id's Next IP to Come From Phones?
by Chris Remo, May 18, 2006 11:41am PDTid's John Carmack is a man of many interests, most of which involve a lot of numbers. You may recall his adventure into cell phone game development with Doom RPG. He's doing it again, this time with a, uh, non-Doom cell phone RPG called Orcs & Elves, created by Carmack and co-developed by id and Fountainhead Entertainment. CNN/Money's Chris Morris had a chat with Carmack about his current plans.
Carmack's foray into the world of cell phone gaming can be partially attributed to his wife, who noticed men standing around the mall playing games on their phones as their wives shopped or tried on clothes. She started approaching them and asking if the games were any fun. The answer, almost universally, was "No, but it's a good way to kill time." A role-playing adaptation of "Doom" was Carmack's first stab at cell phone games. Now he's created "Orcs and Elves," which is the first new intellectual property from id Software since "Quake" was released in 1996.Carmack has been talking about the potential in cell phone gaming for some time now. In his keynote delivered at Game Developers Conference 2004, he pointed out the viability of the platform as a place to generate new IP without the enormous investment, and therefore risk, required to generate a new property on PC or consoles. He likened cell phone development to early PC development, in which very small teams could create a polished product on a shoestring budget. In that vein, he now describes spending two days holed up in a hotel room finishing Orcs & Elves. "My sneaky little plan is we might be able to graduate a franchise from cell phones to one of the big platforms," he said, though he didn't give any indication as to whether this particular game is in line to move on up. He notes that due to positive reception, the game will probably see a sequel. Visually, it actually looks a bit like Doom, putting a more cartoonish slant on the classic shooter's iconic pseudo-3D look and muddy color design (screenshots here). In the past, Carmack has commented on the unsuitability of cell phone control schemes to action games, which would explain why the traditionally FPS-focused developer has made two RPGs in a row. In fact, he wants to take that even further, with a cell phone MMO. "I have absolutely no interest in going and competing with Blizzard in the high end of that market, he notes, "but a cell phone version might be interesting."
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Comments
please help
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id's next IP will not launch on cell phones (or, if it will, it will be quite a surprise to me). Work on that is already underway and Carmack and I discussed it briefly (it just wasn't relevent to this article - and there wasn't anything really new). What he was talking about was ultimately, he'd like to launch an IP on cell phones with the possibility of transitioning that to a console of PC. He's got several ideas, but the only way you're going to see it happen is if a title gains a massive groundswell of support on cell phones, thus proving the concept. Only then will he consider moving it to other platforms, assuming I understood our conversation correctly.
Just wanted to make this clear so we can fend off the inevitable snide comments when the new game (which will be an original IP) is announced down the road.
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When it comes to mobile phones it should not surprise you that he's showing interest in them. Look at the Microsoft's announcement of extending Live to PCs and mobile phones. I think Bill Gates said in regard to that $100 laptop that they would have been better off with some sort of mobile phone (from what I remember).
The way I see it is that mobile phone like devices will be our primary every day electronic device. I think we'll go to work and plug it in a docking station type thing and then go home and do the same. I think we'll advance enough to be able to do that at some time in the near future. How near is near? I don't know. How long is the piece of string?
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sorry again for the off-topic post
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Cant see this taking off really.
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Doesn't trying to play games/video/music on your cellphone already destory any kind of little battery life you orginially started out with?
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I wonder if it would be possible to develop a tiny motion sensor for cell phones like the Wii? Games like FPS's would certainly be much more playable with a motion sensor to allow for control rather then jamming on buttons. Tilt slightly forward to move forward, tilt slightly back to move back. The amount of movement could define a variable for run versus walk. Lift up for a jump, etc.
I'm sure there are other possible applications for a technology like this. Maybe a compass, or maybe you could slightly "flick" the phone left or right to flip thru pages in a menu...
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Objective A) make a PC game that doesnt suck (QW:ET?)
B) shoot model rockets into space
C) finish up quake 8
notice that dev shitty ass cell phone game did not make the list.
CARMACK, the poster comes down.....today!
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YAY, INDIE ________ !
http://doom.wikia.com/wiki/Entrance_%28Doom_RPG%29
also, some cheats here:
http://deepster.bigcitybaby.com/blog/archives/2005/10/doom_rpg_cheats.html
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how does that work im a cell phone noob
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http://www.shacknews.com/screens.x/orcsandelves/Orcs+&+Elves/1/thumbs/060518_orcsandelves_05.jpg
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I like this development personally. I much prefer small, fun, easily accessible games over big, involved, expensive "productions". Cell phones are a perfect medium for something like this. Everyone has them and if they're willing to drop $3 on a ringtone I'd bet they'd have no problem dropping <$10 on a game.
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