LucasArts' Ward Slams Game Delays

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MCV has some interesting excerpts up from an interview with LucasArts president Jim Ward. Ward had some harsh words for publishers who allow game delays, calling anything that causes a game to go over budget or past its scheduled ship date inexcusable. In particular, he singled out EA for its delay of its Superman Returns game, which will not ship alongside Bryan Singer's film; EA cited development challenges in meeting the date.
"There's an attitude in this industry that says in order to make a great game, it takes whatever time it takes and it takes whatever money it takes, and that that's okay," he claimed. "Well it's not okay--it's wrong. It's not okay in other entertainment businesses. In other businesses it's big trouble."
"When you have EA failing to bring Superman out with the movie, that's inexcusable. Moving games like Medal of Honor and Godfather out of the fourth quarter--that's the old way of thinking and you can't do that any more."

Ward's comments run contrary to those of Nintendo's Shigeru Miyamoto, who famously quipped, "A delayed game is eventually good. A bad game is bad forever." Indeed, they arguably clash with a few incidents from LucasArts' recent history. Planet Moon Studios' shooter Armed & Dangerous (Xbox, PC), published by LucasArts, was tightly held to a Holiday 2003 release, but upon release was riddled with bugs. Many reviewers seemed to suggest that the game had a promising core but was dragged down by an overall lack of polish.

On the other hand, BioWare's Knights of the Old Republic (Xbox, PC) was scheduled for release in fall 2002. It ended up being delayed until July 2003, much to the consternation of LucasArts executives. The game went on to become the company's greatest success story in recent memory, was one of the best reviewed games of the year, and was considered by many to be the best Star Wars game ever made. Obsidian's Knights of the Old Republic II (Xbox, PC) was tightly held to its schedule, and was released the next year. It saw strong reviews and sales, but did not achieve the same superlative praise as its predecessor.

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From The Chatty
  • reply
    June 16, 2006 12:17 PM

    You know what, it isn't "old" thinking, especially for EA. The fact that they pushed Godfather from the holiday window hurt the company financially in the short run but let the team make a much better game. I'm hoping the same happens for Superman -- it was really cool.

    Yes, definitely yes, developers should make games on time, on budget. But this isn't always possible, especially when the technology and processes are constantly being redefined.

    • reply
      June 16, 2006 12:19 PM

      Agreed. However, there are the DNF's of the world that just seem to be in development for ever and ever. Then other games that get pushed back but still blow when they are released.

      • reply
        June 16, 2006 12:30 PM

        True, but 3D Realms and EA have completely different philosophies. EA sets a budget, schedule, and has tons of people who watch over things.

        3D Realms does the whole "when it's done" thing. It seems to work for Valve and id -- I have a stack of games in my Steam tray. But 3D Realms needs a small army of producers.

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