ATI & Physics
by Maarten Goldstein, Jun 06, 2006 7:41am PDTHardOCP reports from Computex, where ATI is showing off its GPU based physics acceleration solution. ATI has teamed up with Havok for this.
Resistance: Burning Skies dawns on Vita in May
Come May 29, you'll get to play what Sony boldly declares "the first true FPS...
1
Shack PSA: Mass Effect 3 demo out today
This Valentine's Day, show your sweetheart you're not a callous brute by saving...
1
Daily Filter: The Witcher 2: Assassins of Kings Enhanced Edition, MLB 12: The Show
Today's Filter features a developer diary for The Witcher 2: Assassins of Kings...
1
Cradle trailer shows off Russian indie adventure game
What do a cyborg girl, a yurt in Mongolia, and a derelict entertainment park have...
5
WoW Monopoly, StarCraft RISK announced at Toy Fair
Hasbro and Blizzard have struck a deal to produce a special World of Warcraft...
9HardOCP reports from Computex, where ATI is showing off its GPU based physics acceleration solution. ATI has teamed up with Havok for this.
Comments
Using the GPU for physics processing immediately precludes any game-altering physics. Imagine this: you splurge on two Radeon X1900XTX cards for graphics, plus an X1600 for physics. You start up [insert game here]. You eagerly anticipate experiencing a whole new level of gameplay with the power of physics acceleration on the GPU. What do you see? A couple more sparks and prettier explosions, a la GRAW's laughable PhysX support.
Instead of spending $1,200 on three graphics cards for a little eye candy, I'd much rather buy a single Radeon X1900 and a PhysX card, which would allow true in-game physics. The only catch is that I'd wait till September or October for more games that support it. :-)
Thread Truncated. Click to see all 9 replies.