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ATI & Physics

by Maarten Goldstein, Jun 06, 2006 7:41am PDT
Related Topics – ATI

HardOCP reports from Computex, where ATI is showing off its GPU based physics acceleration solution. ATI has teamed up with Havok for this.




Comments

4 Threads | 12 Comments
  • This whole thing campaign by the graphics card companies reeks.

    Using the GPU for physics processing immediately precludes any game-altering physics. Imagine this: you splurge on two Radeon X1900XTX cards for graphics, plus an X1600 for physics. You start up [insert game here]. You eagerly anticipate experiencing a whole new level of gameplay with the power of physics acceleration on the GPU. What do you see? A couple more sparks and prettier explosions, a la GRAW's laughable PhysX support.

    Instead of spending $1,200 on three graphics cards for a little eye candy, I'd much rather buy a single Radeon X1900 and a PhysX card, which would allow true in-game physics. The only catch is that I'd wait till September or October for more games that support it. :-)