No Multiplayer for BioShock (Updated)

By Chris Remo, Jan 22, 2007 11:10am PST One of the most anticipated upcoming single-player shooters will fairly expectedly omit multiplayer functionality, confirmed 2K Games community manager Elizabeth Tobey on the official community site for Irrational Games BioShock. "BioShock features a compelling storyline that revolves around the experiences of one man as he enters the decaying world of Rapture," reads the explanation. "Having a multiplayer component would have compromised the story we were trying to tell so we made the decision to keep this game as a single player experience." System Shock 2, the game to which BioShock is frequently referred by the team and its fans as a spiritual successor, featured a cooperative mode.

More interestingly, the Q&A indicates that the game will feature online content downloads of some kind, which with a lack of multiplayer may entail new story content. It notes that content on the Xbox 360 and PC platforms will be identical, suggesting that any downloads are also likely to be made available for both versions. Finally, it was stated that development is being led on the Xbox 360 platform, with "all decisions on HUD and gameplay situations" being made there before being implemented on PC, in order to avoid PC-to-console translation problems such as the Deus Ex 2: Invisible War team faced with its cross-platform release.

Update: The wording of the answer regarding interface and gameplay design has been to revised to read as follows: "All decisions on HUD and gameplay situations that are made on the 360 will be re-thought and optimized when brought over onto the PC."

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45 Threads* | 187 Comments

  • I can usually get around poorly designed HUDs and interfaces. Still, it's not exactly pleasant to find that you've purchased a game that you can barely stand to navigate through the game menu long enough to start playing it.

    What pisses me off about this news is that the game is being developed on a console first, and then ported to PC. In my experience, every game I've played that's been developed in this method has had stability and performance issues once ported to PC. There are also other issues like small textures and polycounts, and claustrophobic and linear levels due to the smaller memory loads on consoles.

    I think BioShock may have just left my must-play list as well.





















  • KOTOR, Condemned and every GTA game were successfully developed/ported on both console and PC. Also Halo1 PC had a decent UI and HUD did it not? It suffered from horrible performance but from a UI and functionality standpoint it was solid I thought.

    I never did play Prey on PC (or 360 for that matter) other then the demo so I am unsure how that turned out. I don't remember much bitching though.

    We should probably just wait and see how it turns out before we go on and on about how the whole game is "ruined" six months before any of us have played it.