CPL Game Severity Announced
by Maarten Goldstein, Dec 16, 2006 8:30pm PSTAccording to this PDF format press release on the CPL website, former Ritual Entertainment studio director Tom Mustaine will head up an effort to create a new multiplayer game called Severity. The game, to be released on PC and console systems, will focus on team-vs-team and 1vs1 modes, and will feature extensive support for live and online competitions. The CPL expects to start testing the game by late 2007.
"Severity will be the first videogame conceived from the ground up to ensure the growth and appeal of multiplayer game competitions worldwide," said Tom Mustaine, Director of Game Development at the CPL's new studio. Severity is built on technology created by developer id Software and includes enhanced tournament support, spectator modes, as well as detailed player and tournament statistics tracking. By leveraging the enthusiastic community and practical experiences of the CPL, Severity is uniquely positioned to set new standards while raising the bar for competitive multiplayer games.
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Comments
lots and lots of cover
I hope sprinting depletes your fatigue meter
and you can't jump
and if your fatigue runs out, you fall flat on the floor, gasping for breath
I hope your radio occasionally cuts out when trying to voicecom with your teammates, or has too much static to understand them
I hope your movement speed is slow when running, and slower when walking, and your accuracy sucks unless you're lying prone and bracing your gun for several seconds
I hope every weapon is hitscan
I hope it has two railguns
I hope fifty levels are made, and only one is played in competition
I hope it has a low-grav mode, for when you're feeling extra whacky
I hope two shots kill, and all headshots kill in one
I hope it has a sniper rifle, and a rifle, and a submachine gun, and a pistol, and some grenades
I hope it doesn't have any means of defending yourself actively, only staying low and behind cover
I hope server admins are given the option of setting the configurations to wild and whacky extremes
I hope matches are arranged by tying messages to carrier pigeon and debating map choices before deciding on a skirmish server and that any ping discrepancy over 5ms is instant grounds for renegotiating any scheduled match
I hope the server browser is slow as balls, and in-game only
I hope configuring and setting up a match takes more time than playing it
I hope high doses of venom aren't lethal
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