Star Trek Online Q&A
by Maarten Goldstein, Jan 19, 2007 3:27pm PSTBeam up to WarCry as they have a new Star Trek Online Q&A. Perpetual Entertainment executive producer Daron Stinnett is asked about "realism" vs fun, player individuality, communication, the holodeck, the game's economy, NPC crews and more.
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Comments
"our first thought was that the player would run down to the transporter room to request a beam-out - just as in the shows. But the more we thought about it, we realized that there is no reason"
"So we decided to streamline"
"we've taken a dramatic approach that breaks free of television and film constraints to create a look that while recognizably Star Trek" .. " STO will be a wholly new Star Trek experience"
translates to: this is gonna be yet another a mediocre MMO clone, based on standard MMORPG template, with trek tacked onto it.
I don't play MMO's, as a trek fan STO was, what I thought was going to be, the first I just had to break that princple, I'm glad they're making it so easy for me not to.
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