Late Night Consoling
by Chris Remo, Aug 16, 2006 8:15pm PDTIt's not really the Shack's coverage area, but German publisher dtp announced today that it will be publishing a new adventure game by acclaimed designer Jane Jensen, best known for creating the Gabriel Knight series and co-designing King's Quest VI: Heir Today, Gone Tomorrow alongside series creator Roberta Williams. The game is called Gray Matter; Jensen revealed the title a few years ago, but the product was shelved while she worked on a few casual games. This will be her first actual adventure game since 1999's Gabriel Knight 3: Blood of the Sacred, Blood of the Damned. It's no secret that I first got into games on the PC, and graphic adventure games were my favorite genre. I've always preferred the LucasArts games, which I see as more inventive and creative than their Sierra counterparts that perhaps veer a bit too far into generic hero narratives and endless sequels. That said, I've always had a huge amount of respect for Sierra's practices as a company in its pre-Vivendi days, and I've also always respected Jane Jensen as a writer and designer who sort of stood out among a lot of the Sierra stuff. Her Gabriel Knight games are really solid, and I'm looking forward to see what she's come up with this time.
- A variety of online reports tracking back to Japanese investment bank Nikko Citigroup report that the firm issued a report this week claiming that Nintendo has secured a better than anticipated manufacturing cost for the Wii's Broadway CPU. The firm now expects a retail price of 19,800 yen ($170.07) in Japan, significantly lower than Nikko Citigroup's previous expectation of 25,000 yen ($214.74). This is at odds with last week's rumors from IGN, which pegged the console's US price as $229. Even if Nikko Citigroup's information is correct, it is very likely that the console's price in the United States would be $199. Nintendo was not available for comment at press time.
Wii to Retail for Under $200?
[nintendo] - Recently, Ubisoft announced that it would be bringing Ubisoft Romania's Blazing Angels Squadrons of WWII (Xbox, X360, PC) to Wii at the system's launch. Today, Ubisoft announced that the combat sim will also be part of the launch lineup for Sony's upcoming PlayStation 3, which goes on sale November 17, 2006 in North America. The PS3 version of the game will include new missions, a 16-player mode, and control that takes advantage of the PS3 controller's tilt functionality.
Blazing Angels Blaze to PlayStation 3
[ps3] - GamesIndustry.biz has part 1 and part 2 of an interview with Eidos' product acquisition director Ian Livingstone. The exec noted that Eidos will be supporting all three next generation consoles and had positive words for each, pointing out that Microsoft "has obviously got a 12 month head start on the competition" with Xbox 360 and Nintendo has a "cheaper priced product that concentrates on gameplay above all else" in Wii, but his most glowing praise was saved for PlayStation 3. "It's extraordinary quality, that's the starting point," he said about the Blu-ray technology used by PS3, then went on to the console itself. "If people are seeking the ultimate machine, the PS3 is clearly the best spec machine as far as next-gen goes. As with all things in life, you have to pay for quality," he said. "It is absolutely beautiful to look at and you are getting virtual interactive cinema in the comfort of your own home. It's a very compelling selling point and Sony just has to educate people that yes, it's a lot of money, but it'll be worth it." Livingstone spoke enthusiastically about the continued appeal of Eidos' gaming icon Lara Croft. In addition to mentioning that Eidos has further Tomb Raider games in development, he revealed that the publisher is currently speaking to Paramount about a third Tomb Raider film. The executive also made the rather curious claim that Lara Croft is more famous than Nintendo mascot Mario, due to her ability to break beyond "the games niche...thanks to two blockbuster films" as well as her appeal to females as well as males.
Eidos Loves PS3, Considering New Tomb Raider Film
[ps3] - Microsoft sent out a press release last night detailing its short term release plans for Xbox Live Arcade. Next up will be Texas Hold 'em, releasing Wednesday, August 23, 2006. Interestingly, the game will be free for its first two days on Xbox Live Marketplace. Starting Friday, August 25, the game will have a standard price of 800 Microsoft Points ($10). The game has support for up to eight players via Live, leaderboards and Achievements as expected from a Live title, and three gameplay modes: Standard, Scenarios, and Tournaments. The company also announced a few more upcoming Live Arcade releases. Today, four gamer picture packs for Ninjabee's Cloning Clyde will be released for 100 Microsoft Points ($1.25) each. On Wednesday, August 30, Konami will release a remade version of its 1982 fighter jet arcade title Time Pilot, featuring updated graphics and gameplay. It will run 400 Microsoft Points ($5). On September 6, Konami will release another one of its arcade classics, the sidescrolling shooter Scramble. It too will run 400 Microsoft Points ($5), and it seems that it will be presented in its original form.
