CPL Game Severity Announced
by Maarten Goldstein, Dec 16, 2006 8:30pm PSTAccording to this PDF format press release on the CPL website, former Ritual Entertainment studio director Tom Mustaine will head up an effort to create a new multiplayer game called Severity. The game, to be released on PC and console systems, will focus on team-vs-team and 1vs1 modes, and will feature extensive support for live and online competitions. The CPL expects to start testing the game by late 2007.
"Severity will be the first videogame conceived from the ground up to ensure the growth and appeal of multiplayer game competitions worldwide," said Tom Mustaine, Director of Game Development at the CPL's new studio. Severity is built on technology created by developer id Software and includes enhanced tournament support, spectator modes, as well as detailed player and tournament statistics tracking. By leveraging the enthusiastic community and practical experiences of the CPL, Severity is uniquely positioned to set new standards while raising the bar for competitive multiplayer games.
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http://www.thecpl.com/severity/romero.wmv
"a new company that's gonna be creating the new ultimate fps for team and solo matches (...) headed by tom mustaine, a hard core doomer at heart, and awesome quake player (...) he's gonna build an awesome team and make what we hope is gonna be the the de facto standard in deathmatch competitions..."
There's also a (tentative?) logo.
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If there's a lot of money involved, players might be willing to overlook how much of a turd it is.. we'll see.
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Also I really don't care whether it will turn out like Q or CS, but inevitably when it's finally out a lot of people are going be "severity suxx0rsss" because it's more like Q and they wanted CS (or the other way around). For all I care the player models could be red and blue boxes as long as its balanced and interesting.
Hopefully something will come out of this most people can accept and hopefully people will learn to deal with the fact Severity will not be 100% like their current game of choice.
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I also think this is a wise move contrary to what a lot of others are saying. The sort of game needed for this sort of thing isn't really made anymore IMHO...for a variety of reasons. I'm not just talking about the sad and woeful lack of more fast paced "balls to wall" stuff...I'm talking about the lack of a lot of features that you need for spectators and about a focus on things needed for this venue in general. To some degree thats because having a good demo system or whatever isn't going to sell games...and most devs aren't going to focus on the shit that the average player isn't going to notice...the little nagging issues like how game X's weapon projectiles might not hit detect at a certain range or that the mouse input could be a little smoother or whatever...hell some companies don't get around to fixing issues that most players would notice like the fact that your teammates show up as enemies (EA/Dice...I'm looking at you).
A lot of people seem to be looking at this on the grounds of "it needs to sell really really well and be CS-like in terms of numbers" but in all honesty...high level competitive gaming or whatever you want to call it isn't going to be some huuuuge hit I don't think...its always going to be niche...and being in a niche can be quite lucrative if it isn't overcrowded. Playing CS hasn't elevated "E-Sports" to a much higher level of success and its pretty fucking popular...the fact that the CPL is going to be going back to Q3 seems to indicate a need for a new game fitting the needs of the organization...and such a new game isn't going to be made outside of methods like this. And a uptight as some people seem to get over this...its not like its detracting from the billions of more "modern" FPS games coming out...there aren't a flood of oldschool FPS games anymore...just like there aren't a flood of flightsims or old school grognardish turn based strat games...but that doesn't mean we shouldn't get ANY games along those lines just because a lot of people don't have any interest.
I think a lot of people are going to be pleasantly surprised.
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If you make a game designed for competitive play, then it alienates a lot of other people. Why would they want it? Is it a good game, or just technically good?
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lots and lots of cover
I hope sprinting depletes your fatigue meter
and you can't jump
and if your fatigue runs out, you fall flat on the floor, gasping for breath
I hope your radio occasionally cuts out when trying to voicecom with your teammates, or has too much static to understand them
I hope your movement speed is slow when running, and slower when walking, and your accuracy sucks unless you're lying prone and bracing your gun for several seconds
I hope every weapon is hitscan
I hope it has two railguns
I hope fifty levels are made, and only one is played in competition
I hope it has a low-grav mode, for when you're feeling extra whacky
I hope two shots kill, and all headshots kill in one
I hope it has a sniper rifle, and a rifle, and a submachine gun, and a pistol, and some grenades
I hope it doesn't have any means of defending yourself actively, only staying low and behind cover
I hope server admins are given the option of setting the configurations to wild and whacky extremes
I hope matches are arranged by tying messages to carrier pigeon and debating map choices before deciding on a skirmish server and that any ping discrepancy over 5ms is instant grounds for renegotiating any scheduled match
I hope the server browser is slow as balls, and in-game only
I hope configuring and setting up a match takes more time than playing it
I hope high doses of venom aren't lethal
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