The Source Engine & Multi-Core
by Maarten Goldstein, Nov 02, 2006 7:16am PSTRelated to the news below is this bit-tech.net article about the Source Engine's support for multicore CPUs. Valve's Gabe Newell, Tom Leonard, Brian Jacobson and Jay Stelly talk about what becomes possible with the technology's multithreading support.
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Comments
I wonder if their multi-core approach couldn't just consider a dedicated physics processor as another core that they can offload to, transparently, without having to code anything else for it?
well, I guess they would have to use the specific physics API for that card...
I dunno.
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i do wonder if the performance improvements will scale back to the HL2 and EP1 or is it like when they added HDR and you had to specifically use the new function.
Also this screams NEXT GEN CONSOLE LOVE considering both of them are multi-cored, source on PS3/X360 should find lots of love. MMM HL3 making full use of either console could be pretty freakin awesome (assuming I get my kb/m).
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I miss the old shack where this type of article would be an absolutely huge news post and not just a bullet under "TECH". Now we have stuff like "Shack Preview: Gunpey DS/PSP". Yay wtf.
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Functions that can be multi-threaded are off loaded to the Co-Processor for quick calculation.
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