Texas Hold 'em Free for Two Days, More Live Arcade Games Announced
[xbox360] - According to comments made by Nintendo VP of marketing George Harrison made in a web chat on Nintendo's Camp Hyrule, the Wii version of The Legend of Zelda: Twilight Princess (Wii, GCN) will not feature support for the GameCube controller as previously believed. "The GCN controller will be able to play the GCN version on the Wii console, but will not be able to play the Wii version," said Harrison. This is at odds with comments made by Nintendo's Perrin Kaplan during E3 implying that the Wii version of the game would support the GameCube controller via the system's legacy controller ports. In regards to whether Wii's Virtual Console service would support newly developed games in addition to classic titles, Harrison confirmed that it will, though his comments seemed to indicate that such games may not be coming until after launch. Interestingly, he also indicated that there are further properties of the Virtual Console service that have not yet been announced. "Remember, there are other secrets of the virtual console that we wonÂ’t reveal until we get closer to launch," he stated.
No GCN Controller on Twilight Princess Wii, More to Virtual Console
[gamecube] [nintendo] - IGN has an interview about Vicarious Visions' Wii version of Raven Software's Marvel: Ultimate Alliance (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA, PC) with producer Evan Skolnick.
Misc. Q&As/Features
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again
Comments
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I thought The Shack was mostly about PC gaming, with a side of console gaming. Are there some genres we're more interested in than others?
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I think a large problem with an adventure game in current times is gamer patience. When I was young and playing Space Quest or Monkey Island I could be stuck for weeks. Adventure games are notorious for bottlenecking you until you apply the right item to the right thing in the world. Nothing progresses until this magical and possibly non-intuitive combo.
Before I'd just keep playing and playing until I figured it out, weeks without progress. Nowadays gamers expect to make consistent progress in games, and the resources are available. An hour so of being stuck and its off to Gamefaqs. Unlike most games, adventure games don't particularily require any skill, just decisions, so if you follow a walkthrough there isn't any challenge at all. Hint systems are available but a dying breed; its just too easy to look up the puzzle solution.
Adventure games are just a series of puzzles that can be referenced within about 30 seconds online, and people don't tend to resist it for very long. If there was speed runs of the classic sierra games, they'd probably be pretty short.
For reference, I played all of the Space Quests, Kings Quests, Police Quests (Open season ugh), Quest for Glorys, Gabriel Knights, Maniac Mansion (&Tentacle), Monkey Islands, Zak McKracken, Indiana Jones... and so on. If only I could go back in time and relive them.
Man, this depresses me. I loved adventure games.
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How is it Texas Hold'em is your coverage area but Gray Matter not? :(
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I hate how they're segmenting the versions like this :/
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GK 1-3 were awesome games. GK3 had a couple of stupid puzzles that, I think, hurt it's sales, but overall it was amazing game in every other aspect. I still replay the game every y ear just because it's so good.
I really wish they would continue the GK series, but any game with JJ working on it will probably turn out good.
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I was hoping to have the option to play it both ways.
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I though that if you play the zelda game on the Wii, you'll be able to use some of the Wii's cool features, right? If that's the case, I might just buy the Wii with Zelda and proabably some extra controllers/games.
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Castlevania: Portrait of Ruin / Akumajou Dracula: Gallery of Labyrinth details:
It's 1944, and the wages of war have given birth to countless damned souls who sow fear, anxiety, and hatred among humanity, and call Dracula's cursed castle to the world of men once more. The castle returns, but it turns out that Dracula isn't in control of it, and it's been taken over by some power.
The key feature of the gameplay involves switching between Jonathan Morris, a Belmont-style warrior, and Charlotte Orin, a magic user. Unlike Julius mode in Dawn of Sorrow, the characters appear to physically follow each other around on screen, which means that you can use character switching to solve more involved puzzles. For example, in order to reach a higher platform, you'll need to put Charlotte on top of a statue, then use Jonathan to push the statue to a position where Charlotte can make the jump.
http://www.famitsu.com/game/coming/2006/08/05/104,1154705235,58189,0,0.htm
Also, Chou Soujuu Meka MG/Ultra Mecha Management MG has a commercial:
http://touch-ds.jp/mediagallery/st48.html
I haven't been following this game at all, but the commercial makes it look like it might be fun, especially if there were a multiplayer function.
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http://www.gamebrink.com/xbox-360/1686-Bomberman_Act_Zero-reviews.html
I grew up on Space Quest, King's Quest and Police Quest. If only I thought it were possible to return to the days of PC adventure gaming.
Either way, GK3 seemed pretty okay, other than the horrible 3dness of it. I'm glad to see the creator getting back into it. GK1 was fantastic... maybe I skipped GK2.
We need someone other than B. Sokal out there pushing adventure games.
On another note, Lucasarts adventure games are indeed better than the Sierra games. One of the biggest differences is that in Sierra games you can die, a lot. With very few exceptions, you can't die in Lucasart games. The next thing, and this is huge, is that in Sierra games you can get stuck. You can screw up and be unable to complete the game forcing you to go back to a previous save. Of course the only way to know this is to consult the internets, or the hint books often included with games. I can think of no words strong enough to describe how bad of a gameplay mechanic this is.
But KQ6 is one of my favorite adventure games of all time and KQ5 ranks up there.
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Don't fuck with us Nintendo! I want to buy this thing and play it. And not go to some really shit "punk" concert to do so. Any idea when we'll be seeing a demo of Wii at GameStop or what have you?
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I kinda want both just so I can play it both ways.
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Awsome video of a shmup coming out eventually for the DS. Looks really good imho.
http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=24903705
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