Castlevania: Symphony of the Night Xbox Live Arcade Hands On
by Chris Remo, Jan 10, 2007 10:00pm PSTLast year, it was revealed that Konami's classic sidescroller Castlevania: Symphony of the Night would be making its way to Xbox 360 via Xbox Live Arcade. Despite little official mention of the game since then, reassurance of its existence came this week at the Consumer Electronics Show in Las Vegas, where it was present in playable form. Symphony of the Night, originally released in 1997 for PlayStation, was a landmark for the long running Castlevania series. It was the first game in the franchise to feature the now-standard Metroid-like nonlinear world design, and also marks the first Castlevania game worked on by current series producer Koji Igarashi. I got some hands on time with the game to see how the transition over to Microsoft's current-gen console is shaping up. Despite the lack of an announced release date, Symphony of the Night's Live Arcade incarnation seems to be fairly far along. Emulation is solid; the is game running well, and graphics and sound are intact. The controls map over fine, though oddly enough I was unable to find the map (it's not Start or Back, if you're curious). Those who played the original PlayStation game will be pleased (or possibly dismayed) to learn that that characteristically cringe-worthy voice acting has been perfectly preserved. As in many Live Arcade retro ports, there are two graphical options: Original and Enhanced. Original simply displays the game in its original form. Enhanced applies a basic upscaling filter that attempts to smooth out the low resolution graphics' heavy aliasing. Personally, Original mode's crispness seems preferable to the muddy--if higher-res--look of Enhanced, but some will no doubt prefer the latter. Also like many retro ports, the game runs in a centered window in order to fit the original aspect ratio; on the widescreen display being used, there was quite a bit of unused horizontal screen space, but this would be diminished on a 4:3 screen. The build on display did not have an option to scale the game to fit the full screen. Frequently, Xbox Live Arcade games that are far from release do not have all of their Achievements in place. Here, that's not the case, with all Achievements apparently done, suggesting that the may be getting close to release. Many of the Achievements are simply related to linearly reaching required parts of the game, though there are a few exceptions. Seeker requires the player to unlock 200.6% of the game, Money Bags is awarded for collecting $100,000. There are also achievements for completing the main game and inverted castle as initial character Richter Belmont, and for defeating Dracula in Richter's initial battle without getting hit once. As is standard for Live Arcade titles, Symphony of the Night has online leaderboards. It is unclear what exactly these boards will be tracking, and without the show floor Xbox 360s being connected to the internet I couldn't find out. Presumably there will be some kind of time-related comparison, perhaps comparing times for total game completion times or specific areas. Interestingly, Castlevania: Symphony of the Night circumvents one previously unbroken Xbox Live Arcade requirement, the 50 megabyte download limit. This requirement was instituted in order to allow players to copy games onto Xbox 360 memory units, which have a 64 megabyte capacity; among other benefits, this allows those without hard drives to download Live Arcade games--even if only one. Despite SOTN's precedent, the size limit will remain in place, and will only be waived in cases of necessity. It's tough to imagine how exactly something like this would be screwed up, and based on its current state, it does indeed to be doing fine. Fans of the original have been anticipating Symphony of the Night's arrival on Live Arcade since it was announced, but those who missed this seminal release should seriously consider giving it a shot as well.
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again


Comments
They seemed like sidescrolling platform games where you whip enemies and jump over gaps. It felt like Ghosts & Goblins in a castle, only nowhere near as good. But people mention Metroid-like features (I love the Metroid games on the GBA and Gamecube) and I wonder if I got the wrong impression?
I look forward to trying the demo version of this out on XBLA so I can give the series another chance. I keep looking at the game that's on Wii Virtual Console but haven't made the leap of faith required.
(Why the shitcock don't Nintendo let you play demos before spending your money?? (Because people forget how crap most retro games are now, perhaps? Note: Most, not all. I'm enjoying a couple of the VC games I bought but others I bougth and really feel burned, either because a game is nowhere near as good as I remembered it or because a game I had never played turned out to be shite after I paid for it.))
Going back to Castlevania, I'm hoping that I don't like it because I really don't need another game series with a long back catalogue to work through. I still haven't played through the NES Zeldas and the NES and SNES Metroids. It's like when you discover you like a band who have been around and releasing albums for 15 years and now you have to buy all the old ones and somehow digest them.
Thread Truncated. Click to see all 8 replies.
Wasn't that castlevania II?
Thread Truncated. Click to see all 5 replies.
Thread Truncated. Click to see all 6 replies.
How complex/good is it compared to those?
does it have equipment/souls/abilities/etc?
Thread Truncated. Click to see all 4 replies.
Also, any word on load times? I'd hope fast since it's off HDD instead of a 2x cd-rom (or whatever PSX was)
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 4 replies.
It was the first game in the franchise to feature the now-standard Metroid-like nonlinear world design
I haven't played SOTN to compare metroidness, but shouldn't Simon's Quest get this honor?
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
I played through the PS1 release several times (what can I say, I was broke and couldnt afford new games with a brand new baby!) and regrettedly sold it off along with my Playstation to fund the purchase of my Dreamcast.
So many fond memories of that game, I almost repurchased it from GamesQuest direct when I found out that they re-released it, then I heard this XBL version was in development, so...
I think I read another hands-on that said the map was set to the left trigger.
Thread Truncated. Click to see all 3 replies.