.
I have no problem with console games, in fact i enjoy them from time to time. I only wish that they would stop stealing the best game franchises from PC that have made a name for themselves with their high level of depth and simplifying them for console gamers.
They did it with the elder scrolls 4 which sadly died out in only a matter of months. (unless your the type that likes to mod with amateur content)
I fear they did it with the great system shock series too, at least here they had the right idea of not even using the original name, which is what should have been done with the elder scrolls 4.
I am very sad to see the days of games made for PC gamers pass. At least we have our MMOs, until they figure out a market for them on consoles as well.
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question has been re-worded already and update is going live soon.
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations that are made on the 360 will be re-thought and optomized when brought over onto the PC.
http://www.shacknews.com/ja.zz?id=13702360
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System Shock 2 coop will remain more fun. It's not a real spiritual successor to SS2 if it doesn't have coop.
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Dues Ex 2 had two "console" problems: Inventory management and level size. Level size is less of a problem with the 360 then it was with the original xbox. Inventory management is something that is difficult to do without a mouse, and has yet to be perfected in consoles or PC's.
As far as being "dumbed down": consoles had nothing to do with Dues Ex2 being dumbed down. That was a decision from the top that was made to try and make the game more accessible. The first one was too complicated, to the point where most people feel lost and had a hard time getting thru the first level. It would have sucked if it was a PC only, because they wanted something that sold better. They tried to simplify the game and missed their mark.
TLDR: Dues Ex 2 sucked because of poor design. Irrational is trying to say that they are putting effort to learn from DE2's mistakes.
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http://www.shacknews.com/ja.zz?id=10506540
Hey buddy - the world doesn't revolve around fucking multiplayer.
When will you old-school quake / id shackers from long ago realise not every game is made for god-damned deathmatch.
I'll semi-quote what your type said a few years back.
"whinge whinge whinge deus ex need's multiplayer!!!"
so they spent all this time adding it - no one played it.
DEUS EX needs multiplayer umm WUT? - no it doesn't it's NOT a multiplayer game.
and Fear bioshock is exactly the same - this is a single player game like NOLF or Sin.
Jesus.
TLDR, single player games exist, FPS without MP is not the end of the world.
Storyline being developed properly > tacking on some stupid multiplayer which doesn't even fit and the single player suffering for it.
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Just make a sweet ass single player multiplatform game like Oblivion/KOTOR/FEAR/etc etc etc.
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I never did play Prey on PC (or 360 for that matter) other then the demo so I am unsure how that turned out. I don't remember much bitching though.
We should probably just wait and see how it turns out before we go on and on about how the whole game is "ruined" six months before any of us have played it.
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im still gonna play it...
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especially when it comes to support.
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http://www.ttlg.com/forums/showthread.php?p=1549285#post1549285
Am I reading that right?
NOTE: Ream-bot, that headline shoulda been No Multiplayer for BioShock Shock. Or would it be No Multiplayer Shock for BioShock?
Perhaps No Filthysock for BioShock?
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