IGA Exec Talks In-Game Ads
by Chris Remo, Jan 02, 2007 1:53pm PSTEd Bartlett, founder of in-game product placement firm Hive Partners and now European VP at Hive's parent company IGA Worldwide, spoke with GamesIndustry.biz in an interview publised today about IGA's current in-game ad initiaves, including the company's multi-game deal announced last year with Electronic Arts. IGA has found publishers and developers receptive to advertising propositions, Bartlett said, though interestingly he also noted that "we've seen some resistance from the smaller independent studios." One of the commonly reiterated benefits of in-game advertising and product placement has been its potential to allow smaller studios to remain independent by taking advantage of the model's alternative revenue stream. For example, by signing a sponsorship deal with the Electronic Sports World Cup, Nadeo was able to release its Trackmania Nations for free. "They've gone from the retail copy of the game having only sold tens of thousands to the free download having over 2 million players. By having a bigger audience you bring in more ad revenues which means you can offset the costs even further," said Bartlett. He added, "When you look at a big triple-A console release you're never going to be able to offset the entire cost of the release through advertising." Today's interview comes in the wake of an independent report issued by behavioral research firm Bunnyfoot last month, concluding that in-game ads are currently having little effect on gamers. Bunnyfoot's research focused on sports games, the genre with the longest history of product placement and advertising, and included titles such as NBA Live, SmackDown vs. RAW, Project Gotham 3, and others. "Highest [Sponsor Fixation Index] scores were found with NBA Live and Smackdown Vs Raw; however, recall and recognition figures were surprisingly low; a pattern evident across all titles. Moreover, PGR3 elicited no consumer engagement at all, resulting in 0% on all scores," reads the report.
Daily Filter: The Witcher 2: Assassins of Kings Enhanced Edition, MLB 12: The Show
Cradle trailer shows off Russian indie adventure game
WoW Monopoly, StarCraft RISK announced at Toy Fair
Jersey Shore's 'The Situation' signs App deal
Blacklight: Retribution open beta begins Feb 27
Comments
Great, so this is for indies. Less publishers owning IP is better for everyone.
We've seen some resistance from the smaller independent studios rather than the bigger studios, who are obviously our targets, so generally we're getting a very positive response.
Uh, so it isn't actually for indies, then? Marketing people confuse me, and I guess this guy is the marketers marketer, so its like looking into an endless mirrored maze of fucking bullshit.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 5 replies.
I just don't think people playing fast action games are going to absorb anything from the environment at all.
Really no surprise to me. Smaller studios just want to make good games. Bigger studios just want to make more money.
Thread Truncated. Click to see all 3 replies.
It would be cool if like mercury, there who be an ad for the mod your playing and one for the server, but if you donate to the mod then the ad will go away.
Placement of the ads? Hopefully just a the loadup, splash screen, and/or respawn/score screen. Also, they better fucking not be resource intensive.
Of course, what will happen to an originally non-profit community that gets some cash infusion will change culturally is a huge unknown.
I'd like to know how the revenues compare.
Guess nobody's breaking their door down to advertise with them.
If they misstep again in the same way they did with BF2142, then I can really see one or two schemes popping up to block all adverts in all games, and they will have the support of nearly every gamer who plays online